You have saved your home island from the forces of evil in Gothic I and Gothic II. Now it is time to travel to the realms of the mainland.
Invading Orcs have enslaved the human kingdom. There are but a few free humans in the icy north and the southern desert and a handful of rebels hiding in the forests and mountains of Midland.
You may either join the rebellion or serve the Orcish Usurpers but you will ultimately tip the scales and decide the outcome of the last war to save humanity.
There is no simple linear story in Gothic III - every game will be different and unique - but all will ultimately lead to you deciding the fate of humankind and of your own survival.
Here are some key features of "Gothic 3":
· Specially designed easy combat system
· Clear main goals - story driven yet dictated by player's choice
· Huge free-roaming world - virtually no boundaries
· Advanced human behavior AI for hundreds of individual characters with full audio dialogues
· Countless side-quests for the player to choose from
· Over 50 different monsters and animals and dozens of human enemies
· Over 50 different powerful spells and over a hundred different weapons
· Unique class-free character development
Note: 1.12 official patch is required
What's New in This Release: [ read full changelog ]
· Performance tweaks.
· Modkit enclosed as separate installer, incl. short manual & CPT tools.
· Light calculation on vegetation corrected.
· Lightmap issue on some ruin's walls.
· Width of ingame menus depends on aspect ratio of the screen resolution (can be switched on or off by GUI.AutoAspect in ge3.ini).
· Color grading implemented.
· Nvidia 3D Vision issue - sky at wrong depth (can be switched on or off by Render.Nvidia3DVisionFix in ge3.ini).
· "Orc armor" reincluded into the game.
· "Looting by rightclicking" can be deactivated via ge3.ini (parameter QuickLoot).