Men of War: Assault Squad is the new title in the "Men of War" series. Assault Squad takes place across the globe during the height of World War II and features a completely new cooperative skirmish game mode with access to five different nations (Russia, Germany, USA, Commonwealth and - for the first time ever in the Men of War series - Japan) as well as increased realism and accessibility.
With this update you can make sure that your gameplay is perfect and the game is bug free.
What's New in This Release: [ read full changelog ]
General:
· Added SKS 45
· Added MG 37(t)
· Added Type4 rocket launcher ammo
· Added M18 recoilless ammo
· Added Tank Flame Canister
· Added new 3d Model Hedgehogs
· Added new 3d Model Hedgehogs kit
· Added new 3d Model Barbed Wire
· Added new 3d Model Barbed Wire kit
· Added new 3d Model Pistol ammo
· Added new 3d Model Mgun ammo
· Added new 3d Model Rifle ammo
· Added new 3d Model Heavy Mgun ammo
· Added new 3d Model PTR ammo
· Added new 3d Model Winchester ammo
· Added new 3d Model Zenite ammo
· Added new 3d Model Bazooka ammo
· Added new 3d Model Panzerschreck ammo
· Added new 3d Model PIAT ammo
· Added new 3d Model mortar ammo
· Added new 3d Model Nagan
· Added new 3d Model Nagan Silencer
· Added new 3d Model Welrod
· Added new 3d Model Fuel Barrel
· Added new 3d Model Matches
· Added new enumerator graphics
· Changed mgun rate of fire system to be more historical accurate and easier to set up
· Changed smg rate of fire system to be more historical accurate and easier to set up
· Changed red guards anti-tank members to carry SKS rifle
· Changed heavy ammo drop to include bandages and sandbags
· Changed UK Miners to carry Sten MK3 instead of Grease guns
· Changed penetration system so turret hits no longer cause vehicle explosions
· Changed penetration system so hidden weak spots are no longer cause of explosions
· Changed penetration system so that explosion depend on the destruction of the vehicles chassis
· Changed barbed wires and hedgehog kits to have unlimited usage
· Changed engineer trucks inventory to fit new inventory specs
· Changed trucks to only emit passengers not the driver when being on fire
· Changed barbed wire to be queue-able
· Changed Combat Engineers AT to carry hedgehog kit
· Changed Combat Engineers AP to carry barbed wire kit
· Changed Mine Disposal Experts to carry 2 dynamite
· Increased range of pistols from 30m to 35m
· Increased HE effect of AT-riflegrenade
· Increased fire speed of SVT 40
· Increased fire speed of Johnson rifle
· Increased fire animation of pistols
· Increased amount of APCRs of Black Prince from 5 to 10
· Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm
· Increased rate of fire of DS-39 from 650 rpm to 800 rpm
· Increased rate of fire of MG 34 from 650 rpm to 800 rpm
· Increased rate of fire of BESA from 600 rpm to 800 rpm
· Increased rate of fire of BAR from 500 rpm to 650 rpm
· Increased rate of fire of DShK from 450 rpm to 600 rpm
· Increased rate of fire of Bren from 500 rpm to 520 rpm
· Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm
· Increased rate of fire of pistols from 300 rpm to 350
· Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm
· Increased reload time of 4x .50cal Browning from 13 sec to 20 sec
· Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec
· Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec
· Increased reload time of DShK from 3.5 sec to 5.0 sec
· Increased reload time of Vickers K from 4.0 sec to 5.0 sec
· Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec
· Increased reload time of BAR from 2.0 sec to 2.5 sec
· Increased reload time of Bren from 2.0 sec to 2.5 sec
· Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec
· Increased penetration power of Ho-Ri I and Ho-Ri II
· Increased accuracy of Chi-Ha 120
· Increased build time of hedgehogs from 15 sec to 30 sec
· Increased build time of barbed wire from 10 sec to 20 sec
