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Neverwinter Nights 1.68 Beta 1 Patch

Download Neverwinter Nights 1.68 Beta 1 Patch
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 Downloads: 1,441
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 Developer: Bioware | More products from this developer
 Genre: RPG
 Price: FREE 
 Size: 18.2 MB
 Last Updated: July 31st, 2006 06:44
 Category: C: \ Patch
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    Download Neverwinter Nights 166 Patch

Neverwinter Nights 166 Patch description
Neverwinter Nights (NWN) is a new Advanced Dungeons & Dragons (AD&D) roleplaying game.

Neverwinter Nights (NWN) is a new Advanced Dungeons & Dragons (AD&D) roleplaying game from BioWare, the developers of Baldur's Gate and Tales of the Sword Coast.

Neverwinter Nights has been designed specifically for the online, multiplayer environment and the latest in 3D technology and also allows you to experience all the magic of pen-and-paper Dungeon-Mastering on your home computer!

Using Neverwinter Nights' powerful and user-friendly Neverwinter Toolset, you can create and populate entire new modular worlds and stories for others to adventure in. As an all-powerful Dungeon Master (DM), Neverwinter Nights even allows you to alter the plot, possess characters, and manage combat from behind the scenes, all in real-time so you can get a feeling of cinematic action.

What's New in This Release:

Neverwinter Nights Game
· Added visible cloaks to the game.
· Fixed an issue with the Monk's Perfect Self feat not correctly reporting that the monk was immune when making saving throws against mind-affecting
spells (was making Phantasmal Killer work on monks if they failed their saving throws).
Scripting-specific
· Fixed an issue with the sleep spell not being counted as a hostile action when cast (nw_s0_sleep.nss).
· Fixed range issue in spell "Mestil's Acid Breath" (X2_S0_AcidBrth.nss).
· Neverwinter Nights Aurora Toolset
· Fix to CopyObject() so that copied creatures now run their OnSpawn script.
· Enabled PLT support for visible cloaks.
· Fixed an issue with GetIsSkillSuccessful() not working correctly under Linux/Mac.
· Fixed an issue with SetLockUnlockDC() and SetLockLockDC() being reversed in nwscript.nss. Any scripts calling these scripting functions will need to be recompiled for the changes to take effect.
· Fixed an issue with ActionCastSpellAtObject() not working for Paladin spells.
· Made a change to hopefully fix some potential issues with the client losing some appearance/phenotype update messages when using the SetPhenoType() scripting command.
Custom Content
· Added new scripting command:
· // Set oPlaceable's useable object status.
· // Note: Only works on non-static placeables.
· void SetUseableFlag(object oPlaceable, int nUseableFlag);
· Added new nwnplayer.ini setting.
· [Game Options] Log Model Errors=0
· If turned on, some types of model errors will be logged out to the nwclientLog file and the AR_ERROR.LOG file while the game is running (in the NWN install directory). This would include some errors with setting invalid TileSet data, invalid use nodes set on placables, some placeable walkmesh errors, and some errors with the animrootnode not matching the name of other nodes in the model.
· Wings now use the ENVMAP setting from the new column in the WingModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on wings.
· Tails now use the ENVMAP setting from the new column in the TailModel.2da rather than using the ENVMAP setting from the appearance.2da. This fixes some issues with transparency on tails




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