SimCity Societies Patch description
Featuring an all-new, revolutionary feature set, SimCity Societies allows you to create your own kinds of cities and shape their
Featuring an all-new, revolutionary feature set, SimCity Societies allows you to create your own kinds of cities and shape their cultures and environments.
Make your cities green or polluted, contemporary or futuristic, rural or urban. Create an artistic society or a police state, an industrial city or a spiritual community - or any society that you could possibly want!
Here are some key features of "SimCity Societies":
· SimCity Societies is the most versatile city building game.
· Combine and connect elements of your city like never before with the ultimate building block tool kit.
· This innovative, modular approach to city-building makes SimCity Societies accessible to players of all levels, while still providing tremendous new possibilities
to veteran players of the SimCity series.
· Shape your city by choosing your values
· Mix and match societal values—productivity, prosperity, creativity, spirituality, authority, and knowledge—to determine the core attributes of your city.
· Witness the evolution of your city as its appearance and sounds adapt to reflect these values.
· Build unique homes, workplaces, leisure-time venues, and parks.
· Choose from more than 500 unique objects which can be combined and connected in almost limitless combinations.
· Take inspiration from a variety of architectural styles, ranging from the realistic to the fanciful, rural to urban, industrial to futuristic.
· As your city evolves, you unlock new buildings to advance your society.
· Share your creations with your friends online.
· Modify almost everything in the game, from the names of your Sims and buildings, to building textures and statistics, and even Sim behaviors.
What's New in This Release:
· When you meet the criteria for an Achievement reward in any of the strategic modes of play, you are offered the opportunity to accept that award. Doing so will restrict you from winning any other achievement in that city (including the Jack of All Trades – if you’re looking to unlock the next difficulty level, save your one achievement for that).
· Sims may get sick even when they haven’t visited a building that causes illness.
· Workers who were late to work finish out their full workday, even if they have to stay late.
· Increased event frequencies in all strategic modes.