UFO Afterlight International Patch description
UFO: Afterlight is a mixture of squad based tactical action and global strategy
UFO: Afterlight is a mixture of squad based tactical action and global strategy with the gamer controlling the actions of elite ground troops, and the running and construction of an intricate network of interlinking bases while collecting resources from everywhere.
UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of UFO: Aftershock took place. Mars base is self-sustainable and provides all the necessities for survival of humans on a foreign planet, mainly breathable air, water, food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is the research of a nearby excavation site, which proves the existence of an ancient intelligent and highly developed alien civilization.
The player will enter the game when the research drastically affects all Mars inhabitants. New and unexpected enemies appear in the form of robots, built centuries ago by the unknown
aliens for their protection, whose purpose is to eliminate any traces of other civilizations on Mars.
Humans on Mars now have a good reason for their own development, even though not knowing yet that the planetary self-defense mechanism might not be the worst awaiting them, and that their unintentional opening of hyperspace gates will bring an even bigger enemy right to their door. After all attempts to contact the Earth Laputa fail, the colonists are left with no other choice than to fight the enemies with their own means, or be annihilated.
What's New in This Release:
· After long period of playing, mission loading time was increasing; memory manager could cause crash-downs.
· Skybox was seen in other visual modes.
· Destroying the target in an expedition mission didn't result in a win.
· Replacing suit add-on didn't replace its bonus.
· Deleting squads caused missing characters in the Equipment screen.
· Interrupted level-up caused a loss of remaining level-up points.
· Automatic re-equip created missing ammo.
· "Unload all" affected parameters of other equipped weapons.
· "Unload all" didn't refresh list of composed items in the Storage screen.
· Beastmen weren't able to re-equip after they had been mind-controlled and disarmed.
· Signs of some different mines on the globe were the same.
· The game runs under Windows Vista.
· Appropriate handling of OpenAL libraries (sound issues).
· Repeated stun-attack on unconscious unit doesn't add more experience.
· Over-damage doesn't add more experience.
· Info about selected character in the Base screen is displayed.
· Changing a speed of the tactical game is possible with shortcuts; the same ones as in the strategy game.
· Center on vehicles is obtained by clicking to open space in the Globe screen.
· Clicking a portrait of a boss in any Management screen turns off his speech until next visit to the screen.
· Labels of corpses in the tactical game are displayed only after the mouse focusing.