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    World in Conflict Italian Patch 1.008



    Downloads: 112  Add to download basket  Tell us about an update
    User Rating:
    Rated by:
    Good (3.4/5)
    11 user(s)
    Developer:

    Genre / Price:

    Filesize:

    Last Updated:

    Category:
    Massive Entertainment | More from this developer
    RTS / FREE
    97.1 MB
    May 29th, 2008, 13:26 GMT
    C: \ Patch

     Read user reviews (0)  Add a review  Refer to a friend  Subscribe

     

    World in Conflict Italian Patch description

     

    World in Conflict represents the next generation of strategy games

    Developed by Massive Entertainment, World in Conflict represents the next generation of strategy games, with completely destructible 3D battlefields, aggressive team-based multiplayer action and a focus on fast, hard-hitting battles and epic adventures.

    World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe.

    NATO responds in force only to be met on a second front -- a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.

    Here are some key features of "World in Conflict":

    · Super-Powered Warfare: Unleash the arsenals of the great military superpowers in the gripping single-player story created by Larry Bond
    · Bleeding-Edge Graphics – The latest version of Massive's proprietary Masstech engine allows for a full 360 degree range of camera control and features advanced lighting and physics effects
    · Complete Destructibility – As the battle rages, the world environment pays the price -- every object in the game will crumble under the force of war, including cars, buildings and forests
    · Deep Multiplayer Modes: Using Massive's proprietary Massgate multiplayer server system, World in Conflict will support up to 16 players for head-to-head and team-based battles
    · Real World Units: Players will take control of the most devastating arsenal of military weaponry ever created, including Soviet, American and NATO tanks, planes, trucks, troops and helicopters as well as nuclear weapons
    · Player Roles – Players will choose to play as Infantry, Armor, Support Forces, or Aerial specialists; multiplayer teams will need to master each role for maximum effectiveness


    What's New in This Release:

    New features:
    · Improved in-game vote system.
    · Special Ability icons now show the number of selected units ready to fire.
    · Extrapolation added to the network code. This should decrease lag caused by high packet loss. To disable extrapolation, append "-noextrapolation" (without the quotes) to the target path of the WIC shortcut.
    · Expanded the ignore functionality on Massgate to cover clan challenges and chat rooms.
    · Unit shields will now always be enlarged on mouseover regardless of selected unit.
    · Unit movement arrows are now more visible on the Megamap.
    · Added a hyperlink pop-up when the client is missing map or mod content.
    · Remote admins can now switch a ranked server to unranked and back.
    · Added explanatory text to the abuse report window.
    · Added Massgate banner.
    Units and balancing:
    · Improved infantry forest cover logic. When ordered into forest cover, infantry units should now always find actual cover.
    · Increased accuracy and tweaked fire rates for Armored Transports.
    · Improved stealth slightly for Demolition Engineers.
    · Improved power of Demolition Engineers' Demolition Charge. It now destroys most bridges with one charge.
    · Fixed discrepancies with US Medium Tank and US Light Tank view ranges compared to USSR and NATO.
    · Fixed discrepancy with the duration of the USSR Medium Artillery special ability compared to US and NATO.
    Bug fixes:
    · Fixed a bug that caused disconnects with wireless network cards.
    · Friendly fire warnings are not triggered by stray bullets anymore.
    · Fixed a Reinforcement Point exploit that used unit drops and role changes to get additional Reinforcement Points.
    · Fixed a bug that caused units dropped by Tactical Aid to be blinking and untargetable.
    · Fixed buildings on several maps that could not be targeted by air units.
    · Fixed fortifications on several maps that could become untargetable.
    · Fixed a bug that caused Kick-vote to be active in clan matches.
    · Fixed a bug that caused Kick-on-idle to stop working.
    · Fixed a bug that required spectators to click "ready" for servers in match mode to start. Only players in teams count now.
    · Fixed a bug that caused the TA cooldown to not reset when matches started in match mode. It should no longer be possible to deploy Tactical Nukes prematurely.
    · Fixed a clan challenge bug that caused the wrong number of members to be shown as online on the clan you challenged.
    · Fixed a crash related to map voting and custom maps.
    · Fixed an issue with TA ground markers behaving incorrectly in single player.
    · Max camera height settings no longer affect single player.

      


    TAGS:

    World in Conflict | American homeland | Berlin Wall | World | Conflict | homeland

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