Live For Speed Patch description
Live For Speed is a serious racing simulator.
LFS S2 is a serious racing simulator. No arcade modes, no steering aids - YOU have to do the driving. It is therefore highly recommended to play the sim with a wheel, because even though you can use keyboard and/or mouse, a wheel is what you use in a real car, so a wheel should be used in a serious racing simulator. Especially when going online, where fast reactions are required.
In S2 you can race alone or against the AI, but the real fun is to be found online, in multiplayer mode. Racing against real people is simply the best thing and LFS makes it easy for you to do so. There are also several online racing leagues you can take part in, if you are looking for something with a more competitive edge.
A serious simulator obviously requires a very good physics simulation to provide the thrill and fun of real racing. This is done by simulating all aspects that are important to racing. LFS S2 is the second step towards our vision of what the sim must become and already does a very good job in simulating real racing.
Many racing aspects are covered - comprehensive setup possibilities, fuel usage, tyre wear, a lot of different surface types, intriguing racing environments, different car classes, etc. All these aspects make sure you have enough to practise with and spend time on learning the flow of the tracks.
Additionally, don't forget to plan your pitstops - find out how much fuel your car uses on a track and how are your tyres behaving on any track, with your driving style. All aspects you will have to think about in real racing and as such you need to think about them in S2 as well.
Here are some key features of "Live For Speed Patch":
· Further developed physics and multiplayer systems
· 2 new single seater racing cars (not for the faint hearted)
· 3 GTR racing cars of around 500 bhp (keep your hair on)
· 2 front wheel drive racing saloon cars
· 2 sports cars
, one rear and one mid engine
· 1 1000cc front wheel drive road car (where's that corner)
· Kyoto Ring, Japan - with an Oval configuration
· Westhill, England - a high speed track
· Aston, England - long and short configurations
· 8 S1 cars with graphical and physical developments
· 3 updated S1 tracks (Blackwood, Fern Bay, South City)
· New objects added to the S1 Autocross arena
· Various types of suspension with realistic motion
· Support for symmetric and asymmetric setups
· Tyre wear, surface and and air temperatures
· 48 sampling spots per tyre allowing flat spots
· Simulated and visible tyre deformation
· Fuel usage, pit stops, speed limits and penalties
· F12 Pit instructions system to change strategy
· F11 Live settings : anti roll bar and brake balance
· Yellow Flag and Blue Flag warning systems
· Driver changing for time-based races e.g. 24 hour
What's New in This Release:
· New Car Filter System (List of Games Screen)
· The car filters help you find the host you want.
· The QUICK method of using the filters
· Use the car class buttons on the right of the screen to
· quickly set several car filters. ALL is the default.
·
· For fine tuning or manual operation :
·
· Click on the vertical car names in the list of games.
· You can set them to GREY, BLUE or RED.
· GREY : You don't mind if this car is enabled or not
· BLUE : This car MUST be available on the host
· RED : This car must NOT be available on the host
· Leave most of them GREY (the default colour)
· The cars you want to use, set them to BLUE
· Use RED only for cars you really don't want to see
· Guests : please do join empty hosts - people will join!
· Hosts : please don't allow all cars, if possible.
· Restart Vote Limitations (for hosts and administrators)
· /rstmin=60 : No RESTART votes for 60 seconds after start
· /rstend=30 : No RESTART votes for 30 seconds after finish
· Also, no restarts after finish if 2 people are still racing
· Fixes
FIX : Switching between SPR / MPR now resets to top of list
FIX : Overlapping text in translated Pit Instructions (F12)
FIX : Force feedback when using "/" or message to player
FIX : Tiny suspension damage causing long pit stop
FIX : Crash on clicking user buttons in host options
FIX : Bug in /exit command from Multiplayer screen
· Updates
· Qualification Time and Race Laps display in F12 menu
· Pit Stop Required - message at start lasts a bit longer
· Qualifying or Race Restarts - clearly visible in garage
· Zoom keys for SHIFT+U mode : 4,5-IN / 6,7-OUT
· Increased size of MPR packet stash
· Updated Text Commands
· These commands can now be used in game :
· /car X /setup X
· New commands for setup screen / in game :
· /colour X /player X
· New commands with no parameter :
· /join /spectate /leave
· InSim Updates
· FIX : InSim excessive packet flood on race restart
· FIX : Text commands can now be issued at a fast rate
· InSimVer (protocol number) is increased to 2 (was 1).
· /rcm MESSAGE ... set a Race Control Message to be sent
· /rcm_ply USERNAME ... send the RCM to USERNAME
· /rcm_all ... send the RCM to all
· /rcc_ply USERNAME ... Clear USERNAME's RCM
· /rcc_all ... Clear all RCMs
· /pitlane USERNAME ... send username to the pit lane
· /p_dt USERNAME ... give drive through penalty
· /p_sg USERNAME ... give stop-go penalty
· /p_30 USERNAME ... give 30 second time penalty
· /p_45 USERNAME ... give 45 second time penalty
· /mp LOCAL_IP_ADDRESS PORT (entry screen... join local game)