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S.T.A.L.K.E.R. Shadow of Chernobyl 1.001 International Patch

Download S.T.A.L.K.E.R. Shadow of Chernobyl 1.001 International Patch
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 Downloads: 2,625
Rating: Good (3.1/5) | Rated by: 7 user(s)
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 Developer: GSC | More products from this developer
 Genre: FPS
 Price: FREE 
 Size: 8.40 MB
 Last Updated: March 27th, 2007 09:21
 Category: C: \ Patch
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    Download STALKER Shadow of Chernobyl International Patch

STALKER Shadow of Chernobyl International Patch description
On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area.

On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area and the rest of the world.

The Zone, as the area got to be known, was characterized by anomalous energy disturbances, rendering even the most advanced form of protective suits worthless to would be rescue teams. Months passed and nothing could be done. The military quarantined the area to prevent unauthorized entry and perhaps even reassure the local populace that the area was under control and confinement.

Almost 4 years after the initial event, expeditions can now safely traverse several kilometers deep into the Zone. Among these are the Stalkers, poachers that enter the zone searching for artifacts and anomalous formations that are highly sought after by certain organizations and groups. The player controls a Stalker, venturing into the Zone in order to acquire information, technology and artifacts to sell and possibly put a mysterious puzzle together.

Avoiding the dangers within and the military because as a Stalker you are effectively a thief, and the army that has quarantined the area, don't take kindly to trespassers. Within the Zone you will have to detect and avoid the bizarre phenomenon's (anomalies) that plague the area, avoid or eliminate various kinds of mutants and you can even expect competition from other Stalkers.

Here are some key features of "STALKER Shadow of Chernobyl":

· Gigantic game world of the Zone of 30 square kilometers
· Free non-linear exploration with vast outdoor and indoor areas
· Constantly changing world of the Zone and unique life simulation system
· Unique types of weapons and enemy impact: gravitational weapons, psychotropic weapons, telekinesis, telepathy, taking under control
· About 30 types of weapons with weapon upgrades - optics or barrel-attached grenade launcher for your rifle to make it a super gun
· Strong non-linear story line with over 8 completely different endings
· Original creatures and their abilities: group intellect, telepathy, telekinesis with realistic communication with any sapient character
· Realistic AI and life simulation of game creatures and characters
· Trade of weapons, artifacts, equipment and control of vehicles
· Mind blowing graphics and weather effects powered by X-Ray engine
· Endless replay-ability owing to unique life simulation system


What's New in This Release:

· Buttons remain "pressed" and value changes on its own in Options
· Players can kill teammates with the knife when friendly fire is set to 0
· Game crashed when client player types a server command in console
· Game crashes when entering a MP game after dying in SP
· Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
· The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
· The game crashes when the user triggers an anomaly after
the anomaly time is set to 0.
· Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount.
· The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
· The host is able to pause the game during an MP game.
· Players are able to duplicate other player names by using the "name" command in the console.
· The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
· The user can speed up time with the * key on the numpad in SP
· Players can damage and kill other teammates while friendly fire is set to 0.0
· The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
· The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
· Options "show weapon" and "NPC identification" fail to function
· The up and down function for the look feature are inverted through out the game.
· The server will crash when the players vote to change maps, but don't select a map to change to.
· Players will take no fall damage when friendly fire is set to 0 on the server
· The player dies when trying to exit out of the skin menu back into gameplay
· Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
· Game Crash when opening buy menu from certain spot in Artifact Hunt mode
· The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
· Professor Kruglov sometimes can't open the door to the mobile science lab
· When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
· Possibility of killing enemies through the roofs and walls
· When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA.
· Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level.
· Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
· Anomalies were not appearing when turned on in server options menu.
· Game crashed when creating a Team Deathmatch server with spectator on.
· Problems with ‘Slug’ artifact.
· Possibility to take the decoder through the Wall
· Issue with cash in inventory on MP build
· NPC called Seriy has 3 different names: Seriy, Gray and Grey.
· Problem with price of weapon in inventory
· Game crashed when vote for kicking a player ended
· Rare game crash during multiplayer match, after players choose a team.
· Exploit with update rate command
· Wood in barrels is flickering, although there's no fire there.
· Player can jump between 2 stalkers and table inside the bar and become stuck.
· Two side quests from Sakharov have wrong description.
· After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
· Game crashed when player fight with pseudodogs on red forest.
· The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
· On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab).
· The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
· The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games.
· Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory)
· Game crashes when entering an MP game after dying in SP
· The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game
· Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.
· The players name switches to a random player's name with a _1 after it in multiplayer if no name is entered in the network games menu.
· Players fail to be kicked, after unanimously voting to remove them, during network gameplay.
· Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server.
· The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
· Saved game are over written when attempting a second save uses the first saved game's name followed by a "space" and any other word or number during single player campaign.
· The artifact is unaffected by gravity when dropped during an artifact hunt game.
· Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game.
· The game will crash, halting progression when transferring from Station to the Sarcophagus.
· When player wants to reload a weapon, and start fast shooting, he can't do that because weapon continues reloading.
· The game crashes when a player is killed immediately after they are re-spawned into the game.
· The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay.
· Minor text bugs.
· Various balance issues in Singleplayer and Multiplayer.
· Various known exploits/cheats.
· Various other issues.




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