After half a century of military interventions major countries like the United States of America or Russia are weary of their role as "World Police". The consequences of their military actions for their economy, national security, and internal ethnic conflicts let to the conclusion to tune down their military campaigns.
Due to that more and more countries choose unconventional warfare by using secret special forces. Military success is no longer made by major countries but by small and highly specialized mercenary forces.
In "SOLDNER - Secret Wars" the player takes over the command of such a special forces team. As the Commander he leads a small high tech army consisting of soldiers, light armored vehicles, helicopters and VTOLS (Vertical Take Off and Landing Airplanes) to fulfill a wide variety of mission types .
The players units are stationed on a multi purpose ship which is camouflaged as a merchantman to allow unrestrained travel of the seas to get their forces to the area of operation. It's that simple.
The complete simulation of a complex political world system allows to create a dynamic campaign: each decision of the player, each success or failure has direct effect on the gameflow. In addition the player has the ability to gain access to the latest weapon systems and technology, which currently exist in the research centers of the weapon industry only.
What's New in This Release:
Balancing Changes:
· oicw changed to 6 magazines
· vintorez changed to 6 magazines
· Explosion Radius for Pzf 3, Law80, RPG18, M136AD4 launchers decreased.
· KillEnergy for Pzf. 3 changed (no demage to front of mbt, 3 shots from side, 2 from back)
· Groza Recoil Factor in Zoomed Position increased.
· P90 KillEnergyFalloff decreased Accuracy increased.
· Price for Pzf 3 set to 2800 and prices for Steyer TMP, KG9, Calico set to 700.
· M20 grenades are more powerful ( 1 direct hit - 2 bars Health left)
· TNT greandes have less throwing power ( max 100m)
· Alhambra grenades less throwing power (max 100m)
· Armor of all Helis reduced (you are able to kill with 1 shot of rocket louncher 3)
· Power of the Helicopter MG's reduced.
· adjusted Velocity of Helis to more realistic values
· Eaglereece machinegun changed less powerful and armor reduced
· BTR-90 power of maingun increased ( BTR-90 is able to kill BTR-90)
· Luchs Armor reduced so BTR-90 is able to kill Luchs
· MowagEegleRace Armor reduced (burning by a Law80)
· Air strike changed back to original values of 33670
· Stinger damage reduced and speed increased (Heli closed to base is not able to fire Flares before rocket comes in).
· Javalin damage reduced (2 Shots for MBT) and price reduced to 7500. now with 2 rockets
· Knife changed distance and power
· Ak47 more recoil less damage
· Five seven demage reduced
· Shotguns range increased
· MP's range increased
· Flashbang changed, more powerful and longer throwing range
· Stungrenade bigger effect range
· Portal Name changed again from Wings to ProjectZ
· Fennek power of MG degreased a little bit
· Wiesel MK20 price changed Armor increased
· Wiesel Tow Armor increased and Tow demage increased (same value now as Humvee Tow)
· Wiesel Ozelot Price changed
· Avenger Price changed
· M113 price changed
· gaz66 livepoints and armor reduced a little
· eqz LKW livepoints and armor reduced a little
· ural LKW livepoints and armor reduced a little
· hdt10 livepoints changed like to old value of gaz66 600
· 600Dingo price changed
· Fennek price changed
· KSKWOLF price changed
· vbl price changed
· mungo price changed
· Rooikat and centauro prices inverted
· apc price changed
· brdm1atgm livepoints changed like to old value of gaz66
· FALRAKpz roland top armor increased to same as side armor
· cv90 damage of maingun increased to same value as bradley
· t63 price changed
· type 93 price changed
· LittleBirds and PahBo armor reduced (MG3 will kill within a few seconds)
· tornado rockets changed from gbu12 zu gbu15 camera guided
Bugs fixed:
· Type 85 camera issue
· AK47 reload sound
Map Changes:
· added new map: riverside-2, which is an alternative version to the old one, it's placed on the same coordinates like riverside, thus, changes are visible on both maps, but spawn points, etc. are different.
· added new map: Bruma(Infantry Map)
· added on powerbase at both hq's and at cq_bravo so called "trenches"(schützengräben)
· added at Villariva.vs.Villbajo the neutral airport again
· increased performance on borderline
· some optimizations on caledonia: deleted the CP_airport as a conquerable base, added stinger-stands at both
· hq's and at cq_delta, optimized the whole terrain on caledonia
· increased performance on map: Save the bridge
· added some gameplay issues on armybase
· increased performance on Damaskus(only on island left, where u can buy helicopters)
Source Code Changes:
· Major changes are done at python and c++ source:
· Implemented basic xfire support.
· LanServer changed, so you are able to run up to 4 Soldner Servers in Lan Mode at a single machine.