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  • Home > Games > Patch
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    Star Ruler Patch 1.2.0.0

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    Downloads: 1,933  Tell us about an update
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    Category:
    Blind Mind Studios | More from this developer
    Other / FREE
    6.94 MB
    March 25th, 2012, 19:37 GMT [view history]
    C: \ Patch

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    Star Ruler Patch description

    This is the latest patch for the game Star Ruler

    This is  a very nice space strategy game that has Massive ship battles fought in real-time with particle effects and directional damage.

    With this update you'll fix your game from various bugs, change some things to improve gameplay as well as add several other features.

    What's New in This Release: [ read full changelog ]

    · [Fixed] Multiplayer clients could not create treaties.
    · [Fixed] Multiplayer clients could not retract treaties.
    · [Fixed] The subsystems that are linked are now correctly loaded and imported and will no longer change based on overlap.
    · [Fixed] Obsoleted blueprints would not be removed from various build lists until a blueprint was added/updated.
    · [Fixed] Second planet granted by "Developed Empire" trait now has regular amounts of HP.
    · [Fixed] Using modifiers on armor no longer causes the armor to take up space.
    · [Fixed] Explosion sound would play for multiplayer clients for silent destruction (colony ship, scuttle/retrofit).
    · [Fixed] Page Up/Down keybinds would not save.
    · [Fixed] Auto-colonize planet now works for multiplayer clients.
    · [Fixed] Auto-colonize lists are saved/loaded.
    · [Fixed] Undock all from the right click menu now properly removes auto-dock orders (unless forced) so ships won't immediately re-dock.
    · [Fixed] AIs are no longer prevented from expanding when the minimum ship size limit is set higher than their scout blueprint.
    · [Fixed] Planet rings/moons are saved/loaded and work for multiplayer clients.
    · [Fixed] Disabled ships are removed from control groups.
    · [Fixed] Research automation toggle is saved/loaded.
    · [Fixed] Selecting a planet after a ship with an obsolete blueprint no longer shows the planet as obsolete in the object information panel.
    · [Fixed] Fix system window becoming unresponsive after dry docks or planets got destroyed.
    · [Fixed] Fix selected object list scrolling to the top automatically.
    · [Fixed] Ships could stop moving altogether for multiplayer clients in high-lag situations.
    · [Fixed] Ore isn't erroneously shown in mouse overlay for ships with cargo bays.
    · [Fixed] Multiplayer clients would not always receive blueprints when capturing enemy ships.
    · [Fixed] Weapons with MultiPulseCost (Missile Racks) now have their reload progress displayed correctly.
    · [Fixed] Race profiles could not be saved for mods installed in My Games.
    · [Fixed] Number of owned planets listed in the system window for home systems to multiplayer clients was off by 1.
    · [Fixed] Governor dropdown in system window could be opened underneath other GUI elements.
    · [Fixed] Various display glitches related to structure removal and renovation for multiplayer clients.
    · [Fixed] Planetary conditions removed by the natural terraformers trait would still appear for multiplayer clients.
    · [Fixed] "Game Lost" message would not show up for multiplayer clients.
    · [Fixed] Asteroids created by planets being destroyed would not show up for multiplayer clients.
    · [Fixed] "Continue" main menu option did not work for mods installed in My Games.
    · [Fixed] AI could not properly cope with high starting technology levels.
    · [Fixed] Shipyard labor pool scaled asymptotically instead of exponentially, leaving labor severely throttled at high tech.
    · [Changed] The current value for stats are displayed on the object information window without hovering.
    · [Balanced] External mounts are now equivalently massive to the hull.
    · [Added] Complete, official, german translation of the game.

      


    TAGS:

    Star Ruler | Star Ruler update | space combat | star | ruler | patch



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