Neverwinter Nights 167b4 Patch description
Neverwinter Nights (NWN) is a new Advanced Dungeons & Dragons (AD&D) roleplaying game.
Neverwinter Nights (NWN) is a new Advanced Dungeons & Dragons (AD&D) roleplaying game from BioWare, the developers of Baldur's Gate and Tales of the Sword Coast.
Neverwinter Nights has been designed specifically for the online, multiplayer environment and the latest in 3D technology and also allows you to experience all the magic of pen-and-paper Dungeon-Mastering on your home computer!
Using Neverwinter Nights' powerful and user-friendly Neverwinter Toolset, you can create and populate entire new modular worlds and stories for others to adventure in. As an all-powerful Dungeon Master (DM), Neverwinter Nights even allows you to alter the plot, possess characters, and manage combat from behind the scenes, all in real-time so you can get a feeling of cinematic action.
What's New in This Release:
· Official Campaign: Chapter 2e - Fixed an issue with attacking Tolan Losen causing all commoners to become hostile.
· Official Campaign: Chapter 3 - One of the pedestals in Layenne's Tomb can no longer be accidentally destroyed.
· Added 13 varieties of new creatures to the game from Pirates of the Sword Coast: Sharks (Goblin, Mako, Hammerhead), Gray Ooze, Ochre Jelly (Large, Medium, Small), Sahuagin (regular, Cleric, Leader), Parrot, Seagull (flying, walking).
· Added 79 new placeable objects to game resources:
· Arrow (Penants & Signs) - 8 variety of colors
· Flag (Penants & Signs) - Pirate and Umberlee
· X (Penants & Signs) - Pirate X mark
· Bubbles (Visual Effects) - 3 different heights
· Candle (Misc. Interior) - 2 types of 2 versions - 1 set with ambient light, 1 without
· Chest (Containers & Switches) - 1 buried, 1 sunken - sunken one has a bubbles effect when opened
· Driftwood (Parks & Nature) - 4 types
· Bed & Bench & Table & Chair, Dwarven (Misc. Interior)
· School of Fish (Parks & Nature) - 3 types
· Footprints (Misc.) - left and right
· Fungus (Parks & Nature)
· Hanging Dwarf
Skeleton (Misc. Interior)
· Kelp (Parks & Nature) - 3 sizes of 3 types
· Mushrooms (Parks & Nature) - 4 types
· Net (Misc.)
· Palm Tree (Parks & Nature) - 2 types
· Parrot (Misc.)
· Portal (Visual Effects)
· Puddle (Misc.) - 2 types
· Raft (Misc.) - 1 normal, 1 broken
· Rocks (Parks & Nature) - 5 types
· Rope Coils (Misc.) - 2 types
· Sea Chair (Misc. Interior)
· Sea Idol (Misc.)
· Sea Obelisk (Misc.)
· Sea Table (Misc. Interior)
· Seashell (Parks & Nature) - 3 types
· Shrine of Umberlee (Misc. Interior) - 1 with ambient light, 1 without
· Starfish (Parks & Nature)
· Trog Bed (Misc. Interior)
· Trog Egg (Misc. Interior)
· Trog Nest (Misc. Interior)
· Trog Shrine (Misc. Interior)
· Trog Throne (Misc. Interior)
· Added a new option to the nwnplayer.ini file under [Game Options] "Client CPU Affinity" (for Windows only). If you have more than one CPU on your PC, then you can use this setting to make the game run on only one of the CPUs by specifying the number of the CPU (0-31). Setting "Client CPU Affinity=-1" will turn off CPU affinity.
· Added a new setting to the nwnplayer.ini file under [Server Options] "Examine Effects On Creatures=1". If this option turned off then any magical effects on a creature will not appear in the creature description when you examine a creature in the game (Note: DMs will still see the effects on the creature).
· Added a new setting to the nwnplayer.ini file under [Server Options] "Examine CR On Creatures=1". If this option turned off then the challenge rating of a creature will not appear in the creature description when you examine a creature in the game.
· Added strings to bow models.
· Expanded the number of color choices available for Armor, Cloth, Leather, Skin, Hair, Tattoos (affects both character generation and the toolset).
· Fixed a crash that could happen going to the character select screen if you had a character in the list that was using a specific community made custom class that the current module does not support.
· Fixed an issue with using an item on another item causing the player to run to the corner of the area. The player will now run to get within range of the targetted item instead.
· Fixed a number of FeatIndex errors in the following 2das: PackFTShad.2DA, PackFTRog1.2DA, PackFTRog2.2DA, PackFTRog3.2DA, PackFTRog5.2DA, PackFTRog6.2DA, PackFTRog7.2DA
· Fixed an issue with being able to pick pocket empty containers that were not flagged as being "pickpocketable".
· Fixed an issue with custom tokens not getting cleared/cleaned-up properly when quitting a module.
· Fixed a crash related to large creatures having weapons equipped that were too small for them to use.
· Fixed Defensive Casting to work properly with sub-radial spells.
· Fixed the innate spell level for the spell "War Cry" in the spells.2da
· Fixed the 'Category' setting for the "Animate Dead" spell in the spells.2a.
· Fixed a crash that could occur if a store was destroyed through scripting while it had customers buying/selling stuff.
· Fixed typo in the SoundImpact column of the VisualEffects.2da for VFX_IMP_HEAD_ODD.
· Weapon Finesse now works with creature weapons.
· When attempting to examining a trap, you no longer get all the trap's information when you fail to examine it.
· The area behind a door that was bashed down will now become properly explored.
· Fixed the displayed TAG name when using the console command "dm_dumplocals" on an item or creature object.
· Fixed an issue where the text window feedback message that states that "Your journal has been updated." wasn't properly replacing custom tokens.
· Fixed a few memory leaks.
· Made some fixes to prevent game/character hacking. Sorry, but we will never publicly discuss specific changes to the game with regards to hacking the game.
Note: The patches listed here work only with Neverwinter Nights installed and not with addons.