Star Wars Empire at War Patch description
Star Wars Empire at War puts the power to command an entire war for the Star Wars galaxy in the hands of players
Star Wars Empire at War puts the power to command an entire war for the Star Wars galaxy in the hands of players, giving them the freedom to determine how they play the game within the completely scalable and accessible gameplay. Set a few years before the events of Episode IV A New Hope, LucasArts' new PC game lets players wage war on ground and in space, as well as experience the creation of the Rebel Alliance, the strengthening of the Empire and the beginnings of the Galactic Civil War.
Using an entirely new game engine created by the Las Vegas-based developer Petroglyph, Star Wars Empire at War features beautifully rendered land and space battles set on memorable planets such as Yavin IV, Tatooine and Dagobah, as well as never-before-seen environments taken directly from the Star Wars films and expanded universe novels. In the game, players choose to join either the Rebel Alliance or the Galactic Empire, building and setting up tactical forces to unleash upon the enemy in real-time 3D. Memorable Star Wars hero characters can be brought into the action to help turn the tide of the battle as players build, manage and upgrade their space and ground-based units, vehicles, troops and base structures.
All of the gameplay and action within Star Wars Empire at War is persistent, meaning that strategic and tactical elements from previous events will have a permanent effect on the galaxy. In addition to the single-player campaign mode, the game includes a two-player campaign mode and online skirmish modes for up to eight players.
Here are some key features of "Star Wars Empire at War":
· Wage war on ground and in space - battle it out in space and then send down your remaining forces to invade the planet.
· All action is persistent - every decision affects the next battle and, ultimately, the fate of the galaxy. You can play your own version of Star Wars.
· Real-time strategy (RTS) 3D gameplay set in more than 40 ground and space locations including Yavin IV, Tatooine and Dagobah - each has its own specific advantage and/or resource.
· Construct ground and space structures, including space stations, factories and ion cannons
· Deploy ground and
space vehicles from giant Star Destroyers and AT-ATs to swift speeder bikes and X-wings.
· Access a variety of ground troops including stormtroopers and Rebel soldiers. Hero characters like Obi-Wan Kenobi and Darth Vader can be brought into key battles.
· Unique mission objectives such as rescues, sabotage, blockades and destruction.
· Begins several years before the events of Episode IV: A New Hope, including vehicles and locations from both the classic timeframe and Episode III.
· Play as the Rebels as they amass their forces and work to thwart the plans of the Empire, or serve the Empire and crush the Rebellion at its roots.
· Destroy the Death Star or use it as the ultimate power in the universe.
· Innovative multiplayer campaign mode lets two players battle for the galaxy and save games in progress. Up to eight players can compete in online skirmish modes.
· All-new game engine created by Las Vegas-based developer Petroglyph, composed of industry veterans responsible for classic RTS titles, including the Command & Conquer series.
Here are some key features of "Star Wars Empire at War Patch":
New Content
· Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor. NOTE: The Editor is available through a separate download.
· Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game.
General Bug Fixes
· Corrected several issues related to spaces being used in player names
· Corrected issue for player’s getting kicked from a game due to the game host clicking on their name
· Corrected an issue for missing Japanese characters in the disconnect screen
General Balancing Changes
· Reduced the accuracy of corvettes (both Empire and Rebel) vs. fighters/bombers by 15%
· Reduced Corellian Corvette shield health by 10%
· Increased shield strength of Corellian Gunship by 15%
· Reduced Corellian Gunship hit points by 15%
· Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities
· Accuser tractor beam now holds Corvettes and Frigates in place
· Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85%
· Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels.
· Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points
· AT-AT’s now do 15% damage to T4B’s
· SPMA-T’s now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures
· Reduced T4-B rocket damage by 25%
Space Tactical Changes
· Rebellion now starts with 2 X-wing squads instead of 3
· Imperial Star Destroyer’s price has been reduced to 5000 credits, down from 5200 credits
· Accuser’s price has been reduced to 5800 credits, down from 6200 credits
· Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites
· Redesigned mining asteroid layout on Bothan Frenzy map
· Resized Battle over Geonosis map
· Acclamator’s price has been increased to 2350 credits, up from 2200 credits
· Acclamator build speed increased from 15 to 18 seconds
· Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15%
· Fixed Rebel starting unit spawn issue on map “Alderaan Defense”
· Corrected an issue where capital ships would be invisible during space combat
· Land Tactical Changes
· Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map
· Heavy Reflective armor (level 1) upgrade is now available at Tech level 2
· Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits
· Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits
· Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits
· Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds
· Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds
· Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits