STALKER Shadow of Chernobyl Oblivion Lost Mod Cumulative Patch description
This mod wants to get closer to the old Oblivion Lost, and give the best performance that is possible
On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area and the rest of the world.
The Zone, as the area got to be known, was characterized by anomalous energy disturbances, rendering even the most advanced form of protective suits worthless to would be rescue teams. Months passed and nothing could be done. The military quarantined the area to prevent unauthorized entry and perhaps even reassure the local populace that the area was under control and confinement.
Almost 4 years after the initial event, expeditions can now safely traverse several kilometers deep into the Zone. Among these are the Stalkers, poachers that enter the zone searching for artifacts and anomalous formations that are highly sought after by certain organizations and groups. The player controls a Stalker, venturing into the Zone in order to acquire information, technology and artifacts to sell and possibly put a mysterious puzzle together.
Avoiding the dangers within and the military because as a Stalker you are effectively a thief, and the army that has quarantined the area, don't take kindly to trespassers. Within the Zone you will have to detect and avoid the bizarre phenomenon's (anomalies) that plague the area, avoid or eliminate various kinds of mutants and you can even expect competition from other Stalkers.
Here
are some key features of "STALKER Shadow of Chernobyl":
· Gigantic game world of the Zone of 30 square kilometers
· Free non-linear exploration with vast outdoor and indoor areas
· Constantly changing world of the Zone and unique life simulation system
· Unique types of weapons and enemy impact: gravitational weapons, psychotropic weapons, telekinesis, telepathy, taking under control
· About 30 types of weapons with weapon upgrades - optics or barrel-attached grenade launcher for your rifle to make it a super gun
· Strong non-linear story line with over 8 completely different endings
· Original creatures and their abilities: group intellect, telepathy, telekinesis with realistic communication with any sapient character
· Realistic AI and life simulation of game creatures and characters
· Trade of weapons, artifacts, equipment and control of vehicles
· Mind blowing graphics and weather effects powered by X-Ray engine
· Endless replay-ability owing to unique life simulation system
What's New in This Release:
· There's a chance to meet fractions in each levels, also it's totally random.
Cordon:
· The Military attacks the bandits in the carpark
Garbage:
· The Military attacks the loners and the bandits in the Hangar
Agroprom:
· You can meet Mercenaries somewhere around the lake
Dark Valley:
· The Duty and the Military attacks the bandit base
Bar:
· The Freedom attacks the Duty base
Rostok:
· The Military sometimes attacks Rostok
Army Warehouses:
· The Duty and the Military attacks the Freedom base
Red Forest:
· All fractions try to reach the center of the Zone, and there's a chance to some of them become zombified by the Psy Emission
· A message will notice you about the random events
· Random mutant spawn system
· Improved respawn rates
Dynamic weather
· Now you don't know what will happen in the skies in the next minute, there's a chance to had intensive storms anytime
New weapons
· BM16 Long Rifle - you can buy it from the Barkeep if you have 12000ru
· M-134 Minigun - there's a unique quest to obtain it
Improved realism
· All weapons tweaked and more balanced
· NPC and actor damages more balanced
· Added better sounds for the weapons and better battle sounds
· Added better skins for cats, zombies and the bandit leader
· Added a more transparent moon texture
· Improved the driving parameters of the Moskvich
· The damage of the blowout is lowered and more balanced