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Rome Total War 1.5 Patch

Download Rome Total War 1.5 PatchRome Total War 15 Patch - Softpedia Pick Award (If you developed this product, click here to download your award)
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 Downloads: 74,052
Rating: Very Good (4.4/5) | Rated by: 93 user(s)
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 Developer: Activision | More products from this developer
 Genre: RTS
 Price: FREE 
 Size: 27.4 MB
 Last Updated: December 17th, 2005 12:09
 Category: C: \ Patch
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    Download Rome Total War 15 Patch

Rome Total War 15 Patch description
Rome: Total War is the next generation in epic strategy gaming from Total War brand.

Rome: Total War is the next generation in epic strategy gaming from the critically acclaimed and award winning Total War brand.

The aim of the game is to conquer, rule and manipulate the Roman Empire with the ultimate goal of being declared as the "Imperator" of Rome. Set in a time when the mighty Roman Empire emerged to conquer the known world against powerful enemies; when gladiators fought to a bloody death in the Coliseum; when Spartacus defied the might of the empire; when Hannibal led his invincible army and his war elephants across the Alps to strike fear into the very heart of Rome itself; and when Julius Caesar finally smashed the Barbarian Gauls.

This was a time of brutal confrontation between civilisation and barbarism, and of civil war as the ancient world’s only superpower turned on itself.

A completely new Total War engine uses innovative technology and groundbreaking design to bring the world of ancient Rome to life to deliver the biggest and most cinematic battles ever seen in a videogame.

So the battles in Rome: Total War maintain the epic scale that fans of Total War " are used to, but now use high-detailed 3D polygonal troops and allows huge cities to be displayed on the battlefields. The result of this technology is breathtaking.

Sticking with the award-winning formula of Total War games, the campaign game lets players build an Empire using the arts of war, diplomacy and trade. The new engine recreates Europe as a 3D game world ripe for conquest, where the whole physical terrain of Europe has been re-created.

Cities and settlements will grow and develop over
time (providing they are managed properly) and as players develop the environment around their cities (e.g. by building roads and bridges or improving the agriculture) the battlefields will adapt to show these features. The result is a fully dynamic interactive world.

Here are some key features of "Rome Total War 15 Patch":

· Epic battles between collosal armies. Over 10,000 fully polygonal, motion captured men can be displayed simultaneously with virtually no sacrifice of performance compared to Medieval: Total War.
· Players can command entire Roman Legions, Greek phalanxes, barbarian hordes and the armies of Carthage, Egypt, and the Successor Kingdoms, each with a mix of exclusive units.
· The campaign game is accessible to all gamers from those who want to do everything through to beginners (who can use city governors and automatic systems to handle the detail of taxation, military training and building) and those who just want to fight enormous battles!
· Besiege huge cities and storm mighty fortresses with powerful artillery and siege engines. Bring your enemies defences crashing to the ground with catapults, smash through their gates with battering rams as burning oil rains death from above, fight your way onto the battlements with siege towers and assault ladders and undermine their walls by igniting sapping points.
· Rome: Total War also allows up to 6 players to fight epic battles over a LAN or the internet.


What's New in This Release:

Campaign Map
· We have fixed the “memory leak” slowdown issue that was seen when playing the campaign map for prolonged periods.
· We have fixed the Naval battles that were not working correctly in version 1.3. AI-controlled factions will now make proper use of ships.
· Saved games from version 1.2 will work in version 1.5. A couple of other problems with saved games have also been fixed to prevent crashes.
· The Gauls can no longer recruit Naked Fanatics as they no longer have farming-related shrines and temples.
· Academy-class buildings now give a law bonus, as they do in the BI expansion pack. These buildings now have uses in cities without governors or generals in residence.
· Only Roman factions can hold Games at an Arena-class building.
· Diplomacy has been “tweaked” so that Roman diplomatic activity is more coherent.
· Fleeing armies can now only flee once after a large battle defeat.
Units
· We have added secondary low-quality sword to the phalanx-capable German Spearman Warband.
· Removed inappropriate officer from Rebel Archer Warband units.
· Reduced hit points for German Berserkers from 3 to 2 (matching those in BI).
· Battle Map
· Improvements have been made to prevent men spilling around the base of siege towers.
· There was a pathfinding issue that made river battles very slow. This has been fixed.
· Improvements have been made to the AI when orchestrating Skirmish Maneouvres.
· The AI will now use 'fire at will' with idle units so that they throw pila at nearby enemies.
· The AI will now make a decision about throwing pila before charging into combat based on the location of enemy units.




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