Take Command 2nd Manassas 251 German Patch description
Take Command: 2nd Manassas explores this pivotal battle of the Civil War in 1862.
Take Command: 2nd Manassas explores this pivotal battle of the Civil War in 1862. An exciting new feature of TC2M will be carryover in scenarios or connected battles. New carryover scenarios will start with the men that survived the previous day's battle. So your command decisions will not just affect today, they will affect tomorrow as well and maybe even the day after that. TC2M will also include 2 other crucial battles of the 2nd Manassas Campaign: Cedar Mountain and Chantilly.
Here are some key features of "Take Command 2nd Manassas":
· The three most important battles of the 2nd Manassas Campaign
· The Battle of Cedar Mountain: August 9 (3+ Historical Scenarios)
· The Battle of 2nd Manassas: August 28-30 (14+ Historical + "What if?" scenarios)
· The Battle of Chantilly: September 2 (3+ Historical scenarios)
· Linked Scenario Tree (carryover): Results of one battle carryover into the next
· 8 Gigantic battlefield maps based on the historical records from the Library of Congress; the most accurate American Civil War battlefield maps available in a PC game detailed to the very last feature available.
· 3 Modes of game play: Historical, Open Play, & Custom/User Created battles
· Control thousands of troops and direct them over 3D terrain (including Generals, Infantry, Cavalry, Artillery and Suppply Wagons)
· 63 different types of weapons - all historically modeled based on range, accuracy, reliability, and rate of fire
· 10 new uniforms (including the Iron Brigade & Zouaves, etc)
· Highly acclaimed Tactical & Strategic AI
· New cavalry commands: Scouting, Screening, Guarding, & Raiding
· Open Play mode for endless replay ability
· Adaptive AI: the enemy troops' next move is completely based on your actions
· Completely Free-Form Camera: view the entire battlefield from any vantage point at any time
· Players are able to create & share their own custom made scenarios
· Unparalleled modding capability
· All 3D directional sounds: hear not only the battle you are taking part in, but also what is happening at other locations and all across the battle field
· Terrain affects combat (defensive bonus, marching
speed, fatigue and elevation bonuses, etc)
· Player is actually in the game, playing as a historical commander
· Each officer has 5 traits that affect personality, performance and tactical decision making on the battlefield.
What's New in This Release:
NEW FEATURES
· New Line of Sight Method. Engineered a new method for line of sight calculations that dramatically enhances all aspects of game play, especially AI performance.
· Combat Ready. When a division formation is selected, brigades will now march directly to their positions within the division formation, and form into brigade line, ready to fight. No more stumbling into the enemy while still in road column. The Player has the option of selecting which units he wants to use roads after a division formation has been is ordered.
· New Hot Keys. By using Keys '1' and '2' you can now Take Command of a division, move down and "un-TC" a brigade, leaving the rest of the division "TCed". This feature makes it very quick and easy to take control of EXACTLY who you want to within your command.
New Commands.
· Added a new walk command for modders if they want to use this capability on their toolbar mods.
· The following commands are now supported in Open Play:
- "Init","TimeOfDay"
- "Init","CantKillMe"
- "Init","CommandHeight"
- "Init","CommandRadius"
· The TimeOfDay command allows you to change the appearance of the sky in Open Play to day, dawn/dusk, or night (TimeOfDay=0, 1, or 2 respectively). If you don’t want your commander to die during game play, then use the CantKillMe command. If you want to try out the Headquarters in the Saddle (HITS) mode of play, then use CommandHeight=10 and CommandRadius=5. This will restrict your view to what your commander could actually see "from the saddle" during Open Play.
· If you want to try out any of these new commands, make the appropriate entries in all of the ini files contained in the Open Play folder of the main game directory. The appropriate one will be copied to level.ini before an Open Play scenario starts and these commands will affect game play as outlined above.
FIXES
· Corrected improper grammar in scenario End Screen messages.
· Corrected typo on Open Play screen.
· Fixed Highlight strings on the OB page that were not being translated.
· Scenario End Screen score and text now displays correctly.
· Fixed issue with scenario End Screen disappearing and causing scenarios to appear as if they would never end.
· Fixed Pause game bug - esc key still opening toolbar menu.
· Moved the location of the completed objective ‘X’ on the officer’s popup display.
· Fixed Map Modding - modified csv, dds, and tga map files can now be read from a Custom Scenario folder.
· Fixed Open Play VP clock countdown on the mini map.
· Added new Compass graphic with larger direction arrow so it is easier to see and use.
· Enhanced button highlights for the Confederates so they are easier to see.
· Changed double quick buttons; the Arun highlight has been removed as it was confusing to many players.
· Changed the Arun command to not be a toggle between run and walk. The run command will now only run and will not toggle to walk.
· Added missing low res flag graphic that showed up during game play as white block.
· Fixed incorrect artillery graphic in the 2M Open Play OB.
· Fixed issue with Wavering troops not retreating.
· Fixed issue with Broken Prone troops not retreating when required to do so.
· Fixed issue with charging units not completing their charge.
· Reduced the likelihood of cavalry retreating after suffering casualties.
· Fixed issue with cavalry commanders falling behind their units.
· Fixed issue with dismounted cavalry that did not appear to be firing or repositioning even with status showing as 'engaged' and with valid targets in range.
· Fixed artillery units not resupplying when out of canister ammunition.
· Fixed No Retreat when out of ammo.
· Fixed a unit drawing issue that was caused by units popping in and out of line of sight.
· All scenarios now provide the player the opportunity to gain sufficient points for promotions.
· Fixed scenario SM12 - 29 Aug - Pender (C_Brig); Confederate AI Commanders will no longer "steal" VPs from Player.
· Fixed issue with carryover strengths not adding up correctly due to the presence of "hidden units" in some scenarios.