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    X3: REUNION Patch 1.3



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    User Rating:
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    26 user(s)
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    Last Updated:

    Category:
    EGOSOFT | More from this developer
    Sim / FREE
    61.2 MB
    December 23rd, 2005, 15:53 GMT
    C: \ Patch

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    X3: REUNION Patch description

     

    X³ - Its time to strap yourself into your cockpit, warm up your laser cannon and get some answers.

    The Sequel to the award winning X²: The Threat will introduce a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion will be more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates will behave far more realistically so they can offer a much more of a challange.

    Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION will present players with an ever changing, evolving universe; where a players actions really can shape the future of the universe.

    Newcomers will enjoy the additions to the already graphically impressive, almost living X³-Universe, while veterans can expect new construction options and an improved physics model.

    What happened so far: While the Argon fleet is stretched almost to breaking point by the continuing attacks from Khaak, a new enemy is stalking the X-universe. What links a mysterious ship with the power to disappear, the ruthless Yaki pirates and a machine left by an ancient species? Its time to strap yourself into your cockpit, warm up your laser cannon and get some answers.

    What's New in This Release:

    New functionality
    · Mobile mining!
    · Sector enhancements
    · Complete tips menu with all game tips introduced
    · Destroyed stations leave wrecks
    · Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
    · Missiles have a new look
    · Intermediate products in a complex can now be selected in the "sell for best price" menu
    · Intermediate products in a complex may now be bought, sold or both (global setting per complex)
    · A new ship is available: the Split Caiman Miner
    Performance and options
    · HUD render performance increased
    · Bullet render performance increased
    · CPU load reduced, increasing overall performance
    · Additional user-defined graphics options
    · Optimised overall shader performance
    · Higher quality/speed of medium shaders
    Balancing and economy
    · NPC fight AI improved
    · Ship collision-avoidance AI improved
    · GOD engine rebalanced and enhanced to affect economy
    · M1 & M2 shield generators increased
    · M2 laser generators increased
    · M6 class ships can now execute trade commands (buy/sell ware/best price)
    · M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
    · Intermediate product distribution logic has been fixed for complex building
    · Swarm missiles rebalanced
    · NPC AI tweaked to allow dumbfire missile usage
    · Pirate stations spawn pirate ships
    · Increased NPC fights and conflicts
    · Kha'ak fighters rebalanced (don't say we didn't warn you Wink)
    · Several plot stages have better balance
    · Other minor balancing improvements
    Fixes
    · Plot elements restored to working (should work for existing save-games too)
    · Plot-ending Argon rank bug fixed
    · Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary
    · Miria contacts player after she has been rescued from the pleasure complex
    · Mine for The Seed is now producing
    · Several other minor plot issues resolved
    · "Broken" jumpgates now really look broken
    · If the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
    · Argon versus Boron battle issues resolved
    · Captured ship-speed bug fixed
    · Ships hitting gate following jump fixed
    · Followers don't forget their command after docking
    · Decreasing numbers of AI ships over time fixed
    · Astronauts filling up docking slots fixed
    · Fixes to several autosave and savegame CTD problems
    · Many other minor problems resolved

      


    TAGS:

    X3: REUNION | Yaki pirates | laser cannon | X3 | REUNION | Yaki

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    X³ - Its time to strap yourself into your cockpit, warm up your laser cannon and get some answers
    X3: REUNION Patch 2.0.02
    X³ - Its time to strap yourself into your cockpit, warm up your laser cannon and get some answers
    X3: REUNION Patch 2.0.02
    X³ - Its time to strap yourself into your cockpit, warm up your laser cannon and get some answers
    X3: REUNION Patch 2.0.02
    X³ - Its time to strap yourself into your cockpit, warm up your laser cannon and get some answers


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