Set into the new, visually attractive environment of hilly central Asia, Operation Arrowhead will offer realistic combat simulation experience in a modern day setting with unprecedented freedom of movement, actions and tactics. This pack contains the files needed to create your own server. Tell your friends to join and create the coolest server around!
What's New in This Release: [ read full changelog ]
· New: GameSpy modhash key contains list of mods hashes and is used to check
· there are additional mods on server missing on client (yellow icon in UI).
· New: Mods contents hashes are compared instead of mods lists when equal mo
· ds are required on server.
· Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI d
· ialog with better mods detection and handling.
· Fixed: Terrain shadows were too short
· New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
· Experimental: TCMalloc used as a memory allocator.
· New: Aircraft now auto-trims at high speed to prevent climbing.
· Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
· Fixed: Transport waited for dead unit to get out.
· Fixed: NV tracers visible in TI
· Fixed: Decreased tank sliding.
· Fixed: Sonic Cracks and Tracers not working in multiplayer
· Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
· Fixed: crew getting killed in vehicles driving from hill/slope
· Fixed: Audio unsupported sample frequency error
· Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
· Fixed: 3D editor - creating of logic center failed
· Fixed: Unit in vehicle could not open gear in map.
· Fixed: client freezes when accessing ammobox
· Fixed: No volume drop on distance with weapon click, car horn and etc.
· Fixed: Dead player bodies disappeared after respawn.
· New: Repair vehicle and deactivate satchel charge action for engineer.
· Fixed: EEIncomingMissile event parameter
· New: Added scripting function disableTIEquipment.
· New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
· Fixed: Surface sound in infinite terrain
· Fixed: AI vision was not affected by light sources.
· Fixed: Birds were heard inside of a closed vehicle.
· Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate.
· Fixed: TI was red instead of B/W with some settings and graphics cards.
· Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
· Fixed: Disabled debugging message "Added texture headers from file"
· Fixed: Av8 unable to takeoff from Chernarus NE airstrip
· Fixed: Moon rotates when moving camera
· Fixed: Stars no longer visible through terrain with low view distance
· Fixed: Improved game stability with a small page file.
· Fixed: Gun recoil in ironsights view was missing kick-back
· Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
· Fixed: In E06 player should survive fall on ground without opening parachute.
· Fixed: Module Alice2 MP issues.
· Fixed: Improved AI path planning and path tracking with tanks.
· Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
· Fixed: Sound of silenced Mk17 CCO.
· Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
· Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
· Fixed: Get-in points for MH-6J.
· Improved: Special units in US, CZ and Germany factions can hide bodies.
· Changed: Slot size of MAAWS magazines.
· Improved: AI wasn't able to destroy static weapons in some cases.
· Fixed: Animations of US Static TOW launcher.
· Fixed: Words Sabot and M-gun in radio protocols.
· Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
· Fixed: Rockets count in Mi-171Sh.
· Changed: Destruct type for market tents.
· Fixed: HEAT ammunition for T-55 and Stryker MGS.
· Fixed: Glass penetrability of Mi-171Sh.