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    Unreal II: The Awakening - v1403 Patch

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    Downloads: 16,694  Tell us about an update
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    Category:
    infogames | More from this developer
    FPS / FREE
    3.90 MB
    March 25th, 2003, 21:22 GMT
    C: \ Patch

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    Unreal II: The Awakening - v1403 Patch description

    Patch for Unreal II: The Awakening

    Crash Fixes for v1403

    - Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
    - Fixed VerifyImport crash (occurred when level changed after game settings modified).
    - Fix for IKey assertion (crash) due to "special" keys on some keyboards (e.g. internet enabled keyboards).
    - Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
    - Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
    - Possible fix for DirectMusic-related "GetEventTool" crashes.
    - Fixed bug report system sometimes crashing or silently failing due to long URLs.
    - Fixed GetOggDuration crash if –nosound used.
    - Fix for sound-related crash when exiting some levels with DirectX 9.

    Performance for v1403

    - 10% improvement in golem mesh rendering performance.
    - Fixed unnecessary particle lighting overhead problem.
    - For performance reasons, most carcasses are cleaned up more quickly now.
    - For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
    - M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
    - MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
    - M12: fixed particle overhead.
    - Added new code/changes to limit overhead due to ragdoll deaths (see "Advanced Tips for Improving Performance" in the readme for details).

    Fixes for v1403

    - Sound fixes. Should reduce occurrences of sound "stuttering" that some people have had due to sound overload / thrashing.
    - Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section).
    - M03A1: gave ammo to merc with grenade launcher.
    - M08B: lowered carcasses, blood to floor.
    - M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
    - Fixed damage warnings (accessed nones) along with fix for damage effects (blood) being spawned so far inside character's mesh that it doesn't show up (currently only affects mukhoggs).
    - Sunlight fix (flickering in waterfront and potentially other places).
    - MM_Waterfront: fall out of world fix.
    - M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
    - Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
    - Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
    - Fix for "Joe's" script breaking in M10_Avalon in some cases.
    - Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
    - Made key bindings delete button more obvious (click on this to delete key bindings).
    - Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
    - Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal II umods to work. We're working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help.
    - Increased crawling spider damage by 3x.
    - Fixed rammers not attacking properly.
    - Fix for Golem references being lost resulting in "invisible" NPCs if game saved/loaded prior to spawning in NPCs which use a mesh which is no longer in the level.
    - Fixed music not playing issue with some levels.

    Changes for v1403

    - Added carcass cleanup particle effect.
    - Added support for modifying player movement speed via Unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section.
    - M08B: fixed trigger that player could avoid.
    - Added 70 and 72 Hz to refresh rates options.
    - Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, - OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and OffsetX=0.333 for three screen support.
    - Added "mouse over" context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues.

    AI for v1403

    - Mod authors can once again enable script warnings / errors by setting bDisableErrorMessages=false (by default all script warnings / errors are silent). These were completely disabled for RC7 with the intent of re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the ";") to see debug messages in-game.

    Editor for v1403

    - Fix for not being able to paint on terrain in editor.
    - Fix for terrain build crash if no terrain map in level.
    - Fixed editor "first run" (UnrealEd.ini added to system folder).
    - Fixed WBrowserStaticMesh::UpdateMenu crash.
    - Fixed crash if you clicked on delete in the decolayer terrain tool, without a decolayer actually being selected.

    Testing / Stats for v1403

    - Improved in-game profiling support / logging.
    - Improved in-game stats. Added "stat lock".

    Other for v1403

    - Added Mike Lambert to in-game credits.

      


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