Space Empires V 125 Patch description
Space Empires V is the latest edition in the Space Empires series.
Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe.
Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more.
Due to player demand, the game is completely “moddable” and even adds a scriptable AI system to the mix so that the game is a lot more challanging now. Space Empires V boldly takes the next step in the genre of space strategy.
Here are some key features of "Space Empires V":
· 24 bit 3D real-time rendered graphics.
· Detailed Tactical Combat (and a combat simulator to test your designs!).
· New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites
, Troops, Drones, and Weapons Platforms.
· Ability to completely design and customize all of your vehicles.
· Large Galaxy: 100 solar systems with 15 planets each.
· Huge Technology Tree: Thousands of tech levels with hundreds of components and facilities.
· Completely customizable game graphics: Create your own planets, stars, vehicles, etc.
· Completely customizable AI players: Create your own AI players with unique traits, styles, and speech.
· 14 unique races to play or customize (or just create your own!)
· Randomly generated map for every game (or load an existing map).
· Complete game customization allowed by players ("mods").
What's New in This Release:
· 1. Fixed - Surrendered empires would suddenly lose all of their population.
· 2. Fixed - Subjugated populations should not migrate.
· 3. Fixed - Hitting cancel on the Load / Save Game window during a game would send you to the Game Start window and not back to your game.
· 4. Fixed - Mouse pointer would still be hidden after the first ground combat.
· 5. Fixed - If you turned on the "View Names" and the "View Damage" in combat, then they would overlap.
· 6. Fixed - Improved AI's use of fleets (they don't sit waiting for ships as much).
· 7. Fixed - AI will now check to be sure safe locations to move are still safe.
· 8. Fixed - AI Satellite design tweaked towards heavier weapons.
· 9. Fixed - AI was not building as many units as it should.
· 10. Fixed - The Ships List and Planets List windows were not showing reduced flag sizes correctly.
· 11. Fixed - In a Simultaneous Game, if you created a design, saved the game, ended your turn, then processed the game turn, the game would have two copies of your new design.
· 12. Fixed - Ships moving to their destination on their last movement point were not clearing their orders.
· 13. Fixed - "Planet Utilization" tech area increased to 40 levels.