Aquatica engine can be used to simplify the implementation of water surfaces in application with DirectX9 graphics.
Aquatica engine will be distributed in C++/HLSL source code format. The C++ source code is divided among 22 classes. Rendering uses DirectX9 libraries. Shaders are written in HLSL. Aquatica engine is fully object oriented.
Here are some key features of "Aquatica Engine":
· Water surface approximation using heightmaps.
· Heightmaps can be generated in real-time using FFT or Perlin noise.
· Generation of normalmaps
· Generation of geometry: simple grid, geomipmap grid, radial grid
· Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects.
· 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0
Limitations:
· Personal use only