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World of Warcraft UK Patch 2.0.3
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User Rating: Rated by: |
Good (3.5/5) 15 user(s) |
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World of Warcraft UK Patch description |
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World of Warcraft is an online role-playing allows thousands of players to interact within the same world.
Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension now smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again.
World of Warcraft is an online role-playing experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world and trying to stay alive at the same time.
Features:
· Adventure together with thousands of other players simultaneously. · Explore an expansive world with miles of forests, deserts, snow-blown mountains, and other exotic lands · Choose from three server types and find the one best suited for your own playing style: Normal, Player versus Player, and Role-playing · Join the Horde or the Alliance as one of 8 playable races · Encounter many familiar and new Warcraft characters and monsters. · Learn the continuing story of Azeroth by completing a wide variety of challenging quests. · Journey through an epic world filled with dungeons of different styles and depths. · Explore 6 huge capital cities, which serve as major hubs for the races inhabiting them · Practice various professions to help locate reagents, make and enhance custom items, acquire wealth through trade with other players, and more · Purchase tickets for travel along a number of air routes flown by creatures such as Gryphons and Wyverns. For global transportation, travel by Boat or Goblin Zeppelin · Once a certain level has been achieved, players can choose to purchase permanent personal mounts · Establish a guild, purchase a custom guild tabard, and promote or demote recruits to different ranks within the guild. · Mail gold, items, or messages to other players, or send them to your own characters for easy muling. · Sell your items or search for items for sale via the automated auction house. · Locate and engage other players with easy-to-use features and tools, including chat channels, friends lists, and animated and audible character expressions. · Customize the game's interface via XML. · Enjoy hundreds of hours of gameplay with new quests, items, and adventures every month
What's New in This Release:
General · A stirring of events has begun throughout Azeroth and rumor points tthe Dark Portal as its source. · Mazk Snipeshot in Booty Bay now sells bullets. · The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices tthe bottom of the list. · Players will now need tbe level 58 tpass through the Dark Portal. (The Burning Crusade Expansion must be installed.) · Collector Edition pets are now blue items and a confirmation dialogue will appear tprevent accidental deletion. · Pets will nlonger attack targets that are under the influence of crowd control (sheep, banish, etc.). · The title "Scarab Lord" can now be chosen in game for select players. PvP · Players can use the /teamquit or /teamdisband command in order tleave an Arena team. · A new bracket has been added tAlterac Valley for level 61-70. · Added a sorting function sthat the battleground and scoreboard can be sorted by any of the categories. · Healthstones and summoned warlock pets will nlonger cost a soulshard tsummon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena. · The last pet a player had summoned will be resummoned outside the Arena upon leaving. Druids · Due tvarious talent changes, all Druids will have all their talent points refunded. · "Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now alsapplies tBear and Dire Bear Forms. · "Improved Moonfire" has been reduced t2 ranks, for a 5/10% bonus. · "Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased. · "Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced t25/50% of Strength. · "Improved Starfire" has been renamed t"Celestial Focus" and now alsincreases the chance tresist casting pushback when casting Wrath by 25/50/70%. · "Blood Frenzy" benefits have merged with "Primal Fury". · "Improved Leader of the Pack" has been reduced t2 ranks for 2/4% total health healed. · "Pounce" nlonger requires the druid tbe behind the target. · "Barkskin" is now usable while stunned. · Druids now need substantially less agility per dodge. · "Dire Bear Form" armor bonus increased t450% and health bonus changed ta 25% percent health increase instead of a flat increase. · The Health bonus of "Bear Form" has changed ta 25% percent health increase instead of a flat increase. · "Swipe" has had its threat bonus multiplier removed. · "Maul" has had its threat bonus multiplier changed ta flat value similar in threat per time t"Heroic Strike". · "Regrowth" has had its mana cost reduced by approximately 18%. · "Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members. · The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes t10 minutes. The Duration has decreased from 10 seconds t8 seconds. · "Mangle" will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% t30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury". · "Enrage" will now show up in the combat log and in floating combat text. · "Lifebloom" will now correctly consume clearcasting. · "Predatory Instincts" has had its tooltip adjusted tindicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent. · If a spell is resisted, it will nlonger break stealth. · "Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off. · Shapeshifted druids will now be able tspeak tnpcs while shapeshifted. Hunters · "Multi-Shot" has had its mana cost adjusted back ta value closer tits pre 2.0.1 version. · If your pet has been recently revived by using "Call Pet", it will nlonger reset back tfull health. · If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly. Mages · "Frost Nova" (Water Elemental Spell) has been renamed t"Freeze". · "Ice Lance" is now correctly affected by "Elemental Precision". · "Ice Armor"is now correctly affected by "Elemental Precision". · "Frost Armor" is now correctly affected by "Elemental Precision". · Mages will nlonger see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting. · "Blazing Speed" nlonger PROCs while the caster is mounted. Paladins · "Blessing of Might" now alsincreases ranged attack power. · "Improved Righteous Fury" now alsreduces all damage taken while active by 2/4/6%. · "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now alsincreases total Stamina by 3/6%. · "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is nlonger tied tResistance Auras. · We have fixed a bug where the damage bonus from "Holy Guidance" was being added tphysical attacks. · "Divine Illumination's" duration has been increased t15 sec, from 10 sec. · There will nlonger be a slight delay on receiving the buff from "Light's Grace" when it occurs. · The bonus "Avenger's Shield" receives from bonus spell damage effects has been increased. Priests · "Mass Dispel" will nlonger cause stealthed Rogues and prowling Druids tlose stealth. · "Surge of Light" (Holy Talent) can nlonger be triggered by using items. Rogues · Due tvarious talent changes, Rogues will have all talent points refunded. · "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50. · The "Cloak of Shadows" cooldown has been reduced t1 min, from 2 min. Now a trainable ability at level 66. · "Shadowstep" (New Subtlety Talent) attempts tstep through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed. · "Premeditation" (Subtlety Talent) has had its range increased t30 yards. · "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities. · "Wound Poison" now causes damage and reduces all healing by 10%, stacks up t5 times. · The Cooldown for "Blind" has been reduced t3 min, from 5 min. · There is nlonger a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged. · Each rank of "Weapon Expertise"now provides 5 weapon skill. · "Surprise Attacks" now increases the damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10% instead of 8%. · Resisted spells will nlonger break "Stealth"/"Vanish". · Combpoints added ta target should not be reset until you add a combpoint ta different target. Shaman · "Earth Shock" nlonger causes increased threat. · "Frost Shock" now causes increased threat. · The training cost for "Strength of Earth Totem (Rank 5)" is now correct. · "Nature's Guardian" will now work properly even when you don't have an enemy targeted. Warlocks · Melee damage of "Felguard" has been reduced. · The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced. · The cooldown of "Shadowfury" has been reduced t20 sec, from 1 min. · The mana cost of "Soul Fire" has been reduced by approximately 45%. · The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery". · Pets will again have their mana reset tfull in addition ttheir health when first summoned. · "Demonic Resilience" will now properly reduce pet damage taken. · Fire objects in the game world (bonfires, braziers) will nlonger trigger "Nether Protection". · When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast. · The bonus that the spells "Corruption" and "Curse of Agony" receive from bonus spell damage effects has been decreased by approximately 10%. Warriors · "Weapon Mastery" Rank 2 of this talent now grants full immunity t"Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted. · "Slam's" swing time is nlonger slowed by damage taken. · "Rampage's" rage cost has been reduced t20. · The daze portion of "Piercing Howl" will now still land even if the target is already snared. · The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will nlonger decrease as ranks increase. Items · The energy gained from "Thistle Tea" now decreases with levels past 40. · "Idol of Ferocity" now increases "Claw" and "Rake" damage instead of reducing energy cost. · "Idol of Brutality" now increases "Maul" and "Swipe" damage instead of reducing rage cost. · "Idol of Health" now