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User Rating: Rated by: |
Fair (2.7/5) 25 user(s) |
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The Witcher Patch description |
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The Witcher combines spectacular and visually stunning action with a deep and intriguing storyline. "The Witcher" combines spectacular and visually stunning action with deep and intriguing storyline. The game is set in a world created by best-selling Polish author Andrzej Sapkowski. The world shares many common features with other fantasy lands, but there are also some distinguishing elements setting it apart from others.
The game features the player as a "Witcher", a warrior who has been trained to fight since childhood, subjected to mutations and trials that transformed him. He earns his living killing monsters and is a member of a brotherhood founded long ago to protect people from werewolves, the undead, and a host of other beasts spawned from hell.
Here are some key features of "TheWitcher":
· Dynamic and visually spectacular action · Real time combat with motion captured animations performed by a master of medieval sword combat. · Ragdoll and rigid body physics, powered by Criterion's Karma Engine to simulate interaction with opponents as well as elements of surrounding. · Deep and intriguing storyline · Interesting story full of twists and turns in a complex and coherent setting. · Most quests can be accomplished in several ways. · Three different endings that depend on player's actions and choices throughout the whole adventure. · Original character concept and fantasy world · The main character is a professional swordmaster and monster slayer. · Game world which is more „adult" and less „fairy-tale" than typical fantasy. · The world which is not black and white and is inhabited by believable characters. · Easy to use · Thanks to transparent and intuitive controls, players are able to enjoy the game right after beginning without a long learning curve. During the game depth of the system will be gradually discovered. · All actions can be done using the mouse only, however all possible shortcuts are fully configurable.
What's New in This Release:
Gameplay & text bugs fixed: · Fixed character development issues with some abilities and skills. · Fixes for some storyline related progression breaks. · Fixes for druids' day-night cycle in Act 5. · Fixes for sex scene with nurses in Act 5. · Signet fixes (some signets were received twice). · Fixed story incoherency regarding Erkyn in Act 3. · Experience gain indication localization fixes. · Mutagen potion - new fixes for showing up a message. · Fixed items used in eating animations. · Geralt's allies fixed to always react properly to all mosnters. · Bounty Hunter is Agent Smith no more (he doesn't replicate). Mr. Geralt, we missed you... · Echinopses and Archespores now use their own spikes instead of arrows. · Fixes for alchemical ingredients extracted from some monsters. · Raven Crypt - few fixes for geometry and placeables. · Fixed few places where player was supposed to meditate, but couldn't. · Fixed story incoherence in Berengar quest. · Soldier practicing on training dummy won't penetrate... it. · Berengar won't disappear on sight when sparing him. · A whole lot of localization fixes (some of them won't work with old savegames!). Code bugs fixed: · Fixed all diagnosed stability issues and crashes. · Fixed few gameplay issues with WSAD and mousedrive controls. · Alt-Tab related issues fixed (random crashes, hang-ups, cursor blocking). · Cat potion estimated time display - fixed. · Dropping items from the inventory fixes for better spread. · Weapon visual FXes fixed during dialogues. · Confirmation box shown when player uses Quick Load. · Tooltip fixes for lower resolutions (for example 800x600). · All read books now have the appropriate note in description. · Sitting animation fixes for few characters that sat beside the chair. · Alt-Tab fixes for dialogue lines and gameplay options. · Savegame option blocked around Aard throwing time. · Audio: rat squealing sound fixes for minimized mode. · Movies and cutscenes fixes for Alt-Tabbing. · AI: fixed NPCs chasing enemies that were no more. · AI: few poker fixes. · Fixed problems with items appearing back in storages. · Fixed blizzard problems with cutscenes and dialogues. · Fixed toxicity effect for Alt-Tabbing. · Finishers fixes - animation sometimes did not play. · When taking out an unknown item of the storage, the user can no longer see the name of the potion. Good one... · Fixed saving in tight places (player got teleported after load... sometimes). Art & sound bugs fixed: · Vizim's Temple Quarter: ~30 physics fixes; corrected barrels; ~10 decoration fixes. · Kaer Morhen: Wild animals fixes. · Sewers: commoners sleeping fxes; ~5 item properties fixes; ~10 skeleton placement fixes. · Vizim's Temple Quarter/Burning Vizim:The banner on the tower is no longer black. · Old Manor: Koschey boss movement fixes. · Mutants fixes for decapitation. That means no decapitation now. · Werewolf physics fixes. · Chainmail stand placeable now has collision surface (player/npc can't pass through it). · Celina brightness fixes for interiors. · Order knights lighting fixes. · Bread item fixes for eating animation. · More detailed model of Horse Wagon for opening cutscenes. · Journal entry for crypts fixed now. · A child in epilogue cutscene doesn't look like badly sewn young Frankenstein. · Old lady and dwarves - idle animation fixes.
Patch 1.1a replaces patch 1.1 and corrects a possible blocker bug that might occur in Act5
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