Warhammer Mark of Chaos US Patch description
Set in the heart of the Warhammer Universe, Warhammer®: Mark of Chaos puts the focus squarely on the battlefield
Over a year has passed since the Great War, during which the brutal Chaos armies swept across the Empire lands. Many fierce battles still rage across the Old World.
Portions of the defeated Chaos armies have retreated to the distant Northern Wastes, while others have fallen to hostile groups. Among these tribes, new Champions rise up in an effort to reunite the Chaos forces, yet eventually all fail. None can match the power of their fallen leader, Asavar Kul.
The united Empire and High Elf forces seek to hunt and destroy the Chaos hordes from the Empire territories, still alert because danger lurks around them in the form of smaller enemy warbands that loot the settlements of the border lands.
Now, four powerful armies - Empire, Chaos, Skaven and High Elves - along with other "dogs of war" including Orcs, Dwarfs, Vampires and Goblins, clash amidst breathtaking scenery in an epic battle for land and power.
Set in the heart of the Warhammer Universe, Warhammer: Mark of Chaos puts the focus squarely on the battlefield with a real-time combat system that gives players unprecedented customization and control of their army.
Here are some key features of "Warhammer Mark of Chaos":
· EPIC BATTLES ON A MASSIVE SCALE. Warhammer: Mark of Chaos delivers a huge sense of scale and detail. Players clash in epic battles on massive, breathtaking landscapes.
· FOCUS ON WAR. Warhammer: Mark of Chaos™ is about WAR, focusing on the armies and battles while de-emphasizing the tedious aspects of base and resource management.
· FOUR PLAYABLE ARMIES. Four fully playable armies-of Empire, Chaos, Skaven, and High Elves, along with controllable races of orcs, dwarfs, vampires, and goblins. Strong unit variety including Champions, Lords, and Heroes.
· CUSTOMIZE YOUR ARMY. Warhammer: Mark of Chaos allows players to build up their army, choosing from multiple races and units.
Once they are assembled, the player can then decide on how they should look, what weapons they should carry and they can even design their own battle standards.
· VARIETY OF PLAY MODES. Dynamic campaign mode with an epic story of a brutal Chaos invasion, as well as multiple multiplayer modes for both casual and competitive gamers.
What's New in This Release:
New Features
· Added some cool readouts for the Logitech G15 keyboard.
· Added a Flee button for the Command Panel to force flee your units any time. This involves the removal of the Attack button.
· Added item trade feature to the Tactical Map. Now you can drag and drop items from one hero to the other at the Alchemist. Usage: Drop the selected item to the hero's portrait.
· Replaced Disband button with a Sell button in the Barracks. Now you get half the gold when you sell a unit. Allows players to reconfigure their army easier and to make more gold early in the game.
New Maps
· Emerge: 2v2 multiplayer reinforcements battle map.
· Hightower: 1v1 multiplayer siege battle map.
· Stielstand: 1v1 multiplayer siege battle map.
· Struggle: 1v1 multiplayer reinforcements battle map.
· Two Hills: 1v1 multiplayer reinforcements battle map.
· Watch over Ford: 1v1 multiplayer normal battle map.
Improvements
· Added blood splash varieties and fixed some related bugs.
· Right-clicking on an offscreen unit banner jumps the camera to the unit.
· Improved many visual effects.
· Improved or fixed animations for the following units: Bloodletters, Daemon Prince, Dragon, Dwarf Stone Thrower, Giant, Griffon, Orc Boyz, Orc Warboss, Silver Helms, Troll, Warriors of Chaos Khorne, and Warriors of Chaos Undivided.
· Smaller UI fixes.
· Updated some sound.
· Updated some text.
· AI updates to units in single player mission.
· General game optimization (fog of war, Sky Globe, texture drawing and mesh)
· General tuning on maps to make them a tad more challenging
· General gold balancing for single player missions
Balance Changes
General
· - Adjusted the price of many items. This was done for a couple reasons, first was to balance the economy some, and the other is to make overpowered champions cost prohibitive in the multiplayer sessions.
Empire
· Knightly Orders attack speed increased by 10%.
· Greatswords armor increased by 1.
· Greatswords attack speed increased by 10%.
· Pistoliers chance to hit increased.
· Pistoliers attack range increased by 2.
· Elector on Griffon now has mounted hero armor (vulnerable to ranged attacks).
· Elector on Griffon gold cost increased to 4000.
Chaos
· Wyrdspawn attack speed increased.
· Wyrdspawn attack range increased.
· Spawn of Chaos attack speed increased.
· Knights of Chaos gold cost increased to 200.
· Marauder Chieftain gold cost reduced to 60.
· Warriors of Chaos gold cost increased to 65.
Skaven
· Rat Ogre health points decreased by 2.
· Ringing the Bell: Discordant Tolling siege damage decreased to 33%, and cooldown reduced to 30 seconds.
· Gutter Runners morale decreased to 100.
· Rat Ogre morale reduced to 120.
High Elves
· Ellyrian Reavers gold cost decreased to 130.
· High Elf Archers fire arrow skill do less morale damage.
· Prince on Dragon now has mounted hero armor (vulnerable to ranged attacks).
Orcs
· Troll healt points decreased by 2.
· Goblins gold cost increased to 15.
· Night Goblins morale increased to 88.
· Night Goblin Spearthrowers morale increased to 88.
· All goblin units weapon and armour upgrade cost increased.