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User Rating: Rated by: |
Fair (2.7/5) 14 user(s) |
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Neverwinter Nights: Hordes of the Underdark German Patch description |
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An entire world waits to be explored. An entire world waits for a bringer of light. The Underdark waits. Hordes of the Underdark Expension Pack for Neverwinter Nights
The world is ignorant. Most will sleep away the blackest night and awake to welcome the new light of dawn secure that the light always returns. Not for all. Deep under the crust of humanity and civility is a place where nightmares never rest. Where the light of day cannot shine and slithering horrors dwell in the pits only seen in the visions of a madman. An entire world waits to be explored. An entire world waits for a bringer of light. The Underdark waits.
Here are some key features of "Neverwinter Nights Hordes of the Underdark English Platinium Diamond Patch":
· New 20 hour single-player adventure · Epic levels allowing for characters up to level 40 · 6 new Prestige classes · 4 new tilesets · 16 new creatures · Over 50 new feats · Over 40 new spells · New music by Jeremy Soule · New Voice sets · New toolset functionality
What's New in This Release:
· Warning! As of this patch, all modules created/saved with the version 1.68 toolset are tagged as requiring version 1.68 or higher of neverwinter nights game or toolset.
· If you don't want to brand your module as 1.68 then do not edit your module in the version 1.68 toolset. · · If you want to go back to 1.67, we have a 1.68 to 1.67 patch available. · · Neverwinter Nights Game · · Added visible cloaks to the game. · Fixed an issue with the Monk's Perfect Self feat not correctly reporting that the monk was immune when making saving throws against mind-affecting spells (was making Phantasmal Killer work on monks if they failed their saving throws). · Scripting-specific · Fixed an issue with the sleep spell not being counted as a hostile action when cast (nw_s0_sleep.nss). · Fixed range issue in spell "Mestil's Acid Breath" (X2_S0_AcidBrth.nss). · Neverwinter Nights Aurora Toolset · Fix to CopyObject() so that copied creatures now run their OnSpawn script. · Enabled PLT support for visible cloaks. · Fixed an issue with GetIsSkillSuccessful() not working correctly under Linux/Mac. · Fixed an issue with SetLockUnlockDC() and SetLockLockDC() being reversed in nwscript.nss. Any scripts calling these scripting functions will need to be recompiled for the changes to take effect. · Fixed an issue with ActionCastSpellAtObject() not working for Paladin spells. · Made a change to hopefully fix some potential issues with the client losing some appearance/phenotype update messages when using the SetPhenoType() scripting command.
· Custom Content
· Added new scripting command: · · // Set oPlaceable's useable object status. · // Note: Only works on non-static placeables. · void SetUseableFlag(object oPlaceable, int nUseableFlag); · Added new nwnplayer.ini setting.
· [Game Options] Log Model Errors=0 · · If turned on, some types of model errors will be logged out to the nwclientLog file and the AR_ERROR.LOG file while the game is running (in the NWN install directory). This would include some errors with setting invalid TileSet data, invalid use nodes set on placables, some placeable walkmesh errors, and some errors with the animrootnode not matching the name of other nodes in the model. · Wings now use the ENVMAP setting from the new column in the WingModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on wings. · Tails now use the ENVMAP setting from the new column in the TailModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on tails.
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