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    Sacred: Underworld Retail/Gold Spanish Patch 2.28



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    Last Updated:

    Category:
    Ascaron | More from this developer
    FPS / FREE
    14.9 MB
    January 4th, 2007, 08:02 GMT
    C: \ Patch

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    Sacred: Underworld Retail/Gold Spanish Patch description

     

    Sacred: Underworld continues to tell the story of the kingdom of Ancaria, which is now facing a dreadful threat.

    Sacred: Underworld continues to tell the story of the kingdom of Ancaria, which is now facing a dreadful threat coming from its very depths. After Shaddar's demise, the player is drawn into the depths and faces a completely new, bizarre, bright and vast underworld. After many adventures above and below the world's surface, the hero will finally stand before the Portal of Hell, in an intense and dramatic climax of an extraordinary story.

    In his fortress of Shaddar-Nur, the necromancer Shaddar, a pariah of the Band of Mages from Mystdale Castle, plans his triumphant return to the world of Ancaria: To strengthen his magic powers, he summons a Sakkara Demon, whose power he will absorb himself. These Sakkara Demons rule over those damned to rot in hell, the undead. Not since the Era of the Gods have any of these creatures set foot in Ancaria, not since the Seraphim army drove them back to their dimension during the Wars of the Gods.
    However, Shaddar's experiment fails. The Sakkara Demon escapes and turns on his summoner…

    In the south of the Kingdom, the village of Bellevue is beset by robbers and slave traders sent by the Sakkara Sect to find suitable victims for their unholy magic rituals. At the same time, the Kingdom is infiltrated by Goblins, forerunners of the Orcs of Khorad-Nur.
    Under the command of Sergeant Treville, a loyal veteran of Prince Valor, the heroes first fight in the lands bordering the Orcish wastelands against attacks by the Goblins and the Orcs, who are leaving their desert in hordes and venturing ever deeper into the Kingdom of the dying King Aarnum.

    In order to repel the enemy troops at Wyvern Pass, Prince Valor dispatches the heroes to ask Baron DeMordrey, the King's power-hungry Field Marshal, for reinforcements. However, DeMordrey orders his notorious Sharuka Guards to kill the heroes and sends the Orcs to massacre the Prince's troops at Wyvern Pass.

    Returning to the battlefield after narrowly escaping the assassination attempt by the Sharuka Guards, the heroes find the fatally wounded Treville, who tells them that Prince Valor managed to escape to his mistress, Vilya, Baroness of Mascarell.

    By the time the heroes reach the Barony of Mascarell, Baron DeMordrey has taken control of Ancaria following the death of Aarnum and his troops have occupied large areas of the country.

    The heroes manage to rescue Baroness Vilya, who leads them to Tyr-Fasul, a long-forgotten forest stronghold in the Land of the Elves. The Prince, who is now believed to be dead, and his few remaining followers take refuge here.

    Acting on the orders of the court sorceress Shareefa, one of the Prince's confidantes, the heroes discover in Khorad-Nur, the fortified desert town of the Orcs, what is driving the Orcs from their homeland: The Sakkara Demon has raised hordes of the undead from their graves and they have now turned this swath of land into an anteroom of hell.

    Meanwhile, the Prince, who has secretly returned to his capital Braverock Castle, which is occupied by DeMordrey, is planning a rebellion against the usurper. While the Kingdom splits into regions plagued by rebellion, DeMordrey's oppression, Dark Elf opportunists, sectarians and villages overrun by the undead, the heroes and Shareefa repair to the fortified monastery of the Seraphim, a thousand-year-old bastion against the barbaric Ice Giants. There, they study the ancient scriptures of the Wars of the Gods, which describe how the Seraphim once defeated the Sakkara Demon.

    Five elements must be found and the heroes now search the length and breadth of the entire Kingdom and beyond for them. In the deepest recesses of Shaddar-Nur, which has been ravaged by the Demon, they finally uncover Shaddar's records describing the summoning of Demons as well as the fifth element of space...

    However, in order to combine these elements into a weapon to be used against the Demons, they must reach the ancestral forge, located deep beneath the royal palace. Together with Prince Valor and the last of his followers, the heroes recapture the capital and kill the unlawful Regent DeMordrey and Prince Valor takes his dead father's crown.

    With the help of Shareefa, the heroes combine the five elements to create the Heart of Ancaria. This metaphysical soul of the world forms a nexus that can rob the Demon of its power. The heroes end up fighting the Sakkara Demon that was summoned up by Shareefa. However, the defeat of this creature sets events in motion that will change the face of Ancaria...

