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    World of Warcraft DE Patch 2.0.3



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    Blizzard | More from this developer
    RPG / FREE
    189 MB
    January 11th, 2007, 09:00 GMT
    C: \ Patch

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    World of Warcraft DE Patch description

     

    World of Warcraft is an online role-playing allows thousands of players to interact within the same world.

    Four years have passed since the aftermath of Warcraft III: Reign of Chaos, and a great tension now smolders throughout the ravaged world of Azeroth. As the battle-worn races begin to rebuild their shattered kingdoms, new threats, both ancient and ominous, arise to plague the world once again.

    World of Warcraft is an online role-playing experience set in the award-winning Warcraft universe. Players assume the roles of Warcraft heroes as they explore, adventure, and quest across a vast world and trying to stay alive at the same time.

    Features:

    · Adventure together with thousands of other players simultaneously.
    · Explore an expansive world with miles of forests, deserts, snow-blown mountains, and other exotic lands
    · Choose from three server types and find the one best suited for your own playing style: Normal, Player versus Player, and Role-playing
    · Join the Horde or the Alliance as one of 8 playable races
    · Encounter many familiar and new Warcraft characters and monsters.
    · Learn the continuing story of Azeroth by completing a wide variety of challenging quests.
    · Journey through an epic world filled with dungeons of different styles and depths.
    · Explore 6 huge capital cities, which serve as major hubs for the races inhabiting them
    · Practice various professions to help locate reagents, make and enhance custom items, acquire wealth through trade with other players, and more
    · Purchase tickets for travel along a number of air routes flown by creatures such as Gryphons and Wyverns. For global transportation, travel by Boat or Goblin Zeppelin
    · Once a certain level has been achieved, players can choose to purchase permanent personal mounts
    · Establish a guild, purchase a custom guild tabard, and promote or demote recruits to different ranks within the guild.
    · Mail gold, items, or messages to other players, or send them to your own characters for easy muling.
    · Sell your items or search for items for sale via the automated auction house.
    · Locate and engage other players with easy-to-use features and tools, including chat channels, friends lists, and animated and audible character expressions.
    · Customize the game's interface via XML.
    · Enjoy hundreds of hours of gameplay with new quests, items, and adventures every month


    What's New in This Release:

