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    Strike Fighters: Project 1 Patch 3.1



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    User Rating:
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    Good (3.1/5)
    18 user(s)
    Developer:

    Genre / Price:

    Filesize:

    Last Updated:

    Category:
    Third Wire | More from this developer
    Arcade / FREE
    4.4 MB
    May 30th, 2006, 10:31 GMT
    C: \ Patch

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    Strike Fighters: Project 1 Patch description

     

    Strike Fighters: Project 1 is a multi-faceted flight-simulation game

    Strike Fighters: Project 1 is a multi-faceted flight-simulation game that features one of the most versatile combat aircraft of all time – the McDonnell Douglas F-4 Phantom II. The core of the game is traditional combat flight-simulation – the player takes command of a thundering jet fighter and engages in aerial dogfight with enemy fighters while seeking and destroying ground targets. The game is set in the 1960s – when aviation technology was still primitive, but advancing at a rapid pace. Some missiles and guided weapons are available later in the game, but true to history, they remain somewhat unreliable and inaccurate. Most air battles involve visceral, in-your-face gunfights, and the player's skill at outmaneuvering his opponents remains the key to victory and survival.

    The game utilizes an all new "next generation" graphics engine using DirectX 8.1. The graphics engine, developed by Third Wire, is optimized for rendering scenes with high poly count in full 32-bit color. The player aircraft are modeled with exceptional details, each exceeding 5,000 polygons. It also supports advanced features such as colored point light-sourcing, specular highlighting, multi-layer textures, bump mapping, and reflective environment mapping .

    The development team is lead by Tsuyoshi Kawahito (TK), a legend in the flight sim community. His past titles include European Air War (awarded the "Best Simulation Game of 1998" by CGW), Jane's Longbow 2 ("Best Simulation Game of 1997"), Jane's Flash Point Korea, and Jane's AH-64D Longbow ("Best Simulation Game of 1996").

    Here are some key features of "Strike Fighters: Project 1":

    · Created by the lead designer behind "European Air War" and "Longbow 2".
    · Features F-4 Phantom II, the most versatile combat aircraft of all time.
    · "Next-generation" 3D graphics engine.
    · Advanced terrain engine using both fractal and digital elevation map.
    · Furious air combat action focused on classic dogfighting action.
    · Fully scalable difficulty options.
    · Open architecture to allow for future expansions and user customizations.
    · Highly popular fighter jet era.
    · F-100 Super Sabre
    · Douglas A-4 Skyhawk
    · Lockheed F-104 Starfighter
    · McDonnell Douglas F-4 Phantom II
    · Martin B-57 Canberra
    · Lockheed C-130 Hercules
    · Cessna L-19 Bird Dog
    · MiG-17 "Fresco"
    · MiG-19 "Farmer"
    · MiG-21 "Fishbed"
    · Su-7 Fitter
    · IL-28 Beagle, Tu-22 Blinder, An-12 Cub


    Requirements:

    Minimum
    · Windows 95/98/ME/2000/XP
    · Pentium II-400 processor
    · 64 MB of RAM
    · DirectX 8.1 supported 3d graphics accelerator card with 16Mb Video Memory
    · 500-MB free hard disk space
    · Mouse and Keyboard
    Recommended
    · Pentium III-650
    · 256 MB of RAM
    · 3D graphics accelerator card with at least 64 MB of Video Memory
    · Joystick, Throttle, and Rudder


    What's New in This Release:

    · Radar will now default to OFF in Normal/Hard mode and when starting on the ground, and must be turned ON manually.
    · In-flight nav map now shows location of the runways.
    · Text problems in German/French/Spanish versions on Pilot Records screen has been fixed.
    · F-4C cockpit backup attitude indicator is now working correctly.
    · F-4C loadout problem with the centerline station has been fixed.
    · Radar screens may now display grid overlays.
    · Ground Mapping Mode radar display has been adjusted so ground objects are more visible.
    · A-4s' radar display have been changed to B-sweep type.
    · Amount of time required to obtain air-to-air radar lock while playing with Radar Display options set to Hard has been reduced.
    · Propeller engine torque being applied in the wrong direction has been fixed.
    · Player can now only be assigned escort missions in campaign if there are enemy fighters intercepting the bombers.
    · A bug in campaign attrition code that was causing other AIaircraft squadrons to slowly disappear during campaign has been fixed.
    · Short campaigns can now end much sooner than before.
    · Multi-player co-op clients can now see AI planes correctly.
    · The effect of ground clutter against SAM radar has been increased, and you can break radar lock easier by flying at low altitude.
    · Delete button has been added on Campaign Screen to delete previously saved campaign files.

      


    TAGS:

    Strike Fighters | Project 1 | flight simulation | simulation | flight | project

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