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    Tactical Studies Series: Point of Attack 2 Patch 2.5.03

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    Downloads: 503  Tell us about an update
    User Rating:
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    1 user(s)
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    Last Updated:

    Category:
    HPS Simulations | More from this developer
    TBS / FREE
    7.90 MB
    April 8th, 2012, 09:43 GMT [view history]
    C: \ Patch

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    Tactical Studies Series: Point of Attack 2 Patch description

    This is the latest patch for the game Point of Attack 2

    POA2 is a modern tactical level simulation that depicts combat at the platoon and individual vehicle level, with complete depiction of supporting artillery, air strikes, electronic warfare, engineer, chemical warfare, helicopter, naval, and pysop units. Units are depicted with official NATO symbology. Scenarios include Germany, Korea, Southwest Asia, and the US Army's National Training Center, along with hypothetical terrorist attacks on US soil.

    Point of Attack 2 is a "game" unlike any other ever available for the civilian market. It is not for everyone it is a product designed to accurately model the minute intricacies of modern weapons systems to a degree which casual gamers may find cumbersome, even excessive. POA2 values 'brutal' realism above all else.

    Point of Attack 2 is the most comprehensive and detailed modern combat simulator ever created. The weapons database includes hundreds of systems from circa 1960 into those the might be fielded the near future, all modeled in amazing detail. The ammunition types are varied: cluster munitions, missiles, bombs, rockets, kinetic energy rounds, and even hypothetical energy weapons.

    What's New in This Release: [ read full changelog ]

    Added/Adjusted:
    · Augmented Full-game turn replay to save RAM
    · LOS now always at least 5 intervals, even if only a very short distance (inside
    · a single loc).
    · Close combat reporting improved.
    · Added smoke and dust to LOS x-section
    · Adjusted LOS x-section y-axis labeling ("flat” terrain wasn't displaying well).
    · Updated symbol display routines to give better drawing order.
    · Game replay arrays no longer kept in RAM.
    · Added the ability to set unit colors for civilians, as well as players.
    · Added additional differentiation between “Turn Replay” (shows units) and “Turn
    · Summary” (shows only combat report text) utilities.
    · Added link on entry form to USNO web site for sunrise/set moonrise/set data.
    · Max of 6 unit symbols displayed per loc.
    · Batch run auto-change options added.
    · Updated sandbox for for “real-game” situations.
    · Fixed unnecessary conditions where a player had to log in twice in some scenarios.
    · Revamped map display and mouse-over routines to be faster, more accurate with FOW.
    Things that didn't work right:
    · Fixed error in last build creating detachments.
    · Corrected floating point error in latest build (from LOS cumulative blocking pts)
    · Corrected an issue where air units that had completed their mission were being
    · “replaced” by new units.
    · Corrected Umpire View mode combat map display.
    · Fixed crash when an LOS goes underground with smoke in a loc.
    · Corrected a issue deleting units at start of game – caused crashes due to bad flag
    · settings.
    · Fixed error in loading for older games and updated old scenarios to new format.

      


    TAGS:

    Point of Attack 2 | Point of Attack patch | Point of Attack | point | attack | patch



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