STALKER Shadow of Chernobyl 1005 to 1006 Worldwide Patch description
On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area.
On the afternoon of April 12 in 2006, a massive explosion shattered the Chernobyl area and the rest of the world.
The Zone, as the area got to be known, was characterized by anomalous energy disturbances, rendering even the most advanced form of protective suits worthless to would be rescue teams. Months passed and nothing could be done. The military quarantined the area to prevent unauthorized entry and perhaps even reassure the local populace that the area was under control and confinement.
Almost 4 years after the initial event, expeditions can now safely traverse several kilometers deep into the Zone. Among these are the Stalkers, poachers that enter the zone searching for artifacts and anomalous formations that are highly sought after by certain organizations and groups. The player controls a Stalker, venturing into the Zone in order to acquire information, technology and artifacts to sell and possibly put a mysterious puzzle together.
Avoiding the dangers within and the military because as a Stalker you are effectively a thief, and the army that has quarantined the area, don't take kindly to trespassers. Within the Zone you will have to detect and avoid the bizarre phenomenon's (anomalies) that plague the area, avoid or eliminate various kinds of mutants and you can
even expect competition from other Stalkers.
Here are some key features of "STALKER Shadow of Chernobyl":
· Gigantic game world of the Zone of 30 square kilometers
· Free non-linear exploration with vast outdoor and indoor areas
· Constantly changing world of the Zone and unique life simulation system
· Unique types of weapons and enemy impact: gravitational weapons, psychotropic weapons, telekinesis, telepathy, taking under control
· About 30 types of weapons with weapon upgrades - optics or barrel-attached grenade launcher for your rifle to make it a super gun
· Strong non-linear story line with over 8 completely different endings
· Original creatures and their abilities: group intellect, telepathy, telekinesis with realistic communication with any sapient character
· Realistic AI and life simulation of game creatures and characters
· Trade of weapons, artifacts, equipment and control of vehicles
· Mind blowing graphics and weather effects powered by X-Ray engine
· Endless replay-ability owing to unique life simulation system
What's New in This Release:
Multiplayer game changes:
· Fixed crashes connected with memory allocation.
· Fixed crashes upon disconnecting of the client, who didn't have the map used on the server (when using a game MOD).
· Added uptime parameter to the dedicated server info, indicating the time of uninterrupted server functioning in days, minutes and seconds.
· Fixed crash connected with the shooting from the grenade launcher.
· Fixed crash connected with dropped/eaten item.
· Fixed crash connected with starting new game (for example, upon map changing).
· Fixed crash connected with joining to the server upon map changing (the client respawned on the old map, while the other players already switched to the new).
· Fixed bug with killing the players when too many players appeared on the base when the round started.
· Fixed bug with killing the player when throwing a grenade.
· Fixed bug with player's invisibility when putting armor on.
· Fixed bug with entering invalid commands in console.
Multiplayer game additions:
· Added BattleEye option (Anti-Cheat system: http://www.battleye.com)
· Protects network packages and the server;
· Used only with the Internet server;
· Added servers filter to the "Network game; Server" and "Network options" menus;
· Uses automatic Internet updates.