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    The Elder Scrolls IV: Shivering Isles Unofficial Patch 1.5.0

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    Bethesda Softworks | More from this developer
    RPG / FREE
    27.20 MB
    November 19th, 2011, 10:07 GMT [view history]
    C: \ Patch

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    The Elder Scrolls IV: Shivering Isles Unofficial Patch description

    This is the latest unofficial patch for the game The Elder Scrolls IV: Shivering Isles

    Oblivion is the quintessential role-playing game for the next generation and another leap forward in gaming. Step inside the most richly detailed and vibrant game-world ever created. This is an unofficial update that will allow you to play the game without bugs.

    NOTE: This patch requires version 1.2.0416.

    What's New in This Release: [ read full changelog ]

    · USIP Changes/Fixes
    · As was done with the UOP, integrated the COBL common menuing system (on first load you'll have a weightless "Unofficial Shivering Isles Patch" misc. item with a key icon added, which isn't a quest item so you can drop if you don't want it, so there are now three ways to open the USIP menu: startquest usip in the console, equip the item, or if you have COBL active it will go into the common menu)
    Moved the following USIPS changes into a separate ESP ( USIPS Additional Changes.esp ) so that they are still available at player discretion:
    · Addition of the staff Syndelius' Boltcaster to the Baiting the Trap quest reward chest, and addition of it to the player's inventory if the quest is already completed on first load
    · Addition of Battle Axe of Diminishing and Dagger of Diminishing to leveled list SELL0LootWeapon0Magic2Steel100
    · Addition of War Axe of Sapping and Warhammer of Sapping to leveled list SELL0LootWeapon0Magic3Silver100
    · Addition of Battle Axe of Enfeeblement to leveled list SELL0LootWeapon0Magic4Dwarven100
    · Addition of Dagger of Weakness, Battle Axe of Weakness, and Immolator (fire damage elven claymore) to leveled list SELL0LootWeapon0Magic5Elven100
    · Addition of War Axe of Beguilement to leveled list SELL0LootWeapon0Magic6Glass100
    · Addition of Tempest (shock-damage ebony claymore) to leveled list SELL0LootWeapon0Magic7Ebony100
    · Game Mechanics Fixes
    · The player's bounty can now be properly cleared after the Main Quest as was intended if it is 5,000 septims or higher
    · The player will no longer be able to keep any room rented at inns in Bliss and Crucible indefinitely due to scripting errors
    · Recompiled several scripts to fix errors such as mismatched if/endif blocks
    · New Sheoth Palace will now be visible at a distance properly
    · Updated the fix for the secret walls in Ebrocca, Sepechra not resetting so that they will reset if the player leaves and returns after the cell resets again
    · The Voice of Sheogorath spell will now use the correct method to freeze actors
    · NPC/Quest/Scripting Fixes
    · In the quest The Lady of Paranoia, Herdir will no longer follow the player outside of Crucible, as he could follow even into Cyrodiil where he would disappear (also restored missing dialog when he stops following)
    · Dredhwen (The Wastrel's Purse, Passwall) will no longer be missing from there for no reason after the main quest is completed
    · Fixed a self-referencing leveled list that generated the post-main-quest Defense of the Realm Golden Saint guards
    · Post-main-quest Defense of the Realm enemies will now only be generated from leveled lists to avoid save bloating
    · Overrode the UOP's changes to the Sheogorath shrine quest in Tamriel so the changes introduced by Shivering Isles aren't reverted
    · In the quest The Great Divide, killing Jastira Nanus on the Dementia side of Split will now properly advance the quest (was checking an incorrect NPC's death)
    · Fixed conditions on one of the responses to Mirili Ulven in the Taxonomy of Obsession quest when she asks if the player has found a creature
    · Updated the Baiting the Mousetrap quest's reward fix so that it is more accurate
    · Updated the fix for Sheogorath's disappearing cane so that it is more effective
    · Wearing an Apostle Robe in Howling Halls in the Symbols of Office quest will now properly work as a disguise allowing the player to talk to Apostles
    · The Staff of Sheogorath presented by Dyus in the Symbols of Office will no longer continue to hover in place even after the player has activated it and transferred it to their inventory
    · In the quest The Roots of Madness, speaking to Haskill before trying the Font of Madness will now properly advance the quest
    · The Obelisks of Order will now reset themselves properly through the Greymarch
    · The Obelisk of Order and other leftovers from The End of Order will now be properly removed
    · Some missed items will now revert properly to player ownership in the Ritual of Mania quest after Thadon is dead
    · In the Ghosts of Vitharn quest, "The curse is not lifted." will no longer be added as a dialog topic (it's only a response branch)
    · Also in Ghosts of Vitharn, Count Cirion's goodbye at quest conclusion will now end dialog properly if the player has completed the Main Quest
    · The New Sheoth smiths Cutter and Dumag gro-Bonk will no longer erroneously offer recharging; instead Earil (Crucible) will as he should have
    · Relan (Fellmoor) will no longer never leave his house due to an AI error in his outdoor scheduling
    · Gundlar will now eat properly when at the House of Mania table daily, rather than just sitting there
    · Kishashi and Ranarr-Jo (Fellmoor) will now do their farming as intended (were missing hoes)
    · Ranarr-Jo will now properly follow Cindanwe around on Loredas and Sundas as he was intended to
