Starshatter Ultimate Space Combat 501 Patch description
Starshatter represents the next generation of space combat simulation games
Starshatter represents the next generation of space combat simulation games. Starshatter™ extends the gameplay concepts of the classic sims by combining fighter and starship combat in a single game that has it all.
Starshatter also integrates elements of real-time-strategy games by allowing fleet commanders to direct the battle on a tactical level.
Here are some key features of "Starshatter Ultimate Space Combat":
· Small Frigates are used for air defense. They can shoot down enemy fighters and torpedoes with rapid fire plasma cannon and interceptor missiles.
· Destroyers are attack platforms that can engage
enemy ships one-on-one or in small groups.
· Cruisers are the backbone of the fleet's attack capability. They carry devastating firepower that can effectively engage any size target; even a military battle station.
· Carriers are the cornerstone of the fleet. They deliver fighters and strike ships to the scene of action, and they coordinate the entire battle plan.
Requirements:
· Minimum Requirements Pentium II 400 MHz
· 128 MB RAM
· 100 MB Available Disk Space
· TNT-2 3D Accelerator or better
· Windows 98 or better
· DirectX 7 or better
· Mouse and Keyboard
· Recommended Requirements Pentium III 700 MHz
· 256 MB RAM
· 100 MB Available Disk Space
· GeForce 2 Accelerator or better
What's New in This Release:
· Excessive fighter fuel usage is now more reasonable
· Thrusters use fuel more realistically
· Radio menu pagination for starhip communications
· Fixed crash bug in Campaign 5 - Operation Nightfall
· Improved scripting in Campaign 4 - Operation Firestorm
· Improved AI related to recovery and queuing of inbound fighters
· 7. Fixed location of hud contact markers (were displayed incorrectly after playing letterboxed cutscenes)