provides bonus healing on "Healing Touch" instead of reducing its cast time. · The rage gained from "Gri'lek's Charm of Might" now decreases with levels past 60. · The energy gained from "Renataki's Charm of Trickery" now decreases with levels past 60. · "Renataki's Charm of Beasts" nlonger resets the cooldown on Arcane Shot. · "Wushoolay's Charm of Nature" now provides haste rating instead of reducing "Healing Touch" cast time. · "Wushoolay's Charm of Spirits" now increases "Lightning Shield" damage by a flat amount instead of a percentage. · "Hazza'rah's Charm of Destruction" now increases spell crit rating instead of spell crit percent. · "Hazza'rah's Charm of Magic" now increases Arcane spell damage instead of providing a spell crit bonus. · "Tidal Charm" Now has a chance of failure against targets over level 60. · "The Black Book" now provides a flat amount of spell power, attack power, and armor tyour pet, instead of by a percentage. · "Rune of Metamorphosis" now reduces mana cost of shapeshiting by a flat amount, instead of by a percentage. · "Lifegiving Gem" now provides 1500 healing and bonus max health instead of a percentage of your max health. · "Venomous Totem" now increases damage dealt by "Instant Poison" and "Deadly Poison" instead of increasing poison land chance. · "Natural Alignment Crystal" now increases Nature spell damage by a flat amount instead of by a percentage. · "Pristine South Seas Kelp" now provides spell crit rating instead of spell crit chance. · "Devilsaur Tooth" now grants your pet crit rating instead of a guaranteed crit. · "Wail of the Banshee" now has a chance of failure against targets over level 60. · The threat reduction from "Fetish of the Sand Reaver" now decreases with levels past 60. · The threat reduction from "Eye of Diminution" now decreases with levels past 60. · "Stygian Buckler" now has a chance of failure against targets over level 60. · "Horned Viking Helmet" now has a chance of failure against targets over level 60. · "Gnomish Mind Control Cap" now has a greater chance of failure against targets over level 60. · "Goblin Rocket Helmet" now has a chance of failure against targets over level 60. · "Clutch of Foresight" now has a chance of failure against targets over level 60. · "Flash Bomb" now has a chance of failure against targets over level 60. · The "Green Dragon Mail" Set +15% mana regenerationhas been replaced with 20 mana per 5 sec. · The "Vestments of Transcendence" Set +15% mana regeneration has been replaced with 20 mana per 5 sec. · The "Stormrage Raiment Set" +15% mana regeneration has been replaced with 20 mana per 5 sec. · The Thunderclap set bonus for "Conqueror's Battlegear" is nlonger cumulative with the "Thunderclap" talent. · The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is nlonger cumulative with the "Rapid Killing" talent. · The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the "Zandalarian HerCharm". · The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the "Talisman of Ascendence". · Collector's Edition pets are now be blue items. Enchantments · The Crusader Enchantment now decreases in potency for wielders above level 60. · The Icy Chill Enchantment now decreases in potency for wielders above level 60. · The Lifestealing Enchantment now decreases in potency for wielders above level 60. · Blacksmithing/Leatherworking specialization has changed with specialization providing recipes tmake powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee tunlearn your old specialization, and then find the new specialist tlearn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization nlonger require it and can be learned by any blacksmith/leatherworker. · Silver/Golden/Mystic/Runic Spellthread have been increased in power. User Interface · The Auction House will now sort items first by buyout price then by current price. · Added a new option tthe Looking for Group and Looking for More panel tchoose Heroic Mode Dungeons. · Players will now be able tpull out a pet window tsee all the pets in the raid. · Added Ranged and Spell stats as a display option for the G15 keyboard. · Updated the Sound Options menu tinclude a checkbox for Hardware Acceleration and a slider for Sound Channels. · PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW". · Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card. · Players with more powerful systems can raise the "Sound Channels" slider tincrease the number of simultaneous sounds in the game, providing a more immersive soundscape. · Mac users will not have a checkbox or slider available due tthe Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH". · API Changes · NEW: Dismount() · NEW: equippable = IsEquippableItem(item) · NEW: link = GetInboxItemLink(index) · NEW: button = GetMouseButtonClicked() -Returns the name of the button that triggered a mouse down/up/click/doubleclick event. · NEW: hasMacr= CursorHasMacro() · NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot, "spell" or "pet" = GetCursorInfo() OR "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo() · MacrFeatures · NEW: /dismount · /castsequence will equip items if they need tbe equipped, and use them otherwise. · The following commands now support the [target=unit] macroption syntax: /startattack, /petattack, /target, /assist, /focus · If you add a #showtooltip line tyour macro, it will show the tooltip of the item or spell in addition tthe normal visual feedback. · A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia] Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" tindicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain · Key Bindings · Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X · Key bindings that directly cast spells or use items now respect the self-cast modifier. · Frame Methods · UPDATED: protected, explicit = Frame:IsProtected() -New 'explicit' return value · Tooltip Methods · NEW: isUnit = Tooltip:IsUnit("unit") · NEW: name = Tooltip:GetUnit() · NEW: name, link = Tooltip:GetItem() · NEW: name, rank = Tooltip:GetSpell() · Added several script handlers which are called when the tooltip is set ta unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell · Cooldown Indicators · There's a new cooldown indicator frame that replaces the previous model file. The old syntax: should be replaced by · Secure Templates · Added an action type "attribute" tsecure action buttons which sets an arbitrary attribute on an arbitrary frame. · Added support for state header resizing and re-parenting on state changes. · Saved Variables · Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load. · Bug Fixes · Unit frames will respond tmodified clicks by default. · Action buttons nlonger use shift-click tpick up actions, but instead use shift-drag. This frees up the shift modifier for use in macros or as a self-cast modifier. · MovePad will work again. · Fixed taint issues with the unit menus (dueling, dismissing pets, etc.) · Fixed taint issues with CloseLoot() · Fixed taint issues with PickupContainerItem() · Fixed taint issue with raid UI not showing in combat (buttons in main raid UI are nlonger secure unit buttons) · Fixed /reply in macros · Fixed a bug where /petattack would target the nearest unit, not the nearest live enemy unit. · The macr"button:N" conditional will work with either the real button clicked or the state-header-remapped button that launched the macro. · /click now works with secure action buttons · Fixed issue whereby creating Textures/FontStrings from a template used the template name instead of the specified region name. Mac · The "Enable sound in background" option is now implemented, default on Mac is "on" as before. · Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacrLUA functions. · Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled. · Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot. · Music looping is now fixed. Bug Fixes · Characters on your friends list that are deleted will now properly be removed from the friends list. · Players will now be put back intthe cross-realm battleground raid group after relogging from a force quit. · You will now be able tremove players from other realms from your ignore list after leaving the battleground. · Players whreturn from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard. · When you craft an item with a random property, it will now display it has random properties in the crafting UI. · Characters will nlonger be rooted in place until logout when being force-quit during the opening cinematic. · Pet statistics will now appear in green when being buffed by an outside source. · You should now get the mail indicator when your inventory is tofull after leaving a battleground. · Spell penetration should now properly update on the character sheet. · Certain throwing weapons will nlonger be consumed when used as a throwing weapon. · Certain throwing weapons have had a damage range added ttheir tooltip. · Reduced the cost of some battleground rewards. · The druid Restoration Talent "Tree of Life" healing buff is nlonger being removed from the Druid if afflicted by a "Banish" spell. · "Moonkin Form" and "Tree of Life" form now have a casting animation for "Warstomp". · The druid talent skill "Tree of Life" now has a swimming animation. · Adjusted the tooltip for Barkskin treflect the proper functionality. · "Insect Swarm" Rank 6 will now benefit from the clearcasting effect from "Omen of Clarity". · The hunter spell "Volley" has had its tooltip updated treflect that it is channeled. · The hunter spell "Flare" will now properly reveal Mages that used "Invisibility". · The tooltip for the crit bonus granted tferal druid from the talent "Predatory Instincts" will now reflect the proper amount. · The hunter Marksmanship ability "Silencing Shot" is now triggering the "Auto-Shot" ability after using the ability. · "Misdirection" will now redirect the threat from "Distracting Shot". · "Serpent Sting's" initial, non-threatening application nlonger consumes a charge of Misdirection. · "Disengage" now reduces threat on the misdirected target and alsconsumes one charge of "Misdirection". · Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause the correct amount of damage as indicated in the tooltip. · The hunter Survival Talent "Readiness" will now finish the cooldown of the ability "Wyvern Sting". · Mages using "Molten Armor" on themselves and being hit while casting "Arcane Missiles" or "Blizzard" will nlonger cancel the spells. · The mage spell "Ice Armor" will now be affected by the talent "Frost Warding". · "Spellsteal" and "Detect Magic" now benefit from the mage talent Arcane Focus. · The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting". · The mage spell "Fire Ward" rank 6 will now properly overwrite previous ranks of "Fire Ward". · "Ice block" will now make a mage immune t"Avenger's shield". · "Blazing Speed" will now remove movement impairing effects when it procs. · Casting "Ice Lance" will nlonger consume the mage's talent "Presence of Mind" buff. · "Arcane Missiles" will nlonger continue tchannel after the target is dead. · "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the benefits from the mage talent Elemental Precision. · The mage Fire talent "Critical Mass" will now properly update on the character sheet UI. · The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness". · "Benediction" will now decrease the mana cost of "Seal of Blood". · "Shadow Word Death" will nlonger ddamage tthe casting priest when resisted. · "Holy Fire" (rank 9) cast time has been adjusted for consistency with all other ranks of "Holy Fire" t3.5 seconds. · The priest Discipline talent "Reflective Shield" will nlonger cause the recipient of the shield tperform a cast animation every time the shield reflects damage. · "Prayer of Mending" nlonger procs the heal when all damage is absorbed. · Priests backlash effect of "Shadow Word: Death" will now properly be applied and can nlonger be resisted. · The visual effect of "Shadowform" will nlonger persist if disabled while mounted. · Updated the tooltip on "Cloak of Shadows" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows." · The rogue Assassination Talent "Quick Recovery" will nlonger refund energy back tthe Rogue if a finishing move is partially blocked. · A "Vanished" rogue will nlonger be taken out of their "vanished state" when they resist a spell. · The rogue Assasination talent "Find Weakness" will now work properly with the finishing move "Deadly Throw". · Using the rogue ability "Mutilate" when not behind your target will nlonger initiate combat. · The rogue ability "Slice and Dice" will nlonger be reported twice in floating combat text when used. · "Mind-Numbing Poison" will nlonger stack with both "Curse of Tongues" and "Slow". · The shaman talent "Totemic Mastery" will now increase "Wrath of Air Totem's" radius. · The shaman talents "Elemental Mastery","Shamanistic Rage" and the troll racial "Berserking" can nlonger be used in "Ghost Wolf" form. · The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health. · The shaman abilities "Water Shield" and "Earth Shield" can nlonger be over written by lower ranks. · The shaman talent "Mental Quickness" will now properly reduce the casting cost of "Bloodlust" and "Heroism". · The damage dealt from "Greater Fire Elemental" and "Greater Earth Elemental" is now displayed in the combat log. · The shaman Restoration talent "Totemic Focus" will now be applied t"Earth Elemental Totem" and "Fire Elemental Totem". · "Lightning Overload" nlonger incorrectly charges mana for the free Lightning Bolt. · "Rockbiter Weapon" nlonger charges twice the listed mana when cast. · The warlock talent "Demonic Resilience" does will now properly reduce the amount of damage pets are taking. · "Unstable Affliction" is now improved by the talent "Shadow Mastery". · Pyroclasm will now properly function with all ranks of "Soul Fire" and "Hellfire" rank 4. · The warlock Demonology talent "Fel Intellect" (all ranks) will now properly affect Felhunter intellect. · Crit chance of the spell "Incinerate" is now being affected by the 2nd rank of the Warlock Destruction talent "Devastation". · Warlock pet "Felguard" will now use the appropriate sounds. · Warlock pet "Imp" will now correctly receive their spell damage bonus. · Using a grimoire tteach your demon pet a spell while it is under the effects of "Banish" will nlonger consume the grimoire, but the pet is immune and will not learn the spell. · Warriors with full "Weapon Mastery" talent will now be shown thave immunity towards disarm. · The "Shield Bash" rank 4 daze effect will now properly slow the target and has had its tooltip updated. · Warriors will nlonger being re-entered inta combat state if the character switches stances after killing a mob. · "Second Wind" will nlonger improperly proc off of a mob's daze.
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| Yap Yamb (NET+) 5.74 |
| Yap Yamb (Jamb) is a four column (advanced Yahtzee-like) dice game for 1 to 5 players |
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