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  • Home > Games > Patch
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    Maximum Football Patch 2.2.90

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    Downloads: 508  Tell us about an update
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    Category:
    Wintervalley Software | More from this developer
    Sim / FREE
    162.00 MB
    September 12th, 2008, 11:42 GMT [view history]
    C: \ Patch

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    Maximum Football Patch description

    You pick the length of quarters, the field size, where the goal posts are, and all the rules in between

    Imagine if you called the shots in football. Not just the plays on the field, but all the shots that could be called. You pick the length of quarters, the field size, where the goal posts are, and all the rules in between.

    You are in charge of drafting, training, and cutting the fat from your team. Yes, you are even in charge of designing and executing the plays. Maximum-Football delivers your imagination like a bullet pass through double coverage. It's that fast!

    Here are some key features of "Maximum Football Comprehensive Patch":


    Play Book Specific
    · Play book situations have more granularity in the Distance From Goal settings.
    When using the 'Save As' function on a play group, you are now presented the option to also transfer the group plays into the newly created play group.
    · You can now specify a play group to be applicable to the first, or second, or either half. Either is the default. (Play books are upgraded automatically upon use.)
    · Play books now allow for selecting multiple plays to add to the playbook.
    · When selecting plays to add to a play group, you now have the option to see only plays currently in the play book (default) or add plays from disk.
    · Play books no longer need to have plays in specific playgroups. If a situation is found and no plays are specified, it will use the play type selection weights to pick a random play of the specified type out of the play book.
    · You can now import multiple exported play books into one play book.
    · Changed the labels on the play group for YTG to be a bit more clear.

    Quick Simulation Feature Specific
    · Added some additional constant settings for the simgame. This allows for having a normal range of yard distances as well as an exception range of yard distances.
    · Each league now has its own simulation settings data file.

    General Enhancements
    · The Player Data screen now shows the Skill values for maximum and injured. If a player is rated at his full skill the skill value is shown in green. If a player has an injury that is effecting a particular skill, the skill is shown with the maximum in yellow, and the actual in red.
    · Improved weather graphical effects.
    · Some minor sound improvements.
    · Adjusted the under coverage of M2M cover to place the defender between the target and the ball rather than the target and the LOS.
    · Adjusted the amount skills decline as players age.
    · Adjusted the odds of a player retiring after only 1 or 2 years in a league. It can still happen that a player plays one or maybe two seasons and retires, but it's less likely now than previously.
    · Reorganized the league screens moving the league structure screen to the Edit League screen.
    · Added draft history screen.
    · Added individual team schedule screen.
    · It's now possible to view stats for players, teams, and the whole league on a season by season basis.
    · A variety of new stat items tracked. The statistical categories have been reorganized.
    · Individual Player Stats pages now show stats per season and Career Totals.
    · It's now possible to view a player directly from the league stats screen without having to find that player on a team.
    · The training camp view of the team screen now loads a little bit faster.
    · Added an option to clear rosters when resetting a league. If this is left unchecked only league and player statistics will be wiped out. Teams will retain their rosters and the league will be at the start of Season 1. If you reset the league with this option checked, then the league will be in a season 0 state.
    · US Amateur fields now record sacks using the same method as the US Pro field.
    · Time outs for sudden death games using a US Pro field are now reduced by 1 (unless there is only 1 time out in the league rules).
    · Added a new layer of play calling AI. If a specific play book situation is found, then the game will still use the settings in that situation first. However if no play situation is found it now has an extra layer of AI to provide better play calling based on the game situation.
    · Between seasons, you can use the Remote Files feature to import teams/rosters/depthcharts from another league. This makes creation of new leagues from existing leagues faster.
    · Leagues now support a Snake Draft option

    What's New in This Release: [ read full changelog ]

    · Delivers a lineman-sized pack of improvements and enhancements.

      


    TAGS:

    Maximum Football | football player | american football | football | player | maximum



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