Heroes of Might and Magic V Hammers of Fate Russian Patch description
Discover uncharted territories and experience new ways of playing Heroes of Might & Magic V.
Take part into a thrilling new adventure in the world of Ashan with the Hammers of Fate expansion. Discover uncharted territories and experience new ways of playing Heroes of Might & Magic V and experience the powers of the dwarves.
Queen Isabel's war is over and the Griffin Empire is on its knees. The Empire is paralyzed by a vicious civil war, having barely recovered from the massive conflict against the demon hordes and the undead legions.
Isabel, now worshipped as a Saint, leads a merciless inquisition to purge the Empire of any trace of corruption. Rebel forces gather at the fringe of the realm to counter the Queen's fanatics. Meanwhile, from the north awakens a new power. After centuries of isolation, the Mountain Lords once again fuel their forges and blow their war horns...
Here are some key features of "Heroes of Might and Magic V Hammers of Fate":
· New faction: Introducing a brand-new Dwarves faction, made up of heroic warriors and rune magic adepts who stalk the deepest mountains and most hostile regions of the North
· A brand-new adventure: Featuring 15 new missions, new heroes, and improved cut-scenes, the new campaign will lead you even deeper into the dramatic events that began with Heroes of Might and Magic V.
· Extended game experience: With new spells and abilities, 5 new single-player maps, 10 new multiplayer maps, new buildings, new artefacts, and new neutral creatures, Heroes of Might and Magic V: Hammers of Fate gives you the tools to develop new tactics and further your game experience both online and offline.
· Improved mechanics and gameplay: Thanks to new features such as Caravans and a random map generator, you will enjoy an even smoother experience and unlimited replayability. In addition, the simultaneous turn feature will speed up your online games.
What's New in This Release:
Features added:
· The Necromancy working principles changed
· The Training working principles changed
Bugs repaired and changes made:
· When an attached map is used to create a multiplayer game, the game no longer crashes for the players trying to connect to the game
· Multiplayer game mistiming in certain specific circumstances repaired
· RMG crashes in attempts to generate certain maps fixed
· Game freezes on MP with time limit on in some special situations fixed
· Editor crashes in several
specific cases fixed
· Trouble with Autosave working incorrectly in certain cases fixed
· Game no longer crashes when Empowered Meteor Shower hits areas with no enemy creatures
Camera, graphics, interfaces:
· Happiness animation added for Fortress creatures
· Visual errors in mission-pertaining cut-scenes fixed
· Renegade heroes' attack animation fixed
· The Monster Strength list in RMG interfaces now sorts correctly
· Player now sees caravans that can't move
· The issue with no message displaying when trying to move a hero from 'visiting' slot to 'garrison' with Space hotkey although he does not have enough free slots to gather all the army is now fixed
· Trouble with player not being informed of the number of creatures who want to join now fixed
· Trouble with inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases fixed
· The slider buttons of the Split Stack interface now move only one creature for each click
· Wrong difficultly level indication in the network game's tooltip corrected
· Combat statistics corrected
· Twitches that happened when rotating the camera in towns with high FPS rates now fixed
· When ghosts combat in Ghost Mode, the player now sees how much damage the ghost has suffered
· In 3x3 Duel, a message telling that the opponent replaces a hero has now been added
· Camera's movement for following the hero now fixed (the camera no longer falls behind the hero in high movement velocity)
· Camera now moves to the nearest of the caravans when clicking on a pop-up telling about caravans standstill
· The hero's path no longer appears on the Puzzle Map
· Hero's flag color change when changing owner by the script (SetObjectOwner) now fixed
· Special Hero Trail no longer disappears when loading a saved game
· Various texts corrected
Gameplay, Mechanics, Balance:
· Calculations for quick combat fixed (the results used to differ from auto combat at times)
· The AI does not cast the Armageddon spell anymore if it can win with no casualties without using the spell
· The AI now understands various player's diverting placing tactics (like those needed to defend the shooting creatures)
· The AI can now bring its troops closer to the moats
· Hero with Angel Wings or Boots of Levitation does not land on impassable tiles anymore.
· AI does not cease to cast spells anymore after Counterspell has been cast
· The Eternal Light perk modified (Hero's light spells are now twice harder to dispel. Opposite spells like Slow vs. Haste applied by an enemy to hero's creatures have a 50% chance to fail.)
· Resource cost of certain buildings in Fortress modified (Dwarves need Crystals more than Gems now)
· Warlord controlled by Puppet Master damages himself no longer when using the Stormstrike ability
· Movement Points subtraction when using the Town Portal spell corrected
· Possibility of leaving a hero without an army in network game removed
· Fountain of Fortune no longer grants +0 Luck
· Summon Creatures spell now works similarly to that in the original game, version 1. 3 and higher, taking 75% of the Hero's movement points for the day after summoning.
· In 3x3 Duel, stacks can only be split when a new army (a hero who has not fought yet) is placed onto the field
· Possibility of Consume Artifact being used on the same creature again (when the artifact already no longer exists) removed
· Improper behavior of Souldrinker specialization for spell-casting creatures of the hero's army now fixed
· In Duel, micro-artifacts can now only be equipped onto Academy creatures
· Warlords can no longer damage towers in Siege combat
· Magical elements now work with new creatures as well
Maps:
· Map 'Questing For Peace': Improper collision between the guarding stack and Dwarven Military Post now fixed
· Map 'The Duel': trouble with impossibility to complete the mission if one of the players has lost his or her hero before 2 weeks expire now fixed
· Map 'The Guerillas': The trouble with the camera auto-focusing even if the Dwarves have joined the hero now fixed
Map Editor and RMG:
· RMG now creates better imbued and balanced maps
· Certain bugs in map generation now fixed
· Non-working objects removed from the editor (Dwarven bridges, Dwarven wall_down set)
· "Wand Of..." artifacts have the setting of their number of charges corrected
· "Defeat Neutrals" objective now works (it now works for all cases)
· Minimap can be hidden now in RMG generation screen
· "Random town" can now be selected as an option in the random map generator
· The starting race can now be selected in the Game Create screen of the random map generator (if the "random town" were selected before)