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User Rating: Rated by: |
Good (3.8/5) 16 user(s) |
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Naval Campaigns: Tsushima Patch description |
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At the end of May in 1905, after sailing halfway around the world, the Russian Baltic Fleet arrived in the Straits of Tsushima
Russo-Japanese War At the end of May in 1905, after sailing halfway around the world, the Russian Baltic Fleet arrived in the Straits of Tsushima to do battle with the Japanese Imperial Navy. This battle would decide the outcome of the Russo-Japanese War at sea. The clash of Admiral Togo's fleet with that of Admiral Rozhestvensky's would be one of the most decisive naval battles in history. Real-Time Play Following Jutland, the first of the Naval Campaigns series, Tsushima builds on the REALTIME game engine that allows the player to play against the computer or against another player (or players) online. Tsushima is a tactical battle simulation which models individual ships and capabilities of each player involved.
Scenarios Eleven scenarios include the full battle of Tsushima, smaller scenarios of different times of the battle, and an alternative battle that combines the Russian Baltic and Pacific Fleets. Bonus scenarios include the battles of Yellow Sea and Ulsan.
Here are some key features of "Naval Campaigns Tsushima ":
· Tsushima includes the original game engine from the first Naval Campaigns game, plus the new feature of Objectives, which provide play balance in scenarios that would otherwise be one-sided. · Supports single person play against the computer, and multiplayer network play over LANs and the Internet. · Complete on-line Help documentation plus on-line printable documentation in Microsoft Word format. · Comes with Main Program and full-featured Scenario Editor.
Requirements:
· Pentium-based 133MHz+ PC with 32 megabytes of RAM · 250 Mb of hard drive space · Windows 98/ME/XP operating system. Win95 is no longer supported. · DirectX 8.1+ is also required and will install only if not present and not superceded.
What's New in This Release:
· Added Sync All Callers option under Mode Menu for syncing players in network play. · Fix for Smoke spotting beyond visibility. · Reduced range of Russian guns. · Fix for multiplayer hit calculation error. · (Scn) Corrections to Ulsan and Yellow Sea scenarios. · (Pdt) Reduced range of torpedoes and range of secondary guns. · (Editor) Added ability to set the speed of a selected organization · (See Command Menu).
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