    · Ahjazda (Crucible) will now eat in the correct location rather than going to another shop (Common Treasures; it appears that she was moved but some of her AI wasn't)
    · The Dark Seducer Dylora (Pinnacle Rock) will now have Dark Seducer dialog (was missing from the faction)
    · Missing dialog from Haskill during the Ritual of Dementia quest will now appear (it was under the wrong branch of the dialog tree)
    · Eight greetings from various male Nord and Orc NPCs, seven from various female Argonian and Khajiit NPCs, six from various female and two from male Imperial NPCs, five from various female elven NPCs, two from male Redguard NPCs, one from Amiable Fanriene, Bolwing, the Dark Seducers at Pinnacle Rock and the Golden Saints at Brellach, when the player has completed the Main Quest will now appear; were unlinked or being blocked by other greetings
    · Four other pieces of dialog from Bolwing when the player has completed the Main Quest will now appear (they are special as Sheogorath can understand him)
    · Cutter and Ushnar gro-Shadborgob (Crucible) and Big Head (Bliss) will now sleep properly; couldn't due to incorrect AI
    · Felas Sarandas (Passwall) will now sleep properly; couldn't as Nanette Don had ownership of both beds at his location
    · Cutter will no longer end up with thousands of sparring weapons due to scripting oversight (as was done with other affected NPCs)
    · Knights of Order will properly carry the less powerful Simple Order Swords at levels 6-8 and the more powerful Primal Order Swords at levels 9-11, instead of the reverse due to a leveled list error
    · Fixed the change to Heretics preventing the "no greeting" bug so that they can be pickpocketed, as was done with Zealots
    · The Dark Seducer faction rank of Autkendo Jansa, Dark Seducer Grakedrig, Dark Seducer Kiskedrig and Grakendo Udico was corrected to match their names (note that there are similar Golden Saints, but their names do not match existing faction ranks)
    · Creature Fixes
    · Verdant Gnarls will no longer appear at player level 9 rather than 19 due to a leveled list error
    · Item Fixes
    · The Fork of Horripilation now has its proper inventory icon and reach value, and will not remain a quest item indefinitely
    · Dark Seducer arrows will now have the correct icon, rather than that of Golden Saints' arrows
    · The Sterile, Primal, Pure, Immaculate and Perfect Order Swords are no longer missing their enchantments
    · The level 5-9 battleaxe version of Shadowrend, the Dagger of Depletion and Dark Mace now will bypass normal weapon resistance as all other daedric weapons do (including their Golden Saint counterparts)
    · The Dagger of Depletion now will bypass normal weapon resistance, as all other silver weapons do
    · Durable Iron Bows and Durable Silver Warhammers are now present in the gameworld (had not been added to any NPCs or leveled lists)
    · Normal and enchanted Amber and enchanted Madness Arrows will now have a correct base cost of 6 rather than 65 (the enchantment automatically adds some value as well)
    · NIF Mesh and Texture Fixes
    · Fixed (some introduced) dark vertex colors on Bliss house interior LCManiaHouseInt02.NIF already in the USIP
    · Fixed (some introduced) dark vertex colors on the Sacellum ( SESacellum ArdenSulTowerInterior.NIF ) already in the USIP
    · Fixed dark vertex colors on 25 Dementia house interiors ( DementiaHouse*.Interior.NIFs and HouseDementia*.Interior.NIFs ) and 12 Mania house interiors ( LCManiaHouseInt*.NIFs and Mani*.NIFs ) some of which were already in the USIP
    · Fixed dark vertex colors on the windows of 24 palace interiors and exteriors ( Palace*.NIFs ) some of which were already in the USIP
    · Added missing alpha properties on the interior display doors of Dementia house interior DementiaHouse05Interior.NIF
    · Placement, Layout and Ownership Fixes
    · Disabled two duplicated-in-place sewer pieces in Crucible and a rock in the Ordered Fringe
    · The front door of J'zidzo's (Mania) house in split is now locked as the Dementia one is and tied to his key, which was unused (carried by Atrabhi)
    · The front door of Ushnar gro-Shadborgob's house (Crucible) is now properly tied to his key
    · Tied Kiliban's Key (carried by Kiliban Nyrandil) to all non-quest locked loot containers in Xedilian as it also wasn't being used for anything
    · Text Fixes
    · Corrected the name of Caldana Monrius' key: "Monirus" » "Monrius"
    · Corrected staff name: "Syndel's Boltcaster" » "Syndelius' Boltcaster"
    · Corrected weapon names: "Worn Dark Waraxe", "Worn Golden Waraxe": "Waraxe" » "War Axe" which matches the Oblivion naming convention
    · Corrected weapon names of 36 Amber and Madness swords and war axes changing "Sword" » "Longsword" and "Axe" » "War Axe" which matches the Oblivion naming convention
    · Corrected weapon name "Grand Mad~ness Longsword" removing the "~" which is an unneeded line break
    · Changed the item names "Amber Sword Matrix" and "Madness Sword Matrix": "Sword" » "Longsword" to match the weapon names
    · Corrected typo in Amiable Fanrien dialog SE40_SE40GreetingChoice2_000790C0_2: "I'm seen" » "I've seen"
    · Corrected typo in Shelden rumor dialog SENQDWilderness_INFOGENERAL_0005F234_1: "The rebuilt" » "They rebuilt"
    · Audio Fixes
    · Added missing audio for a female Dark Seducer greeting when the player is the Duke of Mania and male Dark Seducer greeting when the player is the Duchess of Mania
    · Corrected audio in Grakendo Udico reply dialog SE08_SE08PlaceGuardsYes_00017D86_1 where she calls the player "my Lord" rather than "Your Grace" (as the player is still the Duke/Duchess; the subtitle reflects this)

      


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    The Elder Scrolls IV: Shivering Isles | The Elder Scrolls IV: Shivering Isles patch | The Elder Scrolls IV: Shivering Isles update | elder | scroll | shivering



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