Medieval II Total War US D2D Patch description
Medieval II: Total War is the latest game in the award-winning and critically acclaimed Total War series.
Medieval II: Total War is the latest game in the award-winning and critically acclaimed Total War series. A follow-up to 2005’s Strategy Game of the year – Rome: Total War – Medieval II: Total War is a visually stunning game that spans four and half centuries of the most turbulent era in Western history, from 1080 to 1530, encompassing the golden age of chivalry, the Crusades, the proliferation of gunpowder, rise of professional armies, the Renaissance and the discovery of America.
Players will embark on a Grand Campaign to take control of their kingdom and cultivate it into a continents-spanning empire using whatever it takes ‑ including diplomacy, trade, religion, espionage and of course war. Leading armies across Europe, the Middle East, and even the Americas, players will encounter brutal real-time battles and the pure bloodlust of medieval warfare. As players progress, they will shape their empires by strategically determining whether to build castles for military power or cities for technology and trade, giving
Medieval II: Total War a more emergent depth of gameplay, like never seen before.
With Medieval II: Total War, The Creative Assembly raises the spectacle of the Total War series to a whole new level by completely upgrading the game’s battlefield rendering system, devising new methods for building and rendering cities and heavily revising the game’s combat animation system. With over 10,000 troops now to command and hundreds of unit types, players can experience massive battles in graphically rich environments enhanced by dynamic weather effects and vastly diverse terrain. Medieval II: Total War provides players the reigns to experience and rewrite one of the most fascinating periods of history to become the greatest power of the Middle Ages.
What's New in This Release:
· Battle AI, Siege AI and Campaign AI are no-longer passive
· Close-range AI attacks are more consistent
· Cavalry Charge and Cavalry power are more consistent
· Merchant trade values no-longer drop after load / save
· Elephant Artillery does not cause problems in Campaign Battle
· Reduced Inquisitor power
· Morale effects tweaked
· Autoresolve
· Increased effectiveness of naval invasions
· MP lobby crashes removed
· MP in-game soft-locks removed
· Added support for international MP
· Minor issues with deployment lines / zones have been solved
· Tweaks made to Diplomacy mechanic
· Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
· Gunpowder units do not get stuck re-forming
· Siege equipment does not disappear while zooming
· Removed Assassin exploit
· Tweaks made to unit pathfinding in settlements
· *Command line switch added to remove 'reinforcements delayed' message
· No-longer possible to open gates with siege towers or embed them in walls
· Minor UI changes
· Added missing Audio triggers
· Controls and Camera tweaks
· Added ModTool - Unpacker