HPS Simulations and John Tiller are proud to announce the release of Tobruk '41, an operational level World War II simulation. Tobruk '41 covers Rommel's Afrika Korps and the fight for Tobruk against the British 8th Army.
The game includes operations Battleaxe and Crusader as well as the attacks on Tobruk itself and its forces.
What's New in This Release: [ read full changelog ]
· Change so that Disrupted units do not receive replacements and Detached units receive replacements at one-fourth (not one-half) the normal rate.
· Change so that for an HQ unit, both the actual and nominal command range are displayed in the alternate hex info area (actual/nominal), the Command Range view option uses the actual Command Range, while the Maximum Range view option shows the Nominal Command Range (see the Command section of the Users Manual).
· Change so that F quality units can recover from Disruption and Broken.
· Added ability for engineers to abandon an engineering bridge (see Engineer Menu).
· Added current date and time to Scheduled Dialog.
· Change so that Saving Movement Points will save enough points for a towed artillery unit to unlimber at the end of its movement.
· Added the ability for commandos to blow bridges and damage AT trenches.
· Change so that Partisans and Commandos can move from one enemy ZOC to another.
· Change so that Commandos are always in command and never isolated.
· Change to allow Battleships to fire AA at high flying aircraft.
· Added new Forced Bridge Crossing Rule which allows units to force a bridge crossing against enemy ZOC (see Users Manual under Movement).
· Increased Engineer digging in bonus from 2x to 3x.
· Added toolbar button for highlighting units in Travel Mode.
· Added new Bunker and Mine Prob Parameter Data Values and allowing non-bridge engineer units to construct Bunkers.
· Added new Night Move Disruption parameter data value which determines probability of night movement by non-rail and non-travel or non-road movement units causing Disruption.
· Change so that Interdiction attacks have twice the chance of Disruption and can cause the loss of up to half the movement allowance in movement points.
· Added a range 1 hard target artillery fire modifier (see Users Manual under Firing).
· Added Optional Rule for delayed reporting of enemy Disruption.
· Change so that towed AT gun unit which changes to Travel Mode without expending any movement points prior to that change will not trigger enemy Opportunity Fire.
· Added Quality Fire Modifier Parameter Data Value which applies to quality A and B units.
· (Editor) Added ability to determine units which have no on-map HQ under File Menu.
· (Editor) Added Reinforcemnts to Scenario Summary file under File Menu.
· Added new Submap Editor (pcsub.exe).