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    Space Force - Rogue Universe UK Patch 1.1



    Downloads: 430  Add to download basket  Tell us about an update
    User Rating:
    Rated by:
    Good (3.4/5)
    16 user(s)
    Developer:

    Genre / Price:

    Filesize:

    Last Updated:

    Category:
    Provoxgames | More from this developer
    Sim / FREE
    4 MB
    July 26th, 2007, 12:43 GMT
    C: \ Patch

     Read user reviews (0)  Add a review  Refer to a friend  Subscribe

     

    Space Force - Rogue Universe UK Patch description

     

    Space Force - Rogue Universe is an open ended, beautiful and innovative 3D space environment

    What is Space Force - Rogue Universe?

    An open ended, beautiful and innovative 3D space environment decorated with stars, planets, moons, asteroids, comets, black holes, star bases, floating cities and open for exploration, trade, crafting, diplomacy, fight.

    An in-depth storyline and plenty of opportunities which will inspire the action oriented player but also the real adventurer and the trader. Space Force - Rogue Universe offers small-scale as well as huge space battles, a vast range of numerous different quests, and a story-filled game that will satisfy any serious gamer.

    Here are some key features of "Space Force Rogue UniverseSpace Force Rogue Universe":

    GAMEPLAY
    · Player can easily recruit pilots whose status is friendly to your civilization, while hostile-status pilots will attack you
    · Player can recruit and command up to 3 wingmen at the same time, which can be individually managed to attack, form-up, and do some other commands
    · An open ended, beautiful and innovative 3D space environment decorated with stars, planets, moons, asteroids, comets, black holes, star bases, floating cities and open for exploration, trade, crafting, diplomacy, fight
    · Infinite number of action-filled adventures and endless missions
    · Choose your role among many professions and start exploring the space or follow the storyline
    · Player is able to develop his avatar following the role he/she likes to play in the game and can choose between trader, spy, soldier, scientist, headhunter, doctor, pirate, policeman or simply an adventurer
    · Player is able to explore the galaxy as a member of one among 10 civilizations placed on different starting location across the universe
    · Trade goods, destroy ships and buildings, explore unknown anomalies and ancient ruins, visit orbital stations and distant places and travel using jump gates
    · Make your way through known and unknown star systems in the Milky Way galaxy
    · Discover a lot of special equipment including damage boosters or mining tools
    · As you progress through the game, each ship can be modified in your own creative style by upgrading: speed, target system, jammer, shield, armour, manoeuvrability, weaponry, afterburner, cargo space and weight
    · Integrated in-game diplomacy system can determine whether you are at war or at peace with a civilization
    · Loads of galactic press news will help you combine facts, making your funds go up or down, because by investing, you can make more money or lose everything
    · 10 civilizations available
    · Since the AI has a crucial role in SpaceForce2, it will create a thrilling playing experience throughout the game
    · Non-stop action with loads of star vessels within beautiful constellations make Space Force - Rogue Universe an intriguing and exiting space game
    · The ships neural core computer system – Harmonia, will guide you through the game, help you win situations and make your coffee
    · Rank advancement
    · The dynamic universe
    · Build a steady reputation and be well known throughout the galaxy
    · ID cards will help you infiltrate, and communicate with your enemy's
    AI
    · NPC is aware when he's locked
    · NPC knows when we are on his tail
    · NPC calls for assistance through radio if he's in danger
    · NPC can respond to calls of other NPC's
    · NPC knows when a missile is fired upon him
    · NPC is aware of surrounding objects (buildings, meteors, spaceships...) and also of his locked target and chooses the best maneuver
    · NPCs advances through skills, just like your character
    · NPC knows when he has disadvantage in a battle and when it's time to flee
    · NPC's awareness in diplomacy makes him act accordingly to rules
    · NPC will attack us if our cargo is valuable to him
    · NPC recognizes if we fire upon him, and he communicates with other ships to convince them to attack us
    · Some races are more intelligent than others, and for example are aware of the sun direction so they can use it to flee
    · Every NPC will make enough room for himself to make the attack
    · During a battle NPCs communicate with each other in order to rearrange forces, so there will be maximum two NPC's on one target, and they will not be on each other's way
    · Every NPC has his own personality, and can make his own decisions despite his current orders. His decision also depends on pilot's race, for example, collective pilots are violent and inhuman, which makes them hard to give up when lose in battle and they are easy on trigger to attack you without cause. Pirates can attack if you carry valuable cargo, but they will easily flee if situation is not favorable for them.
    ENGINE
    · High performance realtime 3D rendering using DirectX 9.0c
    · True 64 bit HDR rendering if card supports it, HDR fresnel, HDR specular, HDR bloom and glow, star effect, tone mapping (adaptive exposure), HDR antialiasing, blue shift
    · Real time enviroment lightning
    · Cool post processing effect like full screen motion blur, black and white rendering, blur, screen filtering, screen space refraction
    · Pixel doubling rendering for slow graphics cards
    · 3 different rendering engines SM 1.4, 2.0, 3.0 so a wide list of graphics cards is supported
    · Advance particle system with collision including effects like billboards, flares, lens flares, smoke, fire, sparks, debris, beams, all particles can be rendered in refraction buffer and make effect like glass, smoke, heat effect, shock wave and much more
    · Flare perpixel occlusion


    What's New in This Release:

    FIXES
    · fixed bug where resolution couldn't be changed
    · fixed joystick bug where truster is turned on by default for all joysticks
    · fixed bug where the game freezes (all ships stay on one place)
    · fixed bug where player's shield suddenly becomes undefined
    · fixed bug with infinite motion blur
    · fixed problem with missing piece of time and cloak device in Andromeda and Pyxis map
    · fixed bug where an NPC always attacked the player if he was under attack by the player's wingman, now he always attacks his attacker
    · fixed menu bug where right mouse button executed wrong actions
    · fixed bug where return from hidden systems caused wrong data to be loaded for normal system maps (wrong system name, prices, ships etc) 
    · fixed bug with inconsistency with upgrade prices (5-6 level) and now upgrade cost for every level can be edited from GlobalData.cfg
    · fixed PageUp and PageUp key bug (where always mapped to single hit)
    · BioFlux gun is now lowered in position not to obscure the view with particles
    · fixed bug where building fighters didn't come out when we were busted in building hack
    · fixed bug and exploit where turrets fired on player even if something is on fire line (building, other turret, ship,...)
    · player can not anymore bribe building and station defence fighters
    · fixed crash bug with com channel when target has been deselected and then executed action
    · fixed exploit where shield has been restored while we are in inventory
    · fixed exploit with sniper mode and fast fire rate after unequipping sniper tool
    · fixed bug where various sound effects started to play while loading screen was active
    · increased wingman tolerance on our fire
    · wingman fire is not anymore reported as our fire
    · sniper laser doesn't deflect any more from other objects
    · the game will not crash any more if music engine fails to initialize because of unsupported codec or any  other similar problem
    · fixed bug with the crash when selecting a profile that contains a dot (".") in the profile name
    · fixed bug with wrong map name displaying when entering Serpens system
    · fixed bug with using truster on Logitech Extreme 3D PRO joystick
    FEATURES
    · added support for 1440x900 resolution
    · added support for 1280x800 resolution
    · added support for 8x Antialiasing mode (nvidia 8xxx series card) durability cost changed to 1500 c
    · pirate first class is now more balanced (first mission also)
    · EMP now takes 20 units of the shield
    · illegal cargo for the current system we are in is now colored in red in inventory
    · crafting screen is now available in inventory (only for crafting info)
    · crafting screen is now available in repository (only for crafting info)
    · easy mode is now much easier
    · when the player hits other objects the bounce power is now lower
    · accepted quest location is now visible on the mini map screen
    · durability now depends on ship damage unlike so far where it depended on gameplay time
    · sniping mode has now 2x lower fire rate but does same damage
    · now there is a bigger chance that other NPC will attack our wingman
    · with cloaking device on less is the chance of getting caught while hacking
    · rebalanced experience rewards (buying upgrades gives now much less xp, mining now gives xp)
    · NPC fire angle is reduced
    · NPC can now go up to 30th rank, just like the player
    · buildings are now also charted on the mini map and player minimap marker is much bigger
    · now quest can be dismissed (new button) but with no refund
    · now in mega speed mode player can see projected icons (stations, gates, cargo) as well
    · a yes/no option for the 'Store Profile' option has been added
    · quests now don't respawn in stations if you undock and dock, they only respawn when you enter a system
    · solved or failed quests can now randomly be reactivated (can be enabled from config.cfg RespawnQuests: 1,   disabled by default) and respawn chance can be also set from GlobalData.cfg (fChanceToRespawnQuest: 1.0)
    · now on lock target screen it is also possible to see target rank
    · time to recharge mega jump is reduced from 360 sec to 300 sec and this var can be now changed in GlobalData.cfg (fMegaJumpTime: 300.0)
    · radio chat can now be disabled from cofig.cfg (EnableRadioComm: 1)
    · experience messages can now be disabled from config.cfg  (EnableExperienceMessage: 1)
    · user can now set radio chat frequency from config.cfg (RadioMessageChance: 100)
    · the amount of damage the planet atmosphere does to a player can be modified from .planet file
    · now in config,cfg user can enable switching weapons in the middle of the battle (EnableInventoryInBattle: 0)  disabled by default
    · Joystick truster can be enabled/disabled from Config.cfg (UseJoystickTruster: 1)
    · amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fEMPShieldAmount: 20.0)
    · amount of shield for EMP and durability cost can be changed from GlobalData.cfg (fDurabilityCost: 1500.0)
    · in config.cfg there is a new variable (InstantQuestText: 0) which can instantly show quest text in quest log if set to 1
    · added possibility to change NPC and wingman fire tolerance from GlobalData.cfg (fNPCTolerance: 80.0 fWingmanTolerance: 140.0)
    · teleport animation can now be disabled from config.cfg  (EnableTeleportAnimation: 1)
    · Joystick roll (twist) can be enabled/disabled from Config.cfg (UseJoystickRoll: 0)
    · Joystick dead zone value can be now set from Config.cfg (JoystickDeadZone: 1000.0)
    · status of our wingmen's shield and armor is now displayed on the wingmen list on the HUD
    MODDING
    · .model files can now be located in any data subfolder, unlike so far (they could only be in the data root)
    · now it's possible to set own engine texture in Shipstats sfd file (e.g. SolidEngineTexture: DataHardEngineDraglon.dds   SoftEngineTexture: DataSoftEngineDraglon.dds) if texture is not set the civilisation default one will be used

      


    TAGS:

    Rogue Universe | Space Force | 3D space environment | universe | rogue | space

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