Space Empires V 117 Patch description
Space Empires V is the latest edition in the Space Empires series.
Space Empires V is the latest edition in the Space Empires series. This new chapter completely updates the UI and takes the player into a real-time rendered 3D universe.
Watch space battles played out in glorious detail and realistic effects. Expand, Explore, Exploit, and Exterminate in a huge living breathing galaxy. New features abound with political alliances between multiple empires, a top-down ship design system, a hexagonal movement grid, and many more.
Due to player demand, the game is completely “moddable” and even adds a scriptable AI system to the mix so that the game is a lot more challanging now. Space Empires V boldly takes the next step in the genre of space strategy.
Here are some key features of "Space
Empires V":
· 24 bit 3D real-time rendered graphics.
· Detailed Tactical Combat (and a combat simulator to test your designs!).
· New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites, Troops, Drones, and Weapons Platforms.
· Ability to completely design and customize all of your vehicles.
· Large Galaxy: 100 solar systems with 15 planets each.
· Huge Technology Tree: Thousands of tech levels with hundreds of components and facilities.
· Completely customizable game graphics: Create your own planets, stars, vehicles, etc.
· Completely customizable AI players: Create your own AI players with unique traits, styles, and speech.
· 14 unique races to play or customize (or just create your own!)
· Randomly generated map for every game (or load an existing map).
· Complete game customization allowed by players ("mods").
What's New in This Release:
· Memory Leak in Game Setup - Generate Map function.
· Tweak to increase numbers of AI Attack ships with size of empire.
· You could add more than 1 Space Yard to a planet using the Build # setting.
· Ground combat was not occuring in Simultaneous Games.
· Ground combat now takes place at the end of all player's turns but before the end of all player's turns processing.
· In Turn Based, only one ground combat was occuring per turn.
· You could launch the Sector View on sectors you couldn't currently see.