ORB 100 104 Patch description
O.R.B. is a visually stunning 3D real time strategy game that pits the forces of two planets against each other
O.R.B. is a visually stunning 3D real time strategy game that pits the forces of two planets against each other in an epic struggle for control of the vast asteroid belt that circles their planets. Within the concentric rings of the belt are the precious resources that both planets desperately need to thrive.
Millennia Ago, an empire spanning the galaxy collapsed after a long and brutal war. In the Aldus system, two orphaned races slowly evolved on two separate planets. Both races believed that they were unique and alone in the universe but they were wrong.
They were soon to find out that they were neither unique nor alone.
Here are some key features of "ORB":
· One-of-a-kind dynamic universe - multiple solar systems alive with planets, moons, orbits, asteroid belts, debris fields and extraordinary spatial environments.
· Two fully developed races with their own campaigns, unique strategies and technologies.
· Unparalleled 3D gaming action with full freedom of movement in space.
· Extensive ordering system - rally points, moveable waypoints, and smart waypoints that track targets.
· Interaction with objects such as huge asteroids where mining factories and secret bases can be built.
· Campaign editor and tools, complete with the ability to script your own scenarios, event triggers, campaigns and cut-scenes.*
· Explosive Multiplayer battles with up to four players in cooperative and four players in head-to-head mode.
· Capture enemy units to open new branches in your research tree.
· Visible upgrades to units as you research new technology.
· Customizable Ship logos.
· Epic fleet combat with a wide variety of vessels and specialized units.
Requirements:
Minimum
· Windows 95/98/ME/2000/XP
· PIII / Athlon 600 MHz or higher
· 128 MB RAM
· 500 MB Hard Drive space
· 3D Video Card w/ 16 MB VRAM
· DirectX 8.1 or higher
· DirectX compatible Sound Card
· 56K Modem for LAN and Internet
Recommended
·
PIII / Athlon 1 GHz or higher
· 256 MB RAM
· GeForce w/ 16 MB
What's New in This Release:
· Fixed the issue with Gathering of the Paths scenario where continuing from a
saved game after the map had been finished, would not allow the map to end.
· Fixed bugs in Alyssian Scenarios 2 and 3.
· Fixed erratic never-ending bug in Tutorial 6.
· Unable to build capital ships in certain maps due to stealing all the required
techs has been fixed.
· Improved follow and attack unarmed ships.
· Improved fonts for 640x480 and 800x600 resolutions.
· Fixed multiplayer bug, where captured ships are shown in the wrong color.
· Fixed bug with docked ships having wrong names displayed.
· Freighters and other ships can now be docked inside of asteroid bases.
· Minor docking bugs fixed.
· Tech tree display order fixed.
· Pressing group number will also select docked ships.
· Debris and explosion can now be seen by winning team.
· Improved capital ship combat with asteroid structures.
· Mineable asteroid found message is displayed when a new resources asteroid is scanned.
· Client timeout causes everyone to timeout bug.
· AI teammate not updating properly when changing race in spaceport team game.
· Scenario download bug.
· Chat colors during paused game.
· Quit during paused game causes pause to set next game.
· Spy messages for dropped players.
· Fixed intermittent HyperSpacing bug.
· Blue dialog boxes in campaign have been removed.
· Fixed a bug where win98 users could not join a game hosted on another OS.
· Better detection of game desynchronization on multiple machines during network play.
· Fixed the saving and loading back of a game in skirmish and multiplayer.
· Fixed a gamespy lobby crash bug after aborting or ending a multiplayer gamespy game.
· Fixed a bug where the user would periodically get asked to register his cd key
even if it was already entered previously.
· Fixed a bug where, when restoring a savegame, a player could change his race which caused the game to crash (user is now prevented from modifying his race on a restored game).
· Fixed a bug where a client joining a game goes into the multiplayer game
settings screen when the user launches the game, used to crash or something
but now works correctly.
· EDITOR: Sun zones have been removed.
· EDITOR: Crash bug when the move down button is pressed with only one trigger.
· EDITOR: Brush palette icon for the Alyssian cloaking carrier has been fixed.
· EDITOR: Can no longer have less than two players.
· EDITOR: When triggers blocks are deleted, modified or moved the current focus is maintained.
· EDITOR: Graphical issue causing the trigger window to become entirely gray has been fixed.
· EDITOR: Crash if a bad spaceport type is selected has been fixed.
· EDITOR: Trigger Windows are no longer system modal.
· EDITOR: View is no longer reset by the scenario editor.
· EDITOR: Add button no longer need for starting locations.
· EDITOR: Umbra and Penumbra removed.
· EDITOR: Planet names are dynamic in scenario editor.
· EDITOR: Fog top and bottom material is not reset when recreating sun or objects.
· EDITOR: Mist color is not reset when asteroids are recreated.
· EDITOR: Asteroid string points are now moveable.
· Choose starting carrier type for carrier and no portal carrier games.
· Ability to set the Hull percentage for bases, capital Ships, fighters, cargo
ships, and support ships.
· Starting Tech level option.
· Maximum tech level option.
· Disallow repair ships from repairing capital ships in combat option.
· Stronger turrets option.
· No orbiting asteroids option.
· Multiplayer AI Players.
· EDITOR: Disable Unit in zone trigger.
· EDITOR: Dedicated carrier/no portal carrier map starting locations.
· EDITOR: Mode to see in game names.
· EDITOR: Multiple trigger lists available for use.
· EDITOR: Search is available for triggers.
· EDITOR: Additional textures will preview textures.