Galactic Civilizations II Dread Lords 131 Patch description
The galaxy is about to be set ablaze but there is something far worse out there...
The year is 2225. The reckless humans have formed a coalition to defend themselves from the rising power of the evil Drengin Empire. The galaxy is about to be set ablaze but there is something far worse out there than each other ...
Here are some key features of "Galactic Civilizations II: Dread Lords":
· Play as the Terran Alliance or as one of 9 alien races -- or create your own
· Design your own ships both in how they look and how they function
· Sophisticated diplomatic engine makes sure politics takes a center stage as well
· Watch your designed ships and fleets do battle in GalCiv II's state of the art 3D engine
· Play stand-alone games with randomly generated galaxies, preset scenarios, or a multi-mission campaign that provides the back story for the game
· Advanced governors and empire management ensure that
the late game won't bog down, even on gigantic maps.
· No CD copy protection. Once you install, you never need your CD again. You can even use the included serial # to re-download the entire game from us years from now.
What's New in This Release:
· fixed bug with planet quality bonus not being applied for home planet; I believe that we have now nailed all the bugs that caused a difference between the planet class and the number of useable tiles.
· fixed bug where bonuses from improvements were never removed if they were built on a tile with a special bonus
· fixed crash caused by the Delete key trying to destroy improvements that were not fully built yet
· fixed bug where the internal name of an improvement was not being restored from a save game, which would have caused lots of small, non-obvious problems.
· increased time-out limit for pathfinding algorithm so that it won't time out for really long distances; this should fix the bugs where ships would just stop moving, prevent mini-freighters from getting stuck if their destination planet is all the way across a gigantic galaxy, etc.
· fixed bug where Minimap would not redraw after a planet culture flipped (causing the so-called "trapeziod of doom" bug)
· ships will no longer be selected when they leave orbit, except when launched from the Info Icons
· 'free' (default) race abilities will no longer show up in the abilities listbox on the Customize Race Screen on the Abilities tab as it was unclear that these were free abilities and that choosing another option in that category would overwrite these changes rather than adding to them. However, these abilities bonuses will still be overwritten, and they will still show up on the Overview tab if they are not modified.