Daimyo is a unique Japanese Checkers variant which focuses on strategy rather than strength by numbers. The objective is still to capture enemy pieces, but introduces new elements for a more cerebral challenge.
Make every move counts as you gain points for every unit captured but lose points for every move made. Units come in pairs and are joined by connectors giving them more movement options but also weaknesses from their flank.
Capture pieces by breaking the link between them. The terrain/board is rendered in beautiful 3D which can be rotated so players can study it from every angle, then use strategic positioning to set traps for enemy pieces or even prevent retaliatory attacks.
Daimyo features 3 modes of play. Classic mode features only Daimyo units and the objective is simply to capture units until one player has twice as many units pieces than the opponent.
Shogun mode introduces the Shogun unit pieces, where the objective is to capture all the opponents' Shogun pieces, regardless of how many Daimyo pieces are left.
This play mode prepares players for the Insignia mode, where the value of the Shogun pieces come into play. In the Insignia mode, the players' wits are put to the ultimate test as they have to prevent the opponent from capturing their Insignias on the board while attempting at the same time to capture the opponents'.
The catch is that only Shoguns are able to capture Insignias, so now players must simultaneously protect their Insignias and Shoguns while looking for the opportunity to capture the opponents' Shoguns or Insignia.