"The Witcher" combines spectacular and visually stunning action with deep and intriguing storyline. The game is set in a world created by best-selling Polish author Andrzej Sapkowski. The world shares many common features with other fantasy lands, but there are also some distinguishing elements setting it apart from others.
The game features the player as a "Witcher", a warrior who has been trained to fight since childhood, subjected to mutations and trials that transformed him. He earns his living killing monsters and is a member of a brotherhood founded long ago to protect people from werewolves, the undead, and a host of other beasts spawned from hell.
Here are some key features of "TheWitcher":
· Dynamic and visually spectacular action
· Real time combat with motion captured animations performed by a master of medieval sword combat.
· Ragdoll and rigid body physics, powered by Criterion's Karma Engine to simulate interaction with opponents as well as elements of surrounding.
· Deep and intriguing storyline
· Interesting story full of twists and turns in a complex and coherent setting.
· Most quests can be accomplished in several ways.
· Three different endings that depend on player's actions and choices throughout the whole adventure.
· Original character concept and fantasy world
· The main character is a professional swordmaster and monster slayer.
· Game world which is more „adult" and less „fairy-tale" than typical fantasy.
· The world which is not black and white and is inhabited by believable characters.
· Easy to use
· Thanks to transparent and intuitive controls, players are able to enjoy the game right after beginning without a long learning curve. During the game depth of the system will be gradually discovered.
· All actions can be done using the mouse only, however all possible shortcuts are fully configurable.
What's New in This Release:
Gameplay and text bugs fixed:
- Fixes for Alina not being at her home when she should (Act 4).
- Wife's Tears Potion fixes.
- Fixes for usable doors on the swamps (Act 5).
- Fixes for Alchemist in manufacture giving quest items to Geralt (Act 3).
- Fixes for some items to be found in Fields (Act 4).
- Fixes for a disappearing enemy in quest Haunted House (Act2).
- Fixed problems with Alvin's spawn (Act 1).
- Few minor text fixes for all languages.
Code bugs fixed:
- Loading times are much faster!
- Saving is much faster!
- Another portion of stability improvements.
- Fix for rare "red rectangle" effect on loading bar.
- Quest tracking fixes.
- Some cursor fixes connected with finishers in tight places.
- Quest now won't update when Geralt is dead causing multiple problems.
- Autosave mechanism fixes (numeration).
- Savegame files fixes – some irrelevant information was sometimes generated inside.
- The game won't make an autosave if Geralt has an effect preventing him from talking (like knockdown, stun, push) - the result would be no talking at all for the rest of the game.
- Now you can't attack neutral NPCs if you input the second (etc.) sword sequence in them, while first attacking a hostile.
- Dandelion's music won't be 'echoed' while changing location twice.
- The game can handle broken savegames now – it returns to main menu.
- Motion blur effect won't stay active despite Blizzard potion wearing off – drinking, then changing location, then cutscene.
- Final fixes for weapons disappearing from enemies' hands.
- Grass and small stones being multiplied – fixed.
- Fixes for receiving damage from Striga while being far away.
Art bugs fixed:
- Few level decoration fixes.
- Fixes for barghest attack animation.