    What's New in This Release:

    Single Player and Multiplayer Bugs:
    · Fixed: Disappearing Horse problem
    · Fixed: Hell Golem ignored char's resistances in higher levels (Platin/Niob)
    · Fixed: Overflow at high values on some Dwarf skills
    · Fixed: Problems occurring in high difficulty levels only (Niob/Platin):
    · Masterbite (Vampiress) will work as intended once again.
    · Conversion (Seraphim) will attain maximum effect now.
    · Back-breaker (Gladiator) will work as intended once again.
    · Fixed: Raane's Set bonus xx% to experience gained: the bonus was calculated incorrectly, resulting in an exceedingly high value being added to gained experience.
    · Fixed: Awaken Dead. Casting Awaking Dead on Glorb Hunters is no longer exploitable.
    · Fixed: Gold overflow. A maximum of 2,147,483,647 gold units may be collected.
    · Fixed: Corrected values of Polemides Helm Set (values corrected to 3 for bronze and 4 for silver).
    · Fixed: Inactive Water Form as set bonus of the Dark Elf Ethan Rhys Set. In an opponent's line of sight, Water Form was cancelled; the same occurred when changing to fight mode. Water Form became visibly inactive and opponents would attack.
    · Fixed: Experience exploit in connection with Orla-Aisling's Set.
    · Fixed: Low-level Shaddar Rim riders (level 1) were adjusted.
    · Fixed: Sir Markus of Endlich will no longer rise again once he has been killed; instead, he will dissolve in a particle effect.
    · Fixed: 'Chance for open wounds' caused the player-character to substain loss
    · Fixed: Hell Golem didn't hit the player's char in higher diffficulties (Platin/Niob)
    · Fixed: Spell-values weren't calculated correctly when using daemon-forms (e.g. battle daemon) with other buffs (e.g. Infernal Power)
    · Fixed: % damage-modifier like physical damage weren't affecting some Dwarfen combat arts (Flamer, Grenade, Cannon)
    · Some disarmed weapons did not have the correct character class limitations.
    · The Bonus Water Form of Ethan-Rhys' Set did not work as intended (It interfered with other effects previously).
    · When quitting an in-game video by pressing space, the character will no longer drink a healing potion.
    · The fire will now move towards the character when Purgatory is cast while mounted and no longer requires enemy contact.
    · Open Wounds caused a chain reaction regarding damage.
    · Missing footstep sounds during some Dwarf animations have been added.
    · Sometimes Hard Hit was performed if you cast Mind Control while mounted.
    · Nuk-Nuk Chieftain caused no damage while mounted.
    · Occasionally occurring woman's scream during Underworld intro was removed.
    Fixed several quests:
    · Fixed rune exploit in connection with the quest The Eye of Hell.
    · Eliminated a possible rune exploit in connection with the side quest Paths of Destiny.
    · The side quest Whispers in the Wind is no longer repeatable, even if the goldberries appear repeatedly. A related exploit has been fixed.
    · The reward modification for the side quest The Leader has been significantly increased.
    · Once the side quest The Riddle in the Desert has been successfully completed, the fanfare will no longer sound when opening remaining vases.
    · The key that is received during the side quest The Riddle in the Desert will now display correctly in the inventory.
    · The side quest The Monster in the Forest has been balanced for mages. The golem in single player mode is no longer a boss enemy and should therefore no longer pose an insurmountable difficulty.
    · Fixed a bug that prevented some players from finishing the side quest Cattle Rustlers.
    · Once the quests Goods Messenger and Ronin have been completed, the quest givers will no longer display quest icons above their heads.
    · The Elven priestess for the quest Elf Escort would disappear under certain circumstances, thus rendering players unable to solve the quest. This has been resolved.
    · In order to complete the quest The Robber's Camp you must collect the tunic now.
    · The quest The Riddle in the Desert will fail now if you open a wrong vase.
    · The mage start quest at the stone circle could not be finished if the Ghoul was killed from outside the circle.
    · In the quest "The Hag in the Tree" the witch didn't defend herself. Now she is a boss opponent.
    Multiplayer Bugs:
    · Fixed: Experience distribution within parties in higher difficulty levels (Platin, Niob): When defeating champions, boss enemies or difficult enemies experience was occasionally not rewarded. This has been resolved.
    · Fixed: A security issue of the game server has been eliminated.
    · Fixed: A kill-count end fight is now possible in Valley of Tears.
    · Changed: Several error messages in connection with account creation were not clear. These messages have been changed in order to display a more precise description.
    · Disarmed weapons sometimes disappeared in Multiplayer mode after picking them up.
    · Wrong team effect of War Cry (doubled effect to caster, none to party members).
    · Healing party members with Reiki is now possible in LAN games.
    · Testosterone and Adrenaline were added repeatedly if players were in close proximity of the caster.
    · Missing Stoneskin animation of party members if the spell was cast by a battle mage has been added.
    · Casting Whirlwind on a party member did not affect the disarming function nor did it provide additional damage.
    Four OpenNet menu bugs fixed:
    · Occasionally, wrong savegames were displayed.
    · A button displaying Load instead of Create has been corrected.
    · Clicking Back from the loading screen would reset the game type to Freegame.
    · When clicking Back from the loading screen of a preconfigured game server, the game settings would appear even though the game server's configuration could no longer be changed.

      


    TAGS:

    Spanish Patch | Retail Gold | story of ancaria | sacred | underworld | retail

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