Space Empires V 166 EU Patch description
Space Empires V is the latest edition in the Space Empires series.
Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe.
Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more.
Due to player demand, the game is completely “moddable” and even adds a scriptable AI system to the mix so that the game is a lot more challanging now. Space Empires V boldly takes the next step in the genre of space strategy.
Here are some key features of "Space Empires V":
· 24 bit 3D real-time rendered graphics.
· Detailed Tactical Combat (and
a combat simulator to test your designs!).
· New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites, Troops, Drones, and Weapons Platforms.
· Ability to completely design and customize all of your vehicles.
· Large Galaxy: 100 solar systems with 15 planets each.
· Huge Technology Tree: Thousands of tech levels with hundreds of components and facilities.
· Completely customizable game graphics: Create your own planets, stars, vehicles, etc.
· Completely customizable AI players: Create your own AI players with unique traits, styles, and speech.
· 14 unique races to play or customize (or just create your own!)
· Randomly generated map for every game (or load an existing map).
· Complete game customization allowed by players ("mods").
What's New in This Release:
· More AI improvements.
· If you received a tech level through trade or treaty, the expected benefits would not reflect the new level on the Research window.
· Multiple upgrades of items are now condensed into single log item reports.
· Vehicle class name to the Fleet Transfer window.
· Combat replays would replay incorrectly if the combat took place in an asteroid field or nebulae.
· Script Function "Sys_Is_Sector_In_System".
· Formula function "get_empire_ability_facility_count" was not being recognized.
· Formula function "get_empire_specific_facility_count" was not being recognized.
· Formula function "get_empire_queues_ability_facility_count" was not being recognized.
· Formula function "get_empire_queues_specific_facility_count" was not being recognized.
· You can only reply to a message once but you can reply to old messages.