· Increased reload time of Sherman 105 from 20 sec to 25 sec
· Increased reload time of Stuh42 from 20 sec to 25 sec
· Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm
· Reduced reload time of Vickers mgun from 6 sec to 4.5 sec
· Reduced explosion power of vehicles
· Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince
· Reduced burn time of buildings
· Reduced range of Stuh42 from 160m to 150m
· Reduced range of Chi-Ha 120 from 180m to 160m
· Reduced accuracy of level 1 experience soldiers with machine guns
· Reduced range of AP grenades from 21.5m to 18.5m
· Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing
· Removed the fake ability to explode a Sturmtiger when shooting at its barrel
· Removed sandbag kits from Charge! infantry
· Removed the ability to interchange hollow charge projectiles between different weapons
· Fixed ISU-122 gun barrel visuals
· Fixed IS-2 turret volumes
· Fixed IS-2 winter textures
· Fixed mguns of IS-2
· Fixed mguns of BA11
· Fixed wrong grenades of Devil's Brigade
· Fixed turret armor of M8 Greyhound
· Fixed shield armor of SdKfz 251/1
· Fixed gun mantlet armor of Nashorn
· Fixed gun mantlet armor of Archer
· Fixed a buggy code in the armored car props
· Fixed portrait of Charge! infantry
· Fixed ability to take mgun from BA64
· Fixed ability to take mgun from SdKfz223
· Fixed ability to take mgun from Stug3 G
· Fixed ability to take mgun from Hetzer
· Fixed ability to take mgun from M20
· Fixed smoke grenades
· Fixed many vehicle enumerator issues
· Fixed Oerlikon fire effect
· Fixed sound of SdKfz 232
· Fixed Sturmtiger armor penetration
· Fixed flamethrower max capacity
Multiplayer:
· Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)
· Added test mode mod (usage at your own risk)
· Increased CP of heavier LMGs from 3.5 CP to 5 CP
· Increased CP of lighter LMGs from 3.0 to 4 CP
· Increased capping power of Tankmen from 0.0 to 0.25
· Increased capping power of Miners from 0.5 to 1.0
· Increased capping power of Sappers from 0.5 to 1.0
· Increased capping power of Radio Op from 0.5 to 1.0
· Increased capping power of Squad leaders from 1.0 to 1.5
· Increased capping power of Snipers from 0.5 to 2.0
· Increased capping power of Scouts from 0.5 to 2.0
· Increased capping power of Officer from 5.0 to 10.0
· Increased recall-in timer of all single mgunners to 2min
· Increased price of US mgunner from 35 MP to 40 MP
· Increased price of US Regular Infantry from 155 MP to 160 MP
· Increased price of Soviet Heavy MG from 90 MP to 110 MP
· Increased price of Pak40 from 385 MP to 400 MP
· Increased price of Tiger I from 1100 MP to 1200 MP
· Increased price of Vickers AA from 750 MP to 800 MP
· Reduced capping power of Conscript infantry from 1.0 to 0.5
· Reduced capping power of Elite infantry from 4.0 to 3.0
· Reduced price of Su-122 from 1000 MP to 900 MP
· Reduced price of Panther from 1350 MP to 1250 MP
· Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP
· Reduced price of SdKfz 223 from 200 MP to 180 MP
· Reduced price of Type 1 Heavy MG from 100 MP to 90 MP
· Reduced price of M16 from 250 MP to 225 MP
· Reduced price of Chi-Ri from 1500 MP to 1400 MP
· Reduced price of Chi-To from 950 MP to 900 MP
· Reduced price of Ho-I from 360 MP to 350 MP
· Reduced price of Isuzu AA truck from 250 MP to 240 MP
· Reduced special points price of Naval tanks from 6 to 4
· Reduced CP of Scouts from 8 CP to 5 CP
· Reduced CP of Banzai! special unit
· Reduced Naval tanks call-in to 1 tank
· Fixed crew on Isuzu Mortar truck
· Fixed crew on Isuzu AA truck
· Fixed small map issues
Skirmish:
· Changed vehicle emit code to equal multiplayer
· Reduced difficulty of the last section of the introduction mission
· Fixed skirmishes to use correct IS-2 model
· Fixed bren carrier crew on [UK] Scheldt
· Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria
· Fixed small map issues