Medieval II Total War Stainless Steel Mod 31 Patch description
Medieval II: Total War is the latest game in the award-winning and critically acclaimed Total War series.
Medieval II: Total War is the latest game in the award-winning and critically acclaimed Total War series. A follow-up to 2005’s Strategy Game of the year – Rome: Total War – Medieval II: Total War is a visually stunning game that spans four and half centuries of the most turbulent era in Western history, from 1080 to 1530, encompassing the golden age of chivalry, the Crusades, the proliferation of gunpowder, rise of professional armies, the Renaissance and the discovery of America.
Players will embark on a Grand Campaign to take control of their kingdom and cultivate it into a continents-spanning empire using whatever it takes ‑ including diplomacy, trade, religion, espionage and of course war. Leading armies across Europe, the Middle East, and even the Americas, players will encounter brutal real-time battles and the pure bloodlust of medieval warfare. As players progress, they will shape their empires by strategically determining whether to build castles for military power or cities for technology and trade, giving Medieval II: Total War a more emergent depth of gameplay, like never seen before.
With Medieval II: Total War, The Creative Assembly raises the spectacle of the Total War series to a whole new level by completely upgrading the game’s battlefield rendering system, devising new methods for building and rendering cities and heavily revising the game’s combat animation system. With over 10,000 troops now to command and hundreds of unit types, players can experience massive battles in graphically rich environments enhanced by dynamic weather effects and vastly diverse terrain. Medieval II: Total War provides players the reigns to experience and rewrite one of the most fascinating periods of history to become the greatest power of the Middle Ages.
Here are some key features of "Medieval II Total War Stainless Steel Mod":
CAMPAIGN MAP
· New Faction: Order of the Knights Templar
· 7 totally Unique Units with new cool Descriptions
· All other units have specific Templar Knight Designs
· Historical Characters and new Templar Knights Events
· New Unique Titles which represent the Templar Hirarchy
· Very different campaign from all others
· see more here: http://www.twcenter.net/forums/showthread.php?t=86534
· 30 New Provinces, well spreaded and historically correct:
· (Exeter, Bari, Oporto, Arta, Barcelona, Belgrade, Balearic Isles, Bryansk, Lyon, Athens, Munster, Ancona, Isle of Lesvos, Warsaw, Diyarbakir, Salzburg, Kirov, Melilla, Salamanca
, Groningen, Clermont, Thebes, Mecca, Palmyra, Astrakhan, Tortosa, El-Oued, Sinop, Norrköping, Benghazi...)
· More Resources on campaign map, including new valuable resources in the "outbacks" of the map.
· Some Small Map Tweaks: trees on isles, sligthly changed borders, new passage in Africa
· AI Armies much more improved
· Proper Mix of Infantry, Missiles, Cavalry and Artillery.
· AI produces more Elite and Heavy units.
· This was done without changing any unit costs
Mercenaries
· New mercenaries for the Early and High Medieval Period:
· Macemen
· English Huscarls
· Light Swordsmen
· Swabian Swordsmen
· Andalusian Infantry
· Mercenary Saracens
· Axemen.
· Greater mercenary variety
· Mercenaries can have experience
· Less mercenary missile units
· Regions have more of mercenary special units
· Titles/Traits/Ancillaries
· Titles for all Cities and Castles and for both Islamic and Catholic/Orthodox factions and with important bonuses in various settlements.
· Much new Traits, Transferable Titles and Ancillaries (Blood, Broads, & Bastards v1.9 or 2.0)
· New Patriarchats for Orthodox Factions available
· Many broken Character Traits and Ancillaries fixed
· Knights Templar Titles
· Much more interesting Historical Events
· Events for Orders, Inquisitions, Cultur, Battles, ...
· Including a New Era (High Period) Event which affects unit & mercenary recruitment
· Triggered Events for Falls of Important Cities and Regions. This can also give bonuses for the victorious faction.
Agents and Characters
· Merchants income increased, movement increased
· Inquisitors less effective
· Spy's chances to open gate decreased, movement increased
· Princesses movement increased
· Diplomats movement increased
· Priests movement increased
· Captains are less likely to rebel
· Assasins slightly improved, movement increased
· Imam's required Piety to call a Jihad raised
· Slightly less Heretics and Rebels
· Little more Witches
Settlement Changes
· Unit recruitment depends on barracks
· More logical recruitment, for example cities can build more ships & artillery than castles.
· Fortesses/Citadels & Large/Huge Cities have 4-5 recruitment slots
· Castles-Citadels have 1-2 free upkeep
· City growth slightly reduced
· Slightly lowered law bonus in cities
· Mine Income slightly increased
· Tax Income slightly decreased
· Early/Late Generals rarely recruitable in castles/citadels
· Byzantium can build Highways
· à Therefore, Title bonuses for settlements get more important
Other Changes
· Historically more accurate Faction Names
· 18 Factions Playable
· Win Conditions distended to 55 regions
· Show Date as Years
· Conquering the Aztecs is much harder
· Mongol/Timurid armies slightly weakened
· Money Script to support AI Factions
· more logical faction standings
· Worse relations Papal States Islamic factions
· Better relations Turks Egypt
BATTLE MAP
· Unlimited men on battlefield allowed
· Longer Lasting Battles due to slightly higher morale
· Added Missing Units
· Dismounted Gothic Knights
· English Armored Sergeants
· Dismounted Broken Lances
· Added Mounted Longbowmen for custom battles
· Added Additional Units
· Dismounted Order Knights
· Dismounted Armored Clergy
· All Longbowmen ranges increased
· More realistic battle map movement
· Artillery Morale lowered
· (Great) Bombards, Serpentins can deploy Stakes
· Strenght of Gates slightly increased
· Venetian HI/Archers armour bug fix
· Ballista/Cannon Tower Fix (zxiang)
· Ballista Tower Fire Rate reduced
· Cannon Tower Range reduced
· Light/Heavy Cavalry Charge slightly reduced
· Janissary HI & D. Gothic Knights improved
· (temporary) Cavalry Charge Fix
· Some unit stats balanced
GRAPHICS
· Completely new Faction Symbols & Menu Design by Alletun
· New Splash & New Loading Screens by Alletun
· New textures & Symbols for Campiagn Map Interface by Alletun, KK
· Campaign Map Banners for Scotland and France historically accurate
· New unique Unit Textures for all European Early & High units (Burrek)
· New unique Unit Textures for all Feudal & Mailed Knights (Burreks Knights&Knaves)
· New unique Shield Textures for: Scotland, Spain, Poland, Denmark, France
· New unique and much better Unit Textures & Banners for Byzantium (Whitewolf)
· More spectacular Sky variations and little more blood (improved Horsearcher's skymod)
· Improved Captain textures (plasticfigurine)
· Improved Musket & Artillery Smoke (Headlock)
Note: You need 1.2 patch for this mode to work