Making History The Calm The Storm Patch description
This true grand strategy game places you as the leader of a country where you use your strategic skills to make policy decisions
This true grand strategy game places you as the leader of a country where you use your strategic skills to make policy decisions which affect the outcome of your country and of the world.
Each scenario establishes a historically accurate situation; from there on in history is in your hands. Do you build to a position of strength through industry or military, or can you find an optimum balance of both?
Can you trade for needed resources or must you find and take over resource-rich territories? Will a diplomatic treaty strengthen your position, or draw you in to an unwanted conflict?
Here are some key features of "Making History The Calm The Storm":
· Historically-based WWII Strategy Game - 77 countries & over 800 land and sea regions ensure that every time you play the game the experience is different and always exciting.
· It’s always your turn - Innovative simultaneous turn-based gameplay – no waiting.
· Countries are the game’s “characters” - Each country reacts to and initiates game events based on its own unique national character.
· Groundbreaking 3D graphics - Realistically modeled & textured 3D military forces and cities not found in this game genre.
· Multi-turn combat - Innovative combat system allows many approaches to engagements from massive assaults to holding actions. Supplies, reinforcements and geography all play into your battle plan.
· Distinct military unit capabilities - Blitzkrieg with armor, fight attrition battles with hordes of infantry, decimate enemy industry with your strategic bombers and engage fleets from a distance with your carrier task force.
· Research breakthroughs - Multiple tech upgrades available for all unit types.
· The Economics of War - The size & effectiveness of your Military is dependent on supplies from a dynamic industrial production system. Maintain access to the key resources required to keep those factories operating. Trade or conquer?
· Alliance gameplay - Build and maintain good relations with other countries. Form historical alliances or choose a different path for your country.
· Several ways to win - Victory conditions can be set to win as an individual country, as an Alliance, or as an Ideological group.
What's New in This Release:
New Features Include:
· Detailed financial reports, highlighting income, spending, and financial information on infrastructure, military, production and trade.
· In the World Market, you can post a buy order for an unavailable good. When
the good becomes available, your purchase will automatically be made.
· Rally points can be set in any city you own or control.
· Resource production can be maximized, increased (+1), maintained, decreased (-1) or minimized.
· You can run multiple upgrades at once in a region.
· AI nations lose their votes in alliances if they do not control their historic capitals.
· Added variability to city and producer damage from bombing.
· Modified algorithms for arms, goods, and food penalties to weigh recent turns more heavily than earlier ones.
A
I Improvements:
· Many AI tweaks and improvements have been made, including:
· Updated for new resource production and and trade systems.
· Fix to correctly estimate the output of conquered cities.
· Increased likelihood of lesser allies accepting alliance treaties.
· Liberated countries now have good relations with their liberator.
· Forcing an AI country to change its government type, through peace or liberation, will cause it to give up its previous territorial ambitions as well.
UI Changes:
· Fixed typos in Financial Popouts.
· Added tooltips to the Region panel upgrade buttons with detailed cost/benefit information.
· Fix Spending button in Economic Policy panel to bring up Financial popout.
· Add button to EOT panel to bring up World Market.
· New pages in the Book list sea regions.
· Changed the Multiplayer Choose Country screen to display a player's name in red while they're busy downloading game data.
· Fixed region and country population figures to reflect MPU changes that happen over the course of the game.
Bug Fixes:
· This patch includes fixes to many bugs found by our beta testers, including:
· Ensured that all playable countries are principals in imported alliances.
· Calculated region growth from current MPUs not initial population.
· Fixed bug that caused Combat Reports to not show up in a loaded game. (Occurred when the game was loaded as a different nation)
· Fixed bug with loading saved games. (Load would fail sometimes if multiple scenarios were picked without restarting the program)
· Fixed inconsistent rounding of IPU values.
· Fixed upside down Netherlands flag.
· Allow waypoints to be added to rally point moves.
· Allow air units that are transporting across water to be bombed.
· Fixed bug that caused submarine fogging to not update if they split away from surface ships, or the surface ships were destroyed in combat.
· Fixed bug that could cause projected supply in supplies popout to go negative.
· Fixed crash if the game exited during AI plan operation.
· Fixed bug that caused capital not to be set when nations go from 0 cities to 1 city.
· Fixed bug that sometimes allowed transports to attack.
· Don't show airbases for air units that have a move order.
· Fixed bug that would sometimes cause trades to not require payment.
· Fixed arms and goods trading to run after city production, so that the current turn's production can be traded.
· Subs can now join engagements started by your allies.
· Planes that cannot retreat are now destroyed when a new war causes their region to be invalid.
· Fixed problem with arms, goods, and food penalties changing too rapidly in early turns.
· Fixed bug where a multiplayer game could hang at the Choose Country screen, if a client took more than 30 seconds to download game data.
· Fixed bug with active player decisions not working properly in a reloaded multiplayer game.
· Fixed scripted events that transfer territory to ask for player approval: Italy and France changing sides, Austria being annexed by Germany.
· Moving between regions now takes the same time in both directions, and moving to or from water always takes 1 turn.
· Fixed regional food output to change continuously with MPU's, instead of making big adjustments at certain MPU thresholds.
Content Updates:
· Added metals as a requirement for building Transports.
· Increase base food output slightly to ease shortages.
· Switch ownership of Labrador from Canada to the UK.
· Switch ownership of Newfoundland from Canada to the UK.
· Connected Manitoba and Thunder Bay.
· Fixed a number of nation and region culture values.
· Lowered diplomatic relations between Commonwealth nations and Persia.
· Changed Malaysia nation color to be less like the Netherlands.
· A number of fixes to national and regional culture values.
New Editor Features Include:
· New editable objects
· Nations
· Trade Flows
· Military Access Treaties
· Unit Templates
· Research Projects
· Factory Outputs
· New editable properties
· City -> Name
· City -> Initial Work order
· City -> Initial Percent Complete
· City -> Initial State
· Country -> Culture list
· Country -> Starting Treasury
· Country -> Transport stockpile
Bug Fixes
· City tech level now changed to match IPU count