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    Weird Worlds: Return to Infinite Space Patch 1.12



    Downloads: 198  Add to download basket  Tell us about an update
    User Rating:
    Rated by:
    Fair (2.9/5)
    20 user(s)
    Developer:

    Genre / Price:

    Filesize:

    Last Updated:

    Category:
    Shrapnel Games | More from this developer
    TBS / FREE
    2.3 MB
    November 29th, 2006, 10:58 GMT
    C: \ Patch

     Read user reviews (0)  Add a review  Refer to a friend  Subscribe

     

    Weird Worlds: Return to Infinite Space Patch description

     

    Weird Worlds: Return to Infinite Space is a grand space opera

    Have you ever looked up at the night sky and wished you were up there, exploring the billions and billions of stars?

    Have you ever wondered how amazingly cool it would be to meet and greet life forms other than your fellow carbon-based man?

    And is it true what they say, that happiness is a warm particle vortex cannon? Can life get eny better than this?

    If you've answered yes to any of the above then do we have a game for you!

    Weird Worlds: Return to Infinite Space is a grand space opera that will take you from a down and out starship captain to an amazing intergalactic hero whose renown travels light speed ahead of you! Set in a randomly generated universe of endless possibilities, this single-player experience will let you explore new worlds, meet exotic aliens, discover black holes, witness the deaths of stars, encounter drifting space hulks that promise untold riches or untimely death, and much, much more! And all this happens in under thirty minutes or less!

    Although quick to play, Weird Worlds boasts a deep, feature-rich system that ensures each session is as fresh as the first play. Players start off with their choice of one of three ships to explore the universe with, each ship completely customizable through the acquisition of new components, either via trade or encounters. The majority of the game takes place turn-based style on the gorgeously rendered star map (always newly generated each game), and uses a simple one-click system that even your grandmother can quickly master. When your starship encounters hostile aliens the action moves to real-time, and while players have dozens of weapons and tactics at their disposal, the combat system manages to provide this great depth while still maintaining the highly intuitive system of play found elsewhere in the game.

    And though it would practically take a lifetime sailing amongst the stars to experience everything that Weird Worlds has to offer, the game never has to stop, thanks to the moddability ease. Gamers will find that with a little artistry and virtual elbow-grease they can take Weird Worlds: Return to Infinite Space into an amazing array of new directions, and truly go where no man has gone before!

    Weird Worlds: Return to Infinite Space will provide you with countless hours of challenging gameplay, as you create your own tales of daring do and high adventure in the cold reaches of outer space. With scores of weapons, encounters, artifacts, goodies, and mysteries you'll be lured by the siren call of exploration to push yourself further and further with each session. Find out if you have what it takes to be a star-hopping galactic hero in Weird Worlds: Return to Infinite Space!


    What's New in This Release:

    · new: another "main quest" with a new race added
    · new: randomize Tan Ru speech
    · new: tweaked alien fleet settings
    · new: a new Urluquai ship
    · new: cleaner mission selection buttons
    · new: better nebula/starfield background
    · new: prettier missile trails
    · new: fanfare when Kawangi destroyed in combat
    · new: big throbbing indicator when passing time
    · new: command line option to skip launcher (-skiplauncher)
    · new: command line option to enable debug messages (-verbose)
    · new: command line option to select OpenAL audio driver (-audiodriver)
    · fix: passing time is dangerous (doesn't stop on some popups)
    · fix: hire button makes no sound
    · fix: Kawangi destroy Glory, game ends before we see it blow up
    · fix: non-stardrive fighters slow down flotilla
    · fix: hit space on "incoming aliens", cause a crash
    · fix: radar screen inits twice on "incoming aliens"
    · fix: enemies "escape" too quickly when disabled by long range fire
    · fix: weaponless enemies don't always flee
    · fix: fighters stop to fire at cap ships, very dangerous!
    · fix: quit popup should toggle when hit ESC again
    · fix: cloak/decloak button doesn't update on hotkey
    · fix: ESCing out of F1 screen or timer breaks Engage
    · fix: Esmerelda spelled inconsistently
    · fix: combat sim doesn't end on quit if paused
    · fix: can use Klak beacon as payment and cancel with no penalty
    · fix: ships leap forward in intro combat
    · fix: gong attacks own ship if enemy is burning
    · fix: gong a spacehulk, can see it heal in top right screen
    · fix: unfriendly to multi-tasking (uses 100% CPU)
    · fix: sitting on collapser when it goes off breaks interface
    · fix: should wait when killed by collapser, until effect is done
    · fix: after getting damocles, can't mirror into system
    · fix: can swap out a structural system (just not "uninstall")
    · fix: low-resolution scrolling cargo window gets stuck
    · fix: can get stuck at a black hole by using an item-giving device
    · fix: slow ships being dragged in formation
    MOD-related changes:
    · new: reintroduce strings.ini (no more hardcoded strings)
    · new: introduce numbers.ini to modify global numbers
    · new: allow modifying GUI colors (tacked on strings.ini)
    · new: allow pushing game time limit further by quest command (ADDT)
    · new: way to set explosion/burn effects and sounds per hull
    · new: allow changing fighter launch sound (SOND in system ini)
    · new: increase max number of weapon stages?
    · new: increase max number of planet types!!!
    · new: increase max number of quests!!!!
    · new: charge-up effects (see nova cannon in "superpirate")
    · new: make it possible to create new alien fleets while ingame?
    · new: a way to make fighterbays launch "squads"
    · new: can prevent a star type from being random-generated (FLAG nogen)
    · new: alternative x y a speeds for weapon stages with randomizing
    · new: define planet name in quest, or use typename if set to "norename"
    · new: remove installed systems in quest (REMI/REMA commands)
    · new: remove player/ally ships (REMS command). handle with extreme caution!
    · fix: if no "FLAG mainquest" quests the game will crash.
    · fix: crash on guided missiles targeting other missiles
    · fix: hangs if not enough random races (should be more gentle!)
    · fix: TPOS quest command fails badly if not on first page
    · fix: slow-firing fighter bays wait too long before first launch
    · fix: guns the same way.. should start combat in "ready" state?
    · fix: saboteur doesn't work in popup quests
    · fix: large maps hang if not enough random items (untested)
    · fix: can't remove passengers with REMV command (untested)

      


    TAGS:

    Space Patch | Return to Infinite | Weird Worlds | space | patch | return

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