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User Rating: Rated by: |
Good (3.4/5) 15 user(s) |
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Space Empires V Patch description |
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Space Empires V is the latest edition in the Space Empires series.
Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe.
Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more.
Due to player demand, the game is completely "moddable" and even adds a scriptable AI system to the mix so that the game is a lot more challanging now. Space Empires V boldly takes the next step in the genre of space strategy.
Here are some key features of "Space Empires V":
· 24 bit 3D real-time rendered graphics. · Detailed Tactical Combat (and a combat simulator to test your designs!). · New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites, Troops, Drones, and Weapons Platforms. · Ability to completely design and customize all of your vehicles. · Large Galaxy: 100 solar systems with 15 planets each. · Huge Technology Tree: Thousands of tech levels with hundreds of components and facilities. · Completely customizable game graphics: Create your own planets, stars, vehicles, etc. · Completely customizable AI players: Create your own AI players with unique traits, styles, and speech. · 14 unique races to play or customize (or just create your own!) · Randomly generated map for every game (or load an existing map). · Complete game customization allowed by players ("mods").
What's New in This Release:
· 1. Fixed - AI script for purchasing initial technology would sometimes repurchase existing levels. · 2. Fixed - "Sys_AI_Setup_Get_Research_Points_Remaining" was returning an incorrect value. · 3. Fixed - "Sys_AI_Setup_Select_Tech_Area" was returning false incorrectly at times. · 4. Fixed - In a no intelligence game, the AI would still build Intelligence facilities. · 5. Fixed - Sometimes the processing of a game turn could result in an unloadable game file. · 6. Added - "All Shipsets Get 360 Degree Center Firing Point" to Settings.txt. This field adds an additional firing point to all shipsets that is directly in the center of the ship and fires in a 360 degree arc. This field is mainly used for shipsets that don't have a complete firing field for their ships. · 7. Fixed - The expected benefits for a tech level would sometimes not show all items. · 8. Changed - Decreased damage per level increase for smaller weapons. · 9. Fixed - In Simultaneous games, changes made to a planet would not be included in the orders file if the player made the changes, saved the game, and reloaded the game before ending their turn. · 10. Fixed - May have fixed the duplicating design problem during simultaneous games. · 11. Fixed - Long text strings without spaces would sometimes not be displayed in message boxes. · 12. Fixed - Sometimes the combat replay log file would get junk in it.
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