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Two Worlds

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The story of "Two Worlds" begins in an age torn by war. #Two Worlds  #Kingdom of Cathalon  #River Gon  #Worlds  #Kingdom  #Cathalon  

Description

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The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul. Who is behind this secretive kidnapping? Will he ever see his sister again? Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?

Will he learn the nature of a shadowy figure that almost killed him in the town? Will he learn what happened to his friends and his family altogether? Will he ever meet his sister again? Finally, what will he do with the power to choose only one from the Two Worlds?

Here are some key features of "Two Worlds":

� Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges. � Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests. � Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences. � Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers". � Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts. � A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible. � Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect. � Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design. � Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before. � Advanced Artificial Intelligence that manages group behaviour of large virtual communities. � Up to 8 players in the multiplayer mode. � Symphonic music to make the experience more emotional and memorable. � Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible. � Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology

Requirements:

� CPU with 2 GHz � 512 MB RAM � Windows Vista or XP � Graphics card with Shader 2.0 or higher � DirectX compatible sound card � DVD-Rom � Keyboard, mouse

What's New in This Release:

� Monsters strength and HP rebalanced � Bandits strength rebalanced � Bows strength rebalanced � Melee combat weapons rebalanced � Traps rebalanced � Magic rebalanced � Skills rebalanced � Skill requirements rebalanced � Equipment requirements rebalanced � Weight rebalanced � Objects stacking rebalanced � fighting from horse - not so powerful � Immunity added to some enemies (e.g. skeletons are immune for piercing and slashing, fire dragons are immune to Fire)

� Faster graphic rendering on nVidia Graphic Cards. � Moving/selling multiple objects - with Left Ctrl pressed. � Vit., Str., Dex., Willp. - timed potion effect displayed in inventory. � Inventory space increased. � New graphic settings added DOF, Horizon, water reflections, hit info, player info � Bow auto aiming option added � Magic aiming cursor visible even if attacking spell is not highlighted � Killing NPCs inside houses - invisible for other NPCs � 4 new armour sets added. � More Animals in villages (hens, ducks, gooses). � Magic shop near first teleport in Komorin. � Brotherhood shop at Vesit Delurna Coral.

� Soulpatcher gives more points than you actually have - fixed. � Quest with Nellor - fixed � Fariel is dying killed by spider. � Death strike skill fixed. � Guards harassing player after paying one of them with 30% - fixed torches stacking � Many clipping bugs on various maps - fixed. � Disarming arrow - crash - fixed � Not working heavy maces -fixed � Bombs explosions - fixed � Horse behaviour - improved � screens zooms while upgrading a skill � game crash when buying spell card magic hammer and trying to add it directly to my active spell. � If you set the spell bar focus to a defensive spell you can't use a hotkey of any offensive spell that needs a target because the char doesn't aim (and all the spells will hit the floor). It would be good if the cross-hair is always visible

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Two Worlds 1.4

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  runs on:
Windows
  file size:
228 MB
  3 screenshots:
Two Worlds - screenshot #1Two Worlds - screenshot #2Two Worlds - screenshot #3
  main category:
Patch
  genre:
RPG
  developer:
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