Blast Thru is a very basic attempt at a ball and paddle game. You know, the kind where you have a ball and a paddle, and you have to use said paddle and ball to eliminate all the blocks that are on the screen.
As simple and straightforward as they come
Blast Thru uses the same core gameplay as Dx-Ball and even takes away most (if not all) of its mechanics. The main difference between the two is that one has 20% of the charm and visual appeal that the other has. It’s not hard to guess which one it is ( it’s this one).
In Blast Thru, you have to do the same thing as in all ball and paddle games, clear the level of any blocks. The way you strike the ball determines its trajectory and without practice it will be rather annoying to hit that one last block that’s left standing between this level and the next.
Blast Thru is not a basic game because of the gameplay, but because of the way it looks. The design is barely decent and everything just feels like it was made in a hurry without any special consideration to polishing or visual quality.
At least you can play random levels or you can create your own
There’s not a lot going on for Blast Thru. It copies its rival games so much that even the power-ups do the same things. You can shrink or expand the paddle, shoot lasers, use a ball that passes through any kind of block and so on.
Being able to play a random level and to build your own are the only two things that make Blast Thru a bit better as a game. However, you’ll still have to deal with the fact that it looks bad.
Something you play when there aren’t any other choices
To end, Blast Thru is not a horrible game, but it does feel like it has the personality of a block of cement. It’s playable but barely enjoyable.