    General
    · A stirring of events has begun throughout Azeroth and rumor points tthe Dark Portal as its source.
    · Mazk Snipeshot in Booty Bay now sells bullets.
    · The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices tthe bottom of the list.
    · Players will now need tbe level 58 tpass through the Dark Portal. (The Burning Crusade Expansion must be installed.)
    · Collector Edition pets are now blue items and a confirmation dialogue will appear tprevent accidental deletion.
    · Pets will nlonger attack targets that are under the influence of crowd control (sheep, banish, etc.).
    · The title "Scarab Lord" can now be chosen in game for select players.
    PvP
    · Players can use the /teamquit or /teamdisband command in order tleave an Arena team.
    · A new bracket has been added tAlterac Valley for level 61-70.
    · Added a sorting function sthat the battleground and scoreboard can be sorted by any of the categories.
    · Healthstones and summoned warlock pets will nlonger cost a soulshard tsummon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena.
    · The last pet a player had summoned will be resummoned outside the Arena upon leaving.
    Druids
    · Due tvarious talent changes, all Druids will have all their talent points refunded.
    · "Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now alsapplies tBear and Dire Bear Forms.
    · "Improved Moonfire" has been reduced t2 ranks, for a 5/10% bonus.
    · "Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.
    · "Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced t25/50% of Strength.
    · "Improved Starfire" has been renamed t"Celestial Focus" and now alsincreases the chance tresist casting pushback when casting Wrath by 25/50/70%.
    · "Blood Frenzy" benefits have merged with "Primal Fury".
    · "Improved Leader of the Pack" has been reduced t2 ranks for 2/4% total health healed.
    · "Pounce" nlonger requires the druid tbe behind the target.
    · "Barkskin" is now usable while stunned.
    · Druids now need substantially less agility per dodge.
    · "Dire Bear Form" armor bonus increased t450% and health bonus changed ta 25% percent health increase instead of a flat increase.
    · The Health bonus of "Bear Form" has changed ta 25% percent health increase instead of a flat increase.
    · "Swipe" has had its threat bonus multiplier removed.
    · "Maul" has had its threat bonus multiplier changed ta flat value similar in threat per time t"Heroic Strike".
    · "Regrowth" has had its mana cost reduced by approximately 18%.
    · "Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.
    · The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes t10 minutes. The Duration has decreased from 10 seconds t8 seconds.
    · "Mangle" will not stack multiple copies from multiple forms or druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% t30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury".
    · "Enrage" will now show up in the combat log and in floating combat text.
    · "Lifebloom" will now correctly consume clearcasting.
    · "Predatory Instincts" has had its tooltip adjusted tindicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.
    · If a spell is resisted, it will nlonger break stealth.
    · "Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off.
    · Shapeshifted druids will now be able tspeak tnpcs while shapeshifted.
    Hunters
    · "Multi-Shot" has had its mana cost adjusted back ta value closer tits pre 2.0.1 version.
    · If your pet has been recently revived by using "Call Pet", it will nlonger reset back tfull health.
    · If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly.
    Mages
    · "Frost Nova" (Water Elemental Spell) has been renamed t"Freeze".
    · "Ice Lance" is now correctly affected by "Elemental Precision".
    · "Ice Armor"is now correctly affected by "Elemental Precision".
    · "Frost Armor" is now correctly affected by "Elemental Precision".
    · Mages will nlonger see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.
    · "Blazing Speed" nlonger PROCs while the caster is mounted.
    Paladins
    · "Blessing of Might" now alsincreases ranged attack power.
    · "Improved Righteous Fury" now alsreduces all damage taken while active by 2/4/6%.
    · "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now alsincreases total Stamina by 3/6%.
    · "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is nlonger tied tResistance Auras.
    · We have fixed a bug where the damage bonus from "Holy Guidance" was being added tphysical attacks.
    · "Divine Illumination's" duration has been increased t15 sec, from 10 sec.
    · There will nlonger be a slight delay on receiving the buff from "Light's Grace" when it occurs.
    · The bonus "Avenger's Shield" receives from bonus spell damage effects has been increased.
    Priests
    · "Mass Dispel" will nlonger cause stealthed Rogues and prowling Druids tlose stealth.
    · "Surge of Light" (Holy Talent) can nlonger be triggered by using items.
    Rogues
    · Due tvarious talent changes, Rogues will have all talent points refunded.
    · "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level 50.
    · The "Cloak of Shadows" cooldown has been reduced t1 min, from 2 min. Now a trainable ability at level 66.
    · "Shadowstep" (New Subtlety Talent) attempts tstep through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
    · "Premeditation" (Subtlety Talent) has had its range increased t30 yards.
    · "Preparation" now only resets the cooldown of the "Evasion", "Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.
    · "Wound Poison" now causes damage and reduces all healing by 10%, stacks up t5 times.
    · The Cooldown for "Blind" has been reduced t3 min, from 5 min.
    · There is nlonger a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
    · Each rank of "Weapon Expertise"now provides 5 weapon skill.
    · "Surprise Attacks" now increases the damage from "Sinister Strike", "Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
    · Resisted spells will nlonger break "Stealth"/"Vanish".
    · Combpoints added ta target should not be reset until you add a combpoint ta different target.
    Shaman
    · "Earth Shock" nlonger causes increased threat.
    · "Frost Shock" now causes increased threat.
    · The training cost for "Strength of Earth Totem (Rank 5)" is now correct.
    · "Nature's Guardian" will now work properly even when you don't have an enemy targeted.
    Warlocks
    · Melee damage of "Felguard" has been reduced.
    · The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced.
    · The cooldown of "Shadowfury" has been reduced t20 sec, from 1 min.
    · The mana cost of "Soul Fire" has been reduced by approximately 45%.
    · The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery".
    · Pets will again have their mana reset tfull in addition ttheir health when first summoned.
    · "Demonic Resilience" will now properly reduce pet damage taken.
    · Fire objects in the game world (bonfires, braziers) will nlonger trigger "Nether Protection".
    · When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast.
    · The bonus that the spells "Corruption" and "Curse of Agony" receive from bonus spell damage effects has been decreased by approximately 10%.
    Warriors
    · "Weapon Mastery" Rank 2 of this talent now grants full immunity t"Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted.
    · "Slam's" swing time is nlonger slowed by damage taken.
    · "Rampage's" rage cost has been reduced t20.
    · The daze portion of "Piercing Howl" will now still land even if the target is already snared.
    · The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will nlonger decrease as ranks increase.
    Items
    · The energy gained from "Thistle Tea" now decreases with levels past 40.
    · "Idol of Ferocity" now increases "Claw" and "Rake" damage instead of reducing energy cost.
    · "Idol of Brutality" now increases "Maul" and "Swipe" damage instead of reducing rage cost.
    · "Idol of Health" now provides bonus healing on "Healing Touch" instead of reducing its cast time.
    · The rage gained from "Gri'lek's Charm of Might" now decreases with levels past 60.
    · The energy gained from "Renataki's Charm of Trickery" now decreases with levels past 60.
    · "Renataki's Charm of Beasts" nlonger resets the cooldown on Arcane Shot.
    · "Wushoolay's Charm of Nature" now provides haste rating instead of reducing "Healing Touch" cast time.
    · "Wushoolay's Charm of Spirits" now increases "Lightning Shield" damage by a flat amount instead of a percentage.
    · "Hazza'rah's Charm of Destruction" now increases spell crit rating instead of spell crit percent.
    · "Hazza'rah's Charm of Magic" now increases Arcane spell damage instead of providing a spell crit bonus.
    · "Tidal Charm" Now has a chance of failure against targets over level 60.
    · "The Black Book" now provides a flat amount of spell power, attack power, and armor tyour pet, instead of by a percentage.
    · "Rune of Metamorphosis" now reduces mana cost of shapeshiting by a flat amount, instead of by a percentage.
    · "Lifegiving Gem" now provides 1500 healing and bonus max health instead of a percentage of your max health.
    · "Venomous Totem" now increases damage dealt by "Instant Poison" and "Deadly Poison" instead of increasing poison land chance.
    · "Natural Alignment Crystal" now increases Nature spell damage by a flat amount instead of by a percentage.
    · "Pristine South Seas Kelp" now provides spell crit rating instead of spell crit chance.
    · "Devilsaur Tooth" now grants your pet crit rating instead of a guaranteed crit.
    · "Wail of the Banshee" now has a chance of failure against targets over level 60.
    · The threat reduction from "Fetish of the Sand Reaver" now decreases with levels past 60.
    · The threat reduction from "Eye of Diminution" now decreases with levels past 60.
    · "Stygian Buckler" now has a chance of failure against targets over level 60.
    · "Horned Viking Helmet" now has a chance of failure against targets over level 60.
    · "Gnomish Mind Control Cap" now has a greater chance of failure against targets over level 60.
    · "Goblin Rocket Helmet" now has a chance of failure against targets over level 60.
    · "Clutch of Foresight" now has a chance of failure against targets over level 60.
    · "Flash Bomb" now has a chance of failure against targets over level 60.
    · The "Green Dragon Mail" Set 15% mana regenerationhas been replaced with 20 mana per 5 sec.
    · The "Vestments of Transcendence" Set 15% mana regeneration has been replaced with 20 mana per 5 sec.
    · The "Stormrage Raiment Set" 15% mana regeneration has been replaced with 20 mana per 5 sec.
    · The Thunderclap set bonus for "Conqueror's Battlegear" is nlonger cumulative with the "Thunderclap" talent.
    · The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is nlonger cumulative with the "Rapid Killing" talent.
    · The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the "Zandalarian HerCharm".
    · The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the "Talisman of Ascendence".
    · Collector's Edition pets are now be blue items.
    Enchantments
    · The Crusader Enchantment now decreases in potency for wielders above level 60.
    · The Icy Chill Enchantment now decreases in potency for wielders above level 60.
    · The Lifestealing Enchantment now decreases in potency for wielders above level 60.
    · Blacksmithing/Leatherworking specialization has changed with specialization providing recipes tmake powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee tunlearn your old specialization, and then find the new specialist tlearn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization nlonger require it and can be learned by any blacksmith/leatherworker.
    · Silver/Golden/Mystic/Runic Spellthread have been increased in power.
    User Interface
    · The Auction House will now sort items first by buyout price then by current price.
    · Added a new option tthe Looking for Group and Looking for More panel tchoose Heroic Mode Dungeons.
    · Players will now be able tpull out a pet window tsee all the pets in the raid.
    · Added Ranged and Spell stats as a display option for the G15 keyboard.
    · Updated the Sound Options menu tinclude a checkbox for Hardware Acceleration and a slider for Sound Channels.
    · PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".
    · Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card.
    · Players with more powerful systems can raise the "Sound Channels" slider tincrease the number of simultaneous sounds in the game, providing a more immersive soundscape.
    · Mac users will not have a checkbox or slider available due tthe Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH".
    · API Changes
    · NEW: Dismount()
    · NEW: equippable = IsEquippableItem(item)
    · NEW: link = GetInboxItemLink(index)
    · NEW: button = GetMouseButtonClicked() -Returns the name of the button that triggered a mouse down/up/click/doubleclick event.
    · NEW: hasMacr= CursorHasMacro()
    · NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot, "spell" or "pet" = GetCursorInfo() OR "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo()
    · MacrFeatures
    · NEW: /dismount
    · /castsequence will equip items if they need tbe equipped, and use them otherwise.
    · The following commands now support the [target=unit] macroption syntax: /startattack, /petattack, /target, /assist, /focus
    · If you add a #showtooltip line tyour macro, it will show the tooltip of the item or spell in addition tthe normal visual feedback.
    · A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia] Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" tindicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain
    · Key Bindings
    · Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
    · Key bindings that directly cast spells or use items now respect the self-cast modifier.
    · Frame Methods
    · UPDATED: protected, explicit = Frame:IsProtected() -New 'explicit' return value
    · Tooltip Methods
    · NEW: isUnit = Tooltip:IsUnit("unit")
    · NEW: name = Tooltip:GetUnit()
    · NEW: name, link = Tooltip:GetItem()
    · NEW: name, rank = Tooltip:GetSpell()
    · Added several script handlers which are called when the tooltip is set ta unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell
    · Cooldown Indicators
    · There's a new cooldown indicator frame that replaces the previous model file. The old syntax: should be replaced by
    · Secure Templates
    · Added an action type "attribute" tsecure action buttons which sets an arbitrary attribute on an arbitrary frame.
    · Added support for state header resizing and re-parenting on state changes.
    · Saved Variables
    · Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load.
    · Bug Fixes
    · Unit frames will respond tmodified clicks by default.
    · Action buttons nlonger use shift-click tpick up actions, but instead use shift-drag. This frees up the shift modifier for use in macros or as a self-cast modifier.
    · MovePad will work again.
    · Fixed taint issues with the unit menus (dueling, dismissing pets, etc.)
    · Fixed taint issues with CloseLoot()
    · Fixed taint issues with PickupContainerItem()
    · Fixed taint issue with raid UI not showing in combat (buttons in main raid UI are nlonger secure unit buttons)
    · Fixed /reply in macros
    · Fixed a bug where /petattack would target the nearest unit, not the nearest live enemy unit.
    · The macr"button:N" conditional will work with either the real button clicked or the state-header-remapped button that launched the macro.
    · /click now works with secure action buttons
    · Fixed issue whereby creating Textures/FontStrings from a template used the template name instead of the specified region name.
    Mac
    · The "Enable sound in background" option is now implemented, default on Mac is "on" as before.
    · Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacrLUA functions.
    · Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled.
    · Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot.
    · Music looping is now fixed.
    Bug Fixes
    · Characters on your friends list that are deleted will now properly be removed from the friends list.
    · Players will now be put back intthe cross-realm battleground raid group after relogging from a force quit.
    · You will now be able tremove players from other realms from your ignore list after leaving the battleground.
    · Players whreturn from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard.
    · When you craft an item with a random property, it will now display it has random properties in the crafting UI.
    · Characters will nlonger be rooted in place until logout when being force-quit during the opening cinematic.
    · Pet statistics will now appear in green when being buffed by an outside source.
    · You should now get the mail indicator when your inventory is tofull after leaving a battleground.
    · Spell penetration should now properly update on the character sheet.
    · Certain throwing weapons will nlonger be consumed when used as a throwing weapon.
    · Certain throwing weapons have had a damage range added ttheir tooltip.
    · Reduced the cost of some battleground rewards.
    · The druid Restoration Talent "Tree of Life" healing buff is nlonger being removed from the Druid if afflicted by a "Banish" spell.
    · "Moonkin Form" and "Tree of Life" form now have a casting animation for "Warstomp".
    · The druid talent skill "Tree of Life" now has a swimming animation.
    · Adjusted the tooltip for Barkskin treflect the proper functionality.
    · "Insect Swarm" Rank 6 will now benefit from the clearcasting effect from "Omen of Clarity".
    · The hunter spell "Volley" has had its tooltip updated treflect that it is channeled.
    · The hunter spell "Flare" will now properly reveal Mages that used "Invisibility".
    · The tooltip for the crit bonus granted tferal druid from the talent "Predatory Instincts" will now reflect the proper amount.
    · The hunter Marksmanship ability "Silencing Shot" is now triggering the "Auto-Shot" ability after using the ability.
    · "Misdirection" will now redirect the threat from "Distracting Shot".
    · "Serpent Sting's" initial, non-threatening application nlonger consumes a charge of Misdirection.
    · "Disengage" now reduces threat on the misdirected target and alsconsumes one charge of "Misdirection".
    · Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause the correct amount of damage as indicated in the tooltip.
    · The hunter Survival Talent "Readiness" will now finish the cooldown of the ability "Wyvern Sting".
    · Mages using "Molten Armor" on themselves and being hit while casting "Arcane Missiles" or "Blizzard" will nlonger cancel the spells.
    · The mage spell "Ice Armor" will now be affected by the talent "Frost Warding".
    · "Spellsteal" and "Detect Magic" now benefit from the mage talent Arcane Focus.
    · The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".
    · The mage spell "Fire Ward" rank 6 will now properly overwrite previous ranks of "Fire Ward".
    · "Ice block" will now make a mage immune t"Avenger's shield".
    · "Blazing Speed" will now remove movement impairing effects when it procs.
    · Casting "Ice Lance" will nlonger consume the mage's talent "Presence of Mind" buff.
    · "Arcane Missiles" will nlonger continue tchannel after the target is dead.
    · "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the benefits from the mage talent Elemental Precision.
    · The mage Fire talent "Critical Mass" will now properly update on the character sheet UI.
    · The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness".
    · "Benediction" will now decrease the mana cost of "Seal of Blood".
    · "Shadow Word Death" will nlonger ddamage tthe casting priest when resisted.
    · "Holy Fire" (rank 9) cast time has been adjusted for consistency with all other ranks of "Holy Fire" t3.5 seconds.
    · The priest Discipline talent "Reflective Shield" will nlonger cause the recipient of the shield tperform a cast animation every time the shield reflects damage.
    · "Prayer of Mending" nlonger procs the heal when all damage is absorbed.
    · Priests backlash effect of "Shadow Word: Death" will now properly be applied and can nlonger be resisted.
    · The visual effect of "Shadowform" will nlonger persist if disabled while mounted.
    · Updated the tooltip on "Cloak of Shadows" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows."
    · The rogue Assassination Talent "Quick Recovery" will nlonger refund energy back tthe Rogue if a finishing move is partially blocked.
    · A "Vanished" rogue will nlonger be taken out of their "vanished state" when they resist a spell.
    · The rogue Assasination talent "Find Weakness" will now work properly with the finishing move "Deadly Throw".
    · Using the rogue ability "Mutilate" when not behind your target will nlonger initiate combat.
    · The rogue ability "Slice and Dice" will nlonger be reported twice in floating combat text when used.
    · "Mind-Numbing Poison" will nlonger stack with both "Curse of Tongues" and "Slow".
    · The shaman talent "Totemic Mastery" will now increase "Wrath of Air Totem's" radius.
    · The shaman talents "Elemental Mastery","Shamanistic Rage" and the troll racial "Berserking" can nlonger be used in "Ghost Wolf" form.
    · The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health.
    · The shaman abilities "Water Shield" and "Earth Shield" can nlonger be over written by lower ranks.
    · The shaman talent "Mental Quickness" will now properly reduce the casting cost of "Bloodlust" and "Heroism".
    · The damage dealt from "Greater Fire Elemental" and "Greater Earth Elemental" is now displayed in the combat log.
    · The shaman Restoration talent "Totemic Focus" will now be applied t"Earth Elemental Totem" and "Fire Elemental Totem".
    · "Lightning Overload" nlonger incorrectly charges mana for the free Lightning Bolt.
    · "Rockbiter Weapon" nlonger charges twice the listed mana when cast.
    · The warlock talent "Demonic Resilience" does will now properly reduce the amount of damage pets are taking.
    · "Unstable Affliction" is now improved by the talent "Shadow Mastery".
    · Pyroclasm will now properly function with all ranks of "Soul Fire" and "Hellfire" rank 4.
    · The warlock Demonology talent "Fel Intellect" (all ranks) will now properly affect Felhunter intellect.
    · Crit chance of the spell "Incinerate" is now being affected by the 2nd rank of the Warlock Destruction talent "Devastation".
    · Warlock pet "Felguard" will now use the appropriate sounds.
    · Warlock pet "Imp" will now correctly receive their spell damage bonus.
    · Using a grimoire tteach your demon pet a spell while it is under the effects of "Banish" will nlonger consume the grimoire, but the pet is immune and will not learn the spell.
    · Warriors with full "Weapon Mastery" talent will now be shown thave immunity towards disarm.
    · The "Shield Bash" rank 4 daze effect will now properly slow the target and has had its tooltip updated.
    · Warriors will nlonger being re-entered inta combat state if the character switches stances after killing a mob.
    · "Second Wind" will nlonger improperly proc off of a mob's daze.

      


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    DE Patch | World of Warcraft | wow patch | patch | wow | world

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