Space Empires V Patch description
Space Empires V is the latest edition in the Space Empires series.
Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe.
Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more.
Due to player demand, the game is completely “moddable” and even adds a scriptable AI system to the mix so that the game is a lot more challanging now. Space Empires V boldly takes the next step in the genre of space strategy.
Here are some key features of "Space Empires V":
· 24 bit 3D real-time rendered graphics.
· Detailed Tactical Combat (and a combat simulator to test your designs!).
· New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites, Troops, Drones, and Weapons Platforms.
· Ability to completely design and customize all of your vehicles.
· Large Galaxy: 100 solar systems with
15 planets each.
· Huge Technology Tree: Thousands of tech levels with hundreds of components and facilities.
· Completely customizable game graphics: Create your own planets, stars, vehicles, etc.
· Completely customizable AI players: Create your own AI players with unique traits, styles, and speech.
· 14 unique races to play or customize (or just create your own!)
· Randomly generated map for every game (or load an existing map).
· Complete game customization allowed by players ("mods").
What's New in This Release:
· The Alliance Chambers button in the Empires window would enable when it shouldn't.
· Combat would end if enemy forces were moving away but an enemy planet was getting closer.
· In the Create Design window, Auto Complete would sometimes cause a crash.
· Help Text would flash on screen if mouse passed over help control.
· For Simultaneous Game Processing, added mini-progress bars to the main progress bar. Blue is the complete turn processing, green is the movement execution, and red is combat execution.
· Remote Mining was not showing in the ship's "Production (Net)" field.
· Remote Mining was causing a crash during End Turn processing.
· Status Icons would sometimes overlap the Ship Portrait border.
· Bottom panels were showing after multiplayer simultaneous game was created.
· Bottom panels would show for the host after changing players computer control.
· In the Empires window, the treaty name in the empire's list would overflow the list. This has been changed to show "None", "War", or "Yes".
· If you had a treaty which prevented treaties with other empires, you could not propose changes to the treaty or accept treaty changes with the empire you had the treaty with.
· Alt-tabbing out of the Communicate window would cause a crash.
· The treaty name on the Communicate window could overflow the box it was in.
· Added back launch rates to components. Units will now be launched at a given rate and your ship will launch 1 unit per launch bay at that interval. Launch and Recover is unlimited in a normal game turn.
· Some combat effects were not taking into account a modified time rate.
· The SystemsNames.txt file would crash the game if it had over 16,380